This commit is contained in:
Stephane Marchesin 2008-07-08 01:06:18 +02:00
parent 6235141fd2
commit 52a68dd9eb
17 changed files with 1967 additions and 1 deletions

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@ -70,7 +70,7 @@ PROGRAM_DIRS = demos redbook samples glsl xdemos
# Gallium directories and
GALLIUM_AUXILIARY_DIRS = draw cso_cache pipebuffer tgsi sct translate rtasm util
GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
GALLIUM_DRIVER_DIRS = softpipe i915simple i965simple nv10 nv30 nv40 nv50 failover
GALLIUM_DRIVER_DIRS = softpipe i915simple i965simple nv04 nv10 nv30 nv40 nv50 failover
GALLIUM_WINSYS_COMMON_DIRS =
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVER_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = xlib egl_xlib

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@ -57,6 +57,12 @@ struct nouveau_winsys {
unsigned, unsigned, unsigned, unsigned, unsigned);
};
extern struct pipe_screen *
nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
extern struct pipe_context *
nv04_create(struct pipe_screen *, unsigned pctx_id);
extern struct pipe_screen *
nv10_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);

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@ -0,0 +1,28 @@
TOP = ../../../..
include $(TOP)/configs/current
LIBNAME = nv04
DRIVER_SOURCES = \
nv04_clear.c \
nv04_context.c \
nv04_fragprog.c \
nv04_fragtex.c \
nv04_miptree.c \
nv04_prim_vbuf.c \
nv04_screen.c \
nv04_state.c \
nv04_state_emit.c \
nv04_surface.c \
nv04_vbo.c
C_SOURCES = \
$(COMMON_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =
include ../../Makefile.template
symlinks:

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@ -0,0 +1,12 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "nv04_context.h"
void
nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
}

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@ -0,0 +1,107 @@
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"
#include "nv04_context.h"
#include "nv04_screen.h"
static void
nv04_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
struct nv04_context *nv04 = nv04_context(pipe);
draw_flush(nv04->draw);
FIRE_RING(fence);
}
static void
nv04_destroy(struct pipe_context *pipe)
{
struct nv04_context *nv04 = nv04_context(pipe);
if (nv04->draw)
draw_destroy(nv04->draw);
FREE(nv04);
}
static void
nv04_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
{
}
static boolean
nv04_init_hwctx(struct nv04_context *nv04)
{
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1);
OUT_RING(0);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOP, 1);
OUT_RING(0);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
OUT_RING(0x40182800);
// OUT_RING(1<<20/*no cull*/);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
// OUT_RING(0x24|(1<<6)|(1<<8));
OUT_RING(0x120001a4);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FORMAT, 1);
OUT_RING(0x332213a1);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FILTER, 1);
OUT_RING(0x11001010);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY, 1);
OUT_RING(0x0);
// BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1);
// OUT_RING(SCREEN_OFFSET);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR, 1);
OUT_RING(0xff000000);
FIRE_RING (NULL);
return TRUE;
}
struct pipe_context *
nv04_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
struct nv04_screen *screen = nv04_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
struct nv04_context *nv04;
struct nouveau_winsys *nvws = screen->nvws;
nv04 = CALLOC(1, sizeof(struct nv04_context));
if (!nv04)
return NULL;
nv04->screen = screen;
nv04->pctx_id = pctx_id;
nv04->nvws = nvws;
nv04->pipe.winsys = ws;
nv04->pipe.screen = pscreen;
nv04->pipe.destroy = nv04_destroy;
nv04->pipe.set_edgeflags = nv04_set_edgeflags;
nv04->pipe.draw_arrays = nv04_draw_arrays;
nv04->pipe.draw_elements = nv04_draw_elements;
nv04->pipe.clear = nv04_clear;
nv04->pipe.flush = nv04_flush;
nv04_init_surface_functions(nv04);
nv04_init_state_functions(nv04);
nv04->draw = draw_create();
assert(nv04->draw);
draw_wide_point_threshold(nv04->draw, 0.0);
draw_wide_line_threshold(nv04->draw, 0.0);
draw_enable_line_stipple(nv04->draw, FALSE);
draw_enable_point_sprites(nv04->draw, FALSE);
draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04));
nv04_init_hwctx(nv04);
return &nv04->pipe;
}

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@ -0,0 +1,142 @@
#ifndef __NV04_CONTEXT_H__
#define __NV04_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
struct nv04_screen *ctx = nv04->screen
#include "nouveau/nouveau_push.h"
#include "nv04_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
#include "nv04_screen.h"
#define NV04_NEW_VERTPROG (1 << 1)
#define NV04_NEW_FRAGPROG (1 << 2)
#define NV04_NEW_BLEND (1 << 3)
#define NV04_NEW_RAST (1 << 4)
#define NV04_NEW_CONTROL (1 << 5)
#define NV04_NEW_VIEWPORT (1 << 6)
#define NV04_NEW_SAMPLER (1 << 7)
struct nv04_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
struct nv04_screen *screen;
unsigned pctx_id;
struct draw_context *draw;
int chipset;
struct nouveau_notifier *sync;
uint32_t dirty;
struct nv04_blend_state *blend;
struct nv04_sampler_state *sampler[PIPE_MAX_SAMPLERS];
struct nv04_fragtex_state fragtex;
struct nv04_rasterizer_state *rast;
struct nv04_depth_stencil_alpha_state *dsa;
struct nv04_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned dirty_samplers;
unsigned fp_samplers;
unsigned vp_samplers;
uint32_t rt_enable;
struct pipe_buffer *rt[4];
struct pipe_buffer *zeta;
struct {
struct pipe_buffer *buffer;
uint32_t format;
} tex[16];
unsigned vb_enable;
struct {
struct pipe_buffer *buffer;
unsigned delta;
} vb[16];
struct vertex_info vertex_info;
struct {
struct nouveau_resource *exec_heap;
struct nouveau_resource *data_heap;
struct nv04_vertex_program *active;
struct nv04_vertex_program *current;
struct pipe_buffer *constant_buf;
} vertprog;
struct {
struct nv04_fragment_program *active;
struct nv04_fragment_program *current;
struct pipe_buffer *constant_buf;
} fragprog;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned num_vertex_buffers;
unsigned num_vertex_elements;
struct pipe_viewport_state viewport;
};
static INLINE struct nv04_context *
nv04_context(struct pipe_context *pipe)
{
return (struct nv04_context *)pipe;
}
extern void nv04_init_state_functions(struct nv04_context *nv04);
extern void nv04_init_surface_functions(struct nv04_context *nv04);
extern void nv04_init_miptree_functions(struct pipe_screen *screen);
/* nv04_clear.c */
extern void nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
/* nv04_draw.c */
extern struct draw_stage *nv04_draw_render_stage(struct nv04_context *nv04);
/* nv04_fragprog.c */
extern void nv04_fragprog_bind(struct nv04_context *,
struct nv04_fragment_program *);
extern void nv04_fragprog_destroy(struct nv04_context *,
struct nv04_fragment_program *);
/* nv04_fragtex.c */
extern void nv04_fragtex_bind(struct nv04_context *);
/* nv04_prim_vbuf.c */
struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 );
/* nv04_state.c and friends */
extern void nv04_emit_hw_state(struct nv04_context *nv04);
extern void nv04_state_tex_update(struct nv04_context *nv04);
/* nv04_vbo.c */
extern boolean nv04_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
extern boolean nv04_draw_elements( struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count);
#endif

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@ -0,0 +1,22 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/util/tgsi_parse.h"
#include "tgsi/util/tgsi_util.h"
#include "nv04_context.h"
void
nv04_fragprog_bind(struct nv04_context *nv04, struct nv04_fragment_program *fp)
{
}
void
nv04_fragprog_destroy(struct nv04_context *nv04,
struct nv04_fragment_program *fp)
{
}

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@ -0,0 +1,100 @@
#include "nv04_context.h"
static INLINE int log2i(int i)
{
int r = 0;
if (i & 0xffff0000) {
i >>= 16;
r += 16;
}
if (i & 0x0000ff00) {
i >>= 8;
r += 8;
}
if (i & 0x000000f0) {
i >>= 4;
r += 4;
}
if (i & 0x0000000c) {
i >>= 2;
r += 2;
}
if (i & 0x00000002) {
r += 1;
}
return r;
}
#define _(m,tf) \
{ \
PIPE_FORMAT_##m, \
NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_##tf, \
}
struct nv04_texture_format {
uint pipe;
int format;
};
static struct nv04_texture_format
nv04_texture_formats[] = {
_(A8R8G8B8_UNORM, A8R8G8B8),
_(X8R8G8B8_UNORM, X8R8G8B8),
_(A1R5G5B5_UNORM, A1R5G5B5),
_(A4R4G4B4_UNORM, A4R4G4B4),
_(L8_UNORM, Y8 ),
_(A8_UNORM, Y8 ),
};
static uint32_t
nv04_fragtex_format(uint pipe_format)
{
struct nv04_texture_format *tf = nv04_texture_formats;
char fs[128];
int i;
for (i=0; i< sizeof(nv04_texture_formats)/sizeof(nv04_texture_formats[0]); i++) {
if (tf->pipe == pipe_format)
return tf->format;
tf++;
}
pf_sprint_name(fs, pipe_format);
NOUVEAU_ERR("unknown texture format %s\n", fs);
return 0;
}
static void
nv04_fragtex_build(struct nv04_context *nv04, int unit)
{
struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
struct pipe_texture *pt = &nv04mt->base;
switch (pt->target) {
case PIPE_TEXTURE_2D:
break;
default:
NOUVEAU_ERR("Unknown target %d\n", pt->target);
return;
}
nv04->fragtex.format = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER
| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER
| nv04_fragtex_format(pt->format)
| ( (pt->last_level + 1) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT )
| ( log2i(pt->width[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT )
| ( log2i(pt->height[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT )
| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE
| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE
;
}
void
nv04_fragtex_bind(struct nv04_context *nv04)
{
nv04_fragtex_build(nv04, 0);
}

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@ -0,0 +1,138 @@
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "nv04_context.h"
#include "nv04_screen.h"
static void
nv04_miptree_layout(struct nv04_miptree *nv04mt)
{
struct pipe_texture *pt = &nv04mt->base;
uint width = pt->width[0], height = pt->height[0];
uint offset = 0;
int nr_faces, l, f;
nr_faces = 1;
for (l = 0; l <= pt->last_level; l++) {
pt->width[l] = width;
pt->height[l] = height;
pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
nv04mt->level[l].pitch = pt->width[0] * pt->block.size;
nv04mt->level[l].pitch = (nv04mt->level[l].pitch + 63) & ~63;
nv04mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = MAX2(1, width >> 1);
height = MAX2(1, height >> 1);
}
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
nv04mt->level[l].image_offset[f] = offset;
offset += nv04mt->level[l].pitch * pt->height[l];
}
}
nv04mt->total_size = offset;
}
static struct pipe_texture *
nv04_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
{
struct pipe_winsys *ws = screen->winsys;
struct nv04_miptree *mt;
mt = MALLOC(sizeof(struct nv04_miptree));
if (!mt)
return NULL;
mt->base = *pt;
mt->base.refcount = 1;
mt->base.screen = screen;
nv04_miptree_layout(mt);
mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
mt->total_size);
if (!mt->buffer) {
free(mt);
return NULL;
}
return &mt->base;
}
static void
nv04_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *mt = *pt;
*pt = NULL;
if (--mt->refcount <= 0) {
struct nv04_miptree *nv04mt = (struct nv04_miptree *)mt;
int l;
pipe_buffer_reference(ws, &nv04mt->buffer, NULL);
for (l = 0; l <= mt->last_level; l++) {
if (nv04mt->level[l].image_offset)
free(nv04mt->level[l].image_offset);
}
free(nv04mt);
}
}
static struct pipe_surface *
nv04_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct pipe_winsys *ws = pscreen->winsys;
struct nv04_miptree *nv04mt = (struct nv04_miptree *)pt;
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (!ps)
return NULL;
pipe_buffer_reference(ws, &ps->buffer, nv04mt->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = nv04mt->level[level].pitch;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset = nv04mt->level[level].image_offset[face];
} else {
ps->offset = nv04mt->level[level].image_offset[0];
}
return ps;
}
static void
nv04_miptree_surface_del(struct pipe_screen *pscreen,
struct pipe_surface **psurface)
{
}
void
nv04_init_miptree_functions(struct pipe_screen *pscreen)
{
pscreen->texture_create = nv04_miptree_create;
pscreen->texture_release = nv04_miptree_release;
pscreen->get_tex_surface = nv04_miptree_surface_new;
pscreen->tex_surface_release = nv04_miptree_surface_del;
}

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@ -0,0 +1,312 @@
// XXX this has to go somewhere else
#define NONINC_METHOD 0x40000000
#include "draw/draw_vbuf.h"
#include "pipe/p_debug.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
#include "nv04_context.h"
#include "nv04_state.h"
#define VERTEX_SIZE 40
#define VERTEX_BUFFER_SIZE (4096*VERTEX_SIZE) // 4096 vertices of 40 bytes each
/**
* Primitive renderer for nv04.
*/
struct nv04_vbuf_render {
struct vbuf_render base;
struct nv04_context *nv04;
/** Vertex buffer */
unsigned char* buffer;
/** Vertex size in bytes */
unsigned vertex_size;
/** Current primitive */
unsigned prim;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct nv04_vbuf_render *
nv04_vbuf_render( struct vbuf_render *render )
{
assert(render);
return (struct nv04_vbuf_render *)render;
}
static const struct vertex_info *
nv04_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
struct nv04_context *nv04 = nv04_render->nv04;
return &nv04->vertex_info;
}
static void *
nv04_vbuf_render_allocate_vertices( struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices )
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
nv04_render->buffer = (unsigned char*) malloc(VERTEX_BUFFER_SIZE);
assert(!nv04_render->buffer);
return nv04_render->buffer;
}
static boolean
nv04_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
if (prim <= PIPE_PRIM_LINE_STRIP)
return FALSE;
nv04_render->prim = prim;
return TRUE;
}
static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3, ushort v4, ushort v5)
{
BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
OUT_RINGp(buffer + VERTEX_SIZE * v4,8);
OUT_RINGp(buffer + VERTEX_SIZE * v5,8);
OUT_RING(0xFEDCBA);
}
static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2)
{
BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
OUT_RING(0xFED);
}
static INLINE void nv04_1quad(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3)
{
BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
OUT_RING(0xFECEDC);
}
static void nv04_vbuf_render_triangles_elts(struct nv04_vbuf_render * render, const ushort * indices, uint nr_indices)
{
unsigned char* buffer = render->buffer;
struct nv04_context* nv04 = render->nv04;
int i;
for( i=0; i< nr_indices-5; i+=6)
nv04_2triangles(nv04,
buffer,
indices[i+0],
indices[i+1],
indices[i+2],
indices[i+3],
indices[i+4],
indices[i+5]
);
if (i != nr_indices)
{
nv04_1triangle(nv04,
buffer,
indices[i+0],
indices[i+1],
indices[i+2]
);
i+=3;
}
if (i != nr_indices)
NOUVEAU_ERR("Houston, we have lost some vertices\n");
}
static void nv04_vbuf_render_tri_strip_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
{
const uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
unsigned char* buffer = render->buffer;
struct nv04_context* nv04 = render->nv04;
int i,j;
for(i = 0; i<nr_indices; i+=14)
{
int numvert = MIN2(16, nr_indices - i);
int numtri = numvert - 2;
if (numvert<3)
break;
BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8 );
for(j = 0; j<numvert; j++)
OUT_RINGp( buffer + VERTEX_SIZE * indices [i+j], 8 );
BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0) | NONINC_METHOD, (numtri+1)/2 );
for(j = 0; j<numtri/2; j++ )
OUT_RING(striptbl[j]);
if (numtri%2)
OUT_RING(striptbl[numtri/2]&0xFFF);
}
}
static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
{
const uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
unsigned char* buffer = render->buffer;
struct nv04_context* nv04 = render->nv04;
int i,j;
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8);
OUT_RINGp(buffer + VERTEX_SIZE * indices[0], 8);
for(i = 1; i<nr_indices; i+=14)
{
int numvert=MIN2(15, nr_indices - i);
int numtri=numvert-2;
if (numvert < 3)
break;
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8);
for(j=0;j<numvert;j++)
OUT_RINGp( buffer + VERTEX_SIZE * indices[ i+j ], 8 );
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0) | NONINC_METHOD, (numtri+1)/2);
for(j = 0; j<numtri/2; j++)
OUT_RING(fantbl[j]);
if (numtri%2)
OUT_RING(fantbl[numtri/2]&0xFFF);
}
}
static void nv04_vbuf_render_quads_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
{
unsigned char* buffer = render->buffer;
struct nv04_context* nv04 = render->nv04;
int i;
for(i = 0; i < nr_indices; i += 4)
nv04_1quad(nv04,
buffer,
indices[i+0],
indices[i+1],
indices[i+2],
indices[i+3]
);
}
static void
nv04_vbuf_render_draw( struct vbuf_render *render,
const ushort *indices,
uint nr_indices)
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
// emit the indices
switch( nv04_render->prim )
{
case PIPE_PRIM_TRIANGLES:
nv04_vbuf_render_triangles_elts(nv04_render, indices, nr_indices);
break;
case PIPE_PRIM_QUAD_STRIP:
case PIPE_PRIM_TRIANGLE_STRIP:
nv04_vbuf_render_tri_strip_elts(nv04_render, indices, nr_indices);
break;
case PIPE_PRIM_TRIANGLE_FAN:
case PIPE_PRIM_POLYGON:
nv04_vbuf_render_tri_fan_elts(nv04_render, indices, nr_indices);
break;
case PIPE_PRIM_QUADS:
nv04_vbuf_render_quads_elts(nv04_render, indices, nr_indices);
break;
default:
NOUVEAU_ERR("You have to implement primitive %d, young padawan\n", nv04_render->prim);
break;
}
}
static void
nv04_vbuf_render_release_vertices( struct vbuf_render *render,
void *vertices,
unsigned vertex_size,
unsigned vertices_used )
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
free(nv04_render->buffer);
nv04_render->buffer = NULL;
}
static void
nv04_vbuf_render_destroy( struct vbuf_render *render )
{
struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
FREE(nv04_render);
}
/**
* Create a new primitive render.
*/
static struct vbuf_render *
nv04_vbuf_render_create( struct nv04_context *nv04 )
{
struct nv04_vbuf_render *nv04_render = CALLOC_STRUCT(nv04_vbuf_render);
nv04_render->nv04 = nv04;
nv04_render->base.max_vertex_buffer_bytes = VERTEX_BUFFER_SIZE;
nv04_render->base.max_indices = 65536;
nv04_render->base.get_vertex_info = nv04_vbuf_render_get_vertex_info;
nv04_render->base.allocate_vertices = nv04_vbuf_render_allocate_vertices;
nv04_render->base.set_primitive = nv04_vbuf_render_set_primitive;
nv04_render->base.draw = nv04_vbuf_render_draw;
nv04_render->base.release_vertices = nv04_vbuf_render_release_vertices;
nv04_render->base.destroy = nv04_vbuf_render_destroy;
return &nv04_render->base;
}
/**
* Create a new primitive vbuf/render stage.
*/
struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 )
{
struct vbuf_render *render;
struct draw_stage *stage;
render = nv04_vbuf_render_create(nv04);
if(!render)
return NULL;
stage = draw_vbuf_stage( nv04->draw, render );
if(!stage) {
render->destroy(render);
return NULL;
}
return stage;
}

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@ -0,0 +1,216 @@
#include "pipe/p_screen.h"
#include "pipe/p_util.h"
#include "nv04_context.h"
#include "nv04_screen.h"
static const char *
nv04_screen_get_name(struct pipe_screen *screen)
{
struct nv04_screen *nv04screen = nv04_screen(screen);
struct nouveau_device *dev = nv04screen->nvws->channel->device;
static char buffer[128];
snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
return buffer;
}
static const char *
nv04_screen_get_vendor(struct pipe_screen *screen)
{
return "nouveau";
}
static int
nv04_screen_get_param(struct pipe_screen *screen, int param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return 1;
case PIPE_CAP_NPOT_TEXTURES:
return 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 0;
case PIPE_CAP_GLSL:
return 0;
case PIPE_CAP_S3TC:
return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 0;
case PIPE_CAP_POINT_SPRITE:
return 0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
case PIPE_CAP_OCCLUSION_QUERY:
return 0;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 0;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 10;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 0;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 0;
default:
NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
return 0;
}
}
static float
nv04_screen_get_paramf(struct pipe_screen *screen, int param)
{
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
case PIPE_CAP_MAX_LINE_WIDTH_AA:
return 0.0;
case PIPE_CAP_MAX_POINT_WIDTH:
case PIPE_CAP_MAX_POINT_WIDTH_AA:
return 0.0;
case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
return 0.0;
case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
return 0.0;
default:
NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
return 0.0;
}
}
static boolean
nv04_screen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format, uint type)
{
switch (type) {
case PIPE_SURFACE:
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_R5G6B5_UNORM:
case PIPE_FORMAT_Z16_UNORM:
return TRUE;
default:
break;
}
break;
case PIPE_TEXTURE:
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_A1R5G5B5_UNORM:
case PIPE_FORMAT_R5G6B5_UNORM:
case PIPE_FORMAT_L8_UNORM:
case PIPE_FORMAT_A8_UNORM:
return TRUE;
default:
break;
}
break;
default:
assert(0);
};
return FALSE;
}
static void *
nv04_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
unsigned flags )
{
struct pipe_winsys *ws = screen->winsys;
void *map;
map = ws->buffer_map(ws, surface->buffer, flags);
if (!map)
return NULL;
return map + surface->offset;
}
static void
nv04_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
{
struct pipe_winsys *ws = screen->winsys;
ws->buffer_unmap(ws, surface->buffer);
}
static void
nv04_screen_destroy(struct pipe_screen *pscreen)
{
struct nv04_screen *screen = nv04_screen(pscreen);
struct nouveau_winsys *nvws = screen->nvws;
nvws->notifier_free(&screen->sync);
nvws->grobj_free(&screen->fahrenheit);
FREE(pscreen);
}
struct pipe_screen *
nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
{
struct nv04_screen *screen = CALLOC_STRUCT(nv04_screen);
unsigned fahrenheit_class = 0, sub3d_class = 0;
unsigned chipset = nvws->channel->device->chipset;
int ret;
if (!screen)
return NULL;
screen->nvws = nvws;
if (chipset>=0x20) {
fahrenheit_class = 0;
sub3d_class = 0;
} else if (chipset>=0x10) {
fahrenheit_class = NV10_DX5_TEXTURED_TRIANGLE;
sub3d_class = NV10_CONTEXT_SURFACES_3D;
} else {
fahrenheit_class=NV04_DX5_TEXTURED_TRIANGLE;
sub3d_class = NV04_CONTEXT_SURFACES_3D;
}
if (!fahrenheit_class) {
NOUVEAU_ERR("Unknown nv04 chipset: nv%02x\n", chipset);
return NULL;
}
/* 3D object */
ret = nvws->grobj_alloc(nvws, fahrenheit_class, &screen->fahrenheit);
if (ret) {
NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
return NULL;
}
/* 3D surface object */
ret = nvws->grobj_alloc(nvws, sub3d_class, &screen->context_surfaces_3d);
if (ret) {
NOUVEAU_ERR("Error creating 3D surface object: %d\n", ret);
return NULL;
}
/* Notifier for sync purposes */
ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
if (ret) {
NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
nv04_screen_destroy(&screen->pipe);
return NULL;
}
screen->pipe.winsys = ws;
screen->pipe.destroy = nv04_screen_destroy;
screen->pipe.get_name = nv04_screen_get_name;
screen->pipe.get_vendor = nv04_screen_get_vendor;
screen->pipe.get_param = nv04_screen_get_param;
screen->pipe.get_paramf = nv04_screen_get_paramf;
screen->pipe.is_format_supported = nv04_screen_is_format_supported;
screen->pipe.surface_map = nv04_surface_map;
screen->pipe.surface_unmap = nv04_surface_unmap;
nv04_screen_init_miptree_functions(&screen->pipe);
return &screen->pipe;
}

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@ -0,0 +1,25 @@
#ifndef __NV04_SCREEN_H__
#define __NV04_SCREEN_H__
#include "pipe/p_screen.h"
struct nv04_screen {
struct pipe_screen pipe;
struct nouveau_winsys *nvws;
unsigned chipset;
/* HW graphics objects */
struct nouveau_grobj *fahrenheit;
struct nouveau_grobj *context_surfaces_3d;
struct nouveau_notifier *sync;
};
static INLINE struct nv04_screen *
nv04_screen(struct pipe_screen *screen)
{
return (struct nv04_screen *)screen;
}
#endif

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#include "draw/draw_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "nv04_context.h"
#include "nv04_state.h"
static void *
nv04_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
struct nv04_blend_state *cb;
cb = malloc(sizeof(struct nv04_blend_state));
cb->b_enable = cso->blend_enable ? 1 : 0;
cb->b_src = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
(nvgl_blend_func(cso->rgb_src_factor)));
cb->b_dst = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
(nvgl_blend_func(cso->rgb_dst_factor)));
return (void *)cb;
}
static void
nv04_blend_state_bind(struct pipe_context *pipe, void *blend)
{
struct nv04_context *nv04 = nv04_context(pipe);
nv04->blend = (struct nv04_blend_state*)blend;
nv04->dirty |= NV04_NEW_BLEND;
}
static void
nv04_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
free(hwcso);
}
static INLINE unsigned
wrap_mode(unsigned wrap) {
unsigned ret;
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT;
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT;
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE;
break;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER;
break;
case PIPE_TEX_WRAP_CLAMP:
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
default:
NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
}
return ret >> NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT;
}
static void *
nv04_sampler_state_create(struct pipe_context *pipe,
const struct pipe_sampler_state *cso)
{
struct nv04_sampler_state *ss;
uint32_t filter = 0;
ss = malloc(sizeof(struct nv04_sampler_state));
ss->format = ((wrap_mode(cso->wrap_s) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) |
(wrap_mode(cso->wrap_t) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT));
if (cso->max_anisotropy > 1.0) {
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE;
}
switch (cso->mag_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
break;
}
switch (cso->min_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR;
break;
}
break;
case PIPE_TEX_FILTER_NEAREST:
default:
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST;
break;
}
break;
}
ss->filter = filter;
return (void *)ss;
}
static void
nv04_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
{
struct nv04_context *nv04 = nv04_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
nv04->sampler[unit] = sampler[unit];
nv04->dirty_samplers |= (1 << unit);
}
}
static void
nv04_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
free(hwcso);
}
static void
nv04_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
struct pipe_texture **miptree)
{
struct nv04_context *nv04 = nv04_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
nv04->tex_miptree[unit] = (struct nv04_miptree *)miptree[unit];
nv04->dirty_samplers |= (1 << unit);
}
}
static void *
nv04_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nv04_rasterizer_state *rs;
/*XXX: ignored:
* scissor
* points/lines (no hw support, emulated with tris in gallium)
*/
rs = malloc(sizeof(struct nv04_rasterizer_state));
rs->blend = cso->flatshade ? NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
return (void *)rs;
}
static void
nv04_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
{
struct nv04_context *nv04 = nv04_context(pipe);
nv04->rast = (struct nv04_rasterizer_state*)rast;
draw_set_rasterizer_state(nv04->draw, (nv04->rast ? nv04->rast->templ : NULL));
nv04->dirty |= NV04_NEW_RAST | NV04_NEW_BLEND;
}
static void
nv04_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
free(hwcso);
}
static INLINE uint32_t nv04_compare_func(uint32_t f)
{
switch ( f ) {
case PIPE_FUNC_NEVER: return 1;
case PIPE_FUNC_LESS: return 2;
case PIPE_FUNC_EQUAL: return 3;
case PIPE_FUNC_LEQUAL: return 4;
case PIPE_FUNC_GREATER: return 5;
case PIPE_FUNC_NOTEQUAL: return 6;
case PIPE_FUNC_GEQUAL: return 7;
case PIPE_FUNC_ALWAYS: return 8;
}
NOUVEAU_MSG("Unable to find the function\n");
return 0;
}
static void *
nv04_depth_stencil_alpha_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct nv04_depth_stencil_alpha_state *hw;
hw = malloc(sizeof(struct nv04_depth_stencil_alpha_state));
hw->control = float_to_ubyte(cso->alpha.ref);
hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT );
hw->control |= cso->alpha.enabled ? NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE : 0;
hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
hw->control |= cso->depth.enabled ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT) : 0;
hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT );
hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module
hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE;
hw->control |= cso->depth.writemask ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT) : 0;
hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format
return (void *)hw;
}
static void
nv04_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv04_context *nv04 = nv04_context(pipe);
nv04->dsa = hwcso;
nv04->dirty |= NV04_NEW_CONTROL;
}
static void
nv04_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
{
free(hwcso);
}
static void *
nv04_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct nv04_context *nv04 = nv04_context(pipe);
return draw_create_vertex_shader(nv04->draw, templ);
}
static void
nv04_vp_state_bind(struct pipe_context *pipe, void *shader)
{
struct nv04_context *nv04 = nv04_context(pipe);
draw_bind_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
nv04->dirty |= NV04_NEW_VERTPROG;
}
static void
nv04_vp_state_delete(struct pipe_context *pipe, void *shader)
{
struct nv04_context *nv04 = nv04_context(pipe);
draw_delete_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
}
static void *
nv04_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
struct nv04_fragment_program *fp;
fp = CALLOC(1, sizeof(struct nv04_fragment_program));
fp->pipe = cso;
return (void *)fp;
}
static void
nv04_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct nv04_fragment_program *fp = hwcso;
nv04->fragprog.current = fp;
nv04->dirty |= NV04_NEW_FRAGPROG;
}
static void
nv04_fp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct nv04_fragment_program *fp = hwcso;
nv04_fragprog_destroy(nv04, fp);
free(fp);
}
static void
nv04_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
}
static void
nv04_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
}
static void
nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
const struct pipe_constant_buffer *buf )
{
struct nv04_context *nv04 = nv04_context(pipe);
if (shader == PIPE_SHADER_VERTEX) {
nv04->vertprog.constant_buf = buf->buffer;
nv04->dirty |= NV04_NEW_VERTPROG;
} else
if (shader == PIPE_SHADER_FRAGMENT) {
nv04->fragprog.constant_buf = buf->buffer;
nv04->dirty |= NV04_NEW_FRAGPROG;
}
}
static void
nv04_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct pipe_surface *rt, *zeta;
uint32_t rt_format, w, h;
int colour_format = 0, zeta_format = 0;
w = fb->cbufs[0]->width;
h = fb->cbufs[0]->height;
colour_format = fb->cbufs[0]->format;
rt = fb->cbufs[0];
if (fb->zsbuf) {
if (colour_format) {
assert(w == fb->zsbuf->width);
assert(h == fb->zsbuf->height);
} else {
w = fb->zsbuf->width;
h = fb->zsbuf->height;
}
zeta_format = fb->zsbuf->format;
zeta = fb->zsbuf;
}
switch (colour_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case 0:
rt_format = 0x108;
break;
case PIPE_FORMAT_R5G6B5_UNORM:
rt_format = 0x103;
break;
default:
assert(0);
}
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
OUT_RING(rt_format);
/* FIXME pitches have to be aligned ! */
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
OUT_RING(rt->stride|(zeta->stride<<16));
OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
if (fb->zsbuf) {
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
}
static void
nv04_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
NOUVEAU_ERR("line stipple hahaha\n");
}
static void
nv04_set_scissor_state(struct pipe_context *pipe,
const struct pipe_scissor_state *s)
{
/* struct nv04_context *nv04 = nv04_context(pipe);
// XXX
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2);
OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
}
static void
nv04_set_viewport_state(struct pipe_context *pipe,
const struct pipe_viewport_state *viewport)
{
struct nv04_context *nv04 = nv04_context(pipe);
nv04->viewport = *viewport;
draw_set_viewport_state(nv04->draw, &nv04->viewport);
}
static void
nv04_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_buffer *buffers)
{
struct nv04_context *nv04 = nv04_context(pipe);
draw_flush(nv04->draw);
memcpy(nv04->vertex_buffer, buffers, count * sizeof(buffers[0]));
nv04->num_vertex_buffers = count;
draw_set_vertex_buffers(nv04->draw, count, buffers);
}
static void
nv04_set_vertex_elements(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_element *elements)
{
struct nv04_context *nv04 = nv04_context(pipe);
draw_flush(nv04->draw);
nv04->num_vertex_elements = count;
draw_set_vertex_elements(nv04->draw, count, elements);
}
void
nv04_init_state_functions(struct nv04_context *nv04)
{
nv04->pipe.create_blend_state = nv04_blend_state_create;
nv04->pipe.bind_blend_state = nv04_blend_state_bind;
nv04->pipe.delete_blend_state = nv04_blend_state_delete;
nv04->pipe.create_sampler_state = nv04_sampler_state_create;
nv04->pipe.bind_sampler_states = nv04_sampler_state_bind;
nv04->pipe.delete_sampler_state = nv04_sampler_state_delete;
nv04->pipe.set_sampler_textures = nv04_set_sampler_texture;
nv04->pipe.create_rasterizer_state = nv04_rasterizer_state_create;
nv04->pipe.bind_rasterizer_state = nv04_rasterizer_state_bind;
nv04->pipe.delete_rasterizer_state = nv04_rasterizer_state_delete;
nv04->pipe.create_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_create;
nv04->pipe.bind_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_bind;
nv04->pipe.delete_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_delete;
nv04->pipe.create_vs_state = nv04_vp_state_create;
nv04->pipe.bind_vs_state = nv04_vp_state_bind;
nv04->pipe.delete_vs_state = nv04_vp_state_delete;
nv04->pipe.create_fs_state = nv04_fp_state_create;
nv04->pipe.bind_fs_state = nv04_fp_state_bind;
nv04->pipe.delete_fs_state = nv04_fp_state_delete;
nv04->pipe.set_blend_color = nv04_set_blend_color;
nv04->pipe.set_clip_state = nv04_set_clip_state;
nv04->pipe.set_constant_buffer = nv04_set_constant_buffer;
nv04->pipe.set_framebuffer_state = nv04_set_framebuffer_state;
nv04->pipe.set_polygon_stipple = nv04_set_polygon_stipple;
nv04->pipe.set_scissor_state = nv04_set_scissor_state;
nv04->pipe.set_viewport_state = nv04_set_viewport_state;
nv04->pipe.set_vertex_buffers = nv04_set_vertex_buffers;
nv04->pipe.set_vertex_elements = nv04_set_vertex_elements;
}

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#ifndef __NV04_STATE_H__
#define __NV04_STATE_H__
#include "pipe/p_state.h"
#include "tgsi/util/tgsi_scan.h"
struct nv04_blend_state {
uint32_t b_enable;
uint32_t b_src;
uint32_t b_dst;
};
struct nv04_fragtex_state {
uint32_t format;
};
struct nv04_sampler_state {
uint32_t filter;
uint32_t format;
};
struct nv04_depth_stencil_alpha_state {
uint32_t control;
};
struct nv04_rasterizer_state {
uint32_t blend;
const struct pipe_rasterizer_state *templ;
};
struct nv04_miptree {
struct pipe_texture base;
struct pipe_buffer *buffer;
uint total_size;
struct {
uint pitch;
uint *image_offset;
} level[PIPE_MAX_TEXTURE_LEVELS];
};
struct nv04_fragment_program_data {
unsigned offset;
unsigned index;
};
struct nv04_fragment_program {
const struct pipe_shader_state *pipe;
struct tgsi_shader_info info;
boolean translated;
boolean on_hw;
unsigned samplers;
uint32_t *insn;
int insn_len;
struct nv04_fragment_program_data *consts;
unsigned nr_consts;
struct pipe_buffer *buffer;
uint32_t fp_control;
uint32_t fp_reg_control;
};
#endif

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#include "nv04_context.h"
#include "nv04_state.h"
static void nv04_vertex_layout(struct pipe_context* pipe)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct nv04_fragment_program *fp = nv04->fragprog.current;
uint32_t src = 0;
int i;
struct vertex_info vinfo;
memset(&vinfo, 0, sizeof(vinfo));
for (i = 0; i < fp->info.num_inputs; i++) {
switch (i) {
case TGSI_SEMANTIC_POSITION:
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
break;
case TGSI_SEMANTIC_COLOR:
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
break;
default:
case TGSI_SEMANTIC_GENERIC:
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
break;
case TGSI_SEMANTIC_FOG:
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
break;
}
}
draw_compute_vertex_size(&vinfo);
}
static uint32_t nv04_blend_func(uint32_t f)
{
switch ( f ) {
case PIPE_BLENDFACTOR_ZERO: return 0x1;
case PIPE_BLENDFACTOR_ONE: return 0x2;
case PIPE_BLENDFACTOR_SRC_COLOR: return 0x3;
case PIPE_BLENDFACTOR_INV_SRC_COLOR: return 0x4;
case PIPE_BLENDFACTOR_SRC_ALPHA: return 0x5;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return 0x6;
case PIPE_BLENDFACTOR_DST_ALPHA: return 0x7;
case PIPE_BLENDFACTOR_INV_DST_ALPHA: return 0x8;
case PIPE_BLENDFACTOR_DST_COLOR: return 0x9;
case PIPE_BLENDFACTOR_INV_DST_COLOR: return 0xA;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return 0xB;
}
NOUVEAU_MSG("Unable to find the blend function 0x%x\n",f);
return 0;
}
static void nv04_emit_control(struct nv04_context* nv04)
{
uint32_t control = nv04->dsa->control;
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
OUT_RING(control);
}
static void nv04_emit_blend(struct nv04_context* nv04)
{
uint32_t blend;
blend=0x4; // texture MODULATE_ALPHA
blend|=0x20; // alpha is MSB
blend|=(2<<6); // flat shading
blend|=(1<<8); // persp correct
blend|=(0<<16); // no fog
blend|=(nv04->blend->b_enable<<20);
blend|=(nv04_blend_func(nv04->blend->b_src)<<24);
blend|=(nv04_blend_func(nv04->blend->b_dst)<<28);
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
OUT_RING(blend);
}
static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
{
struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
struct pipe_texture *pt = &nv04mt->base;
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 3);
OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
OUT_RING(nv04->sampler[unit]->filter);
}
void
nv04_emit_hw_state(struct nv04_context *nv04)
{
int i;
if (nv04->dirty & NV04_NEW_VERTPROG) {
//nv04_vertprog_bind(nv04, nv04->vertprog.current);
nv04->dirty &= ~NV04_NEW_VERTPROG;
}
if (nv04->dirty & NV04_NEW_FRAGPROG) {
nv04_fragprog_bind(nv04, nv04->fragprog.current);
/*XXX: clear NV04_NEW_FRAGPROG if no new program uploaded */
nv04->dirty_samplers |= (1<<10);
nv04->dirty_samplers = 0;
}
if (nv04->dirty & NV04_NEW_CONTROL) {
nv04->dirty &= ~NV04_NEW_CONTROL;
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
OUT_RING(nv04->dsa->control);
}
if (nv04->dirty & NV04_NEW_BLEND) {
nv04->dirty &= ~NV04_NEW_BLEND;
nv04_emit_blend(nv04);
}
if (nv04->dirty & NV04_NEW_SAMPLER) {
nv04->dirty &= ~NV04_NEW_SAMPLER;
nv04_emit_sampler(nv04, 0);
}
if (nv04->dirty & NV04_NEW_VIEWPORT) {
nv04->dirty &= ~NV04_NEW_VIEWPORT;
// nv04_state_emit_viewport(nv04);
}
/* Emit relocs for every referenced buffer.
* This is to ensure the bufmgr has an accurate idea of how
* the buffer is used. This isn't very efficient, but we don't
* seem to take a significant performance hit. Will be improved
* at some point. Vertex arrays are emitted by nv04_vbo.c
*/
/* Render target */
/* BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
OUT_RING(rt->stride|(zeta->stride<<16));
OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
if (fb->zsbuf) {
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}*/
/* Texture images */
for (i = 0; i < 1; i++) {
if (!(nv04->fp_samplers & (1 << i)))
continue;
struct nv04_miptree *nv04mt = nv04->tex_miptree[i];
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 2);
OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[i]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
}
}

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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "nv04_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "pipe/p_inlines.h"
#include "util/p_tile.h"
static void
nv04_surface_copy(struct pipe_context *pipe, unsigned do_flip,
struct pipe_surface *dest, unsigned destx, unsigned desty,
struct pipe_surface *src, unsigned srcx, unsigned srcy,
unsigned width, unsigned height)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct nouveau_winsys *nvws = nv04->nvws;
nvws->surface_copy(nvws, dest, destx, desty, src, srcx, srcy,
width, height);
}
static void
nv04_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
unsigned destx, unsigned desty, unsigned width,
unsigned height, unsigned value)
{
struct nv04_context *nv04 = nv04_context(pipe);
struct nouveau_winsys *nvws = nv04->nvws;
nvws->surface_fill(nvws, dest, destx, desty, width, height, value);
}
void
nv04_init_surface_functions(struct nv04_context *nv04)
{
nv04->pipe.surface_copy = nv04_surface_copy;
nv04->pipe.surface_fill = nv04_surface_fill;
}

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#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_util.h"
#include "nv04_context.h"
#include "nv04_state.h"
#include "nouveau/nouveau_channel.h"
#include "nouveau/nouveau_pushbuf.h"
boolean nv04_draw_elements( struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
struct nv04_context *nv04 = nv04_context( pipe );
struct draw_context *draw = nv04->draw;
unsigned i;
/*
* Map vertex buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (nv04->vertex_buffer[i].buffer) {
void *buf
= pipe->winsys->buffer_map(pipe->winsys,
nv04->vertex_buffer[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
}
/* Map index buffer, if present */
if (indexBuffer) {
void *mapped_indexes
= pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
/* no index/element buffer */
draw_set_mapped_element_buffer(draw, 0, NULL);
}
/* draw! */
draw_arrays(nv04->draw, prim, start, count);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (nv04->vertex_buffer[i].buffer) {
pipe->winsys->buffer_unmap(pipe->winsys, nv04->vertex_buffer[i].buffer);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (indexBuffer) {
pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
return TRUE;
}
boolean nv04_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
return nv04_draw_elements(pipe, NULL, 0, prim, start, count);
}