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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 11:48:06 +02:00
nv30: Emit framebuffer state using state objects
This commit is contained in:
parent
9833aec6cb
commit
36488ed052
5 changed files with 92 additions and 164 deletions
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@ -99,6 +99,7 @@ struct nv30_state {
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unsigned stipple_enabled;
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unsigned viewport_bypass;
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uint64_t dirty;
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struct nouveau_stateobj *hw[NV30_STATE_MAX];
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};
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@ -208,8 +209,10 @@ extern void nv30_fragprog_destroy(struct nv30_context *,
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extern void nv30_fragtex_bind(struct nv30_context *);
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/* nv30_state.c and friends */
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extern boolean nv30_state_validate(struct nv30_context *nv30);
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extern void nv30_emit_hw_state(struct nv30_context *nv30);
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extern void nv30_state_tex_update(struct nv30_context *nv30);
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extern struct nv30_state_entry nv30_state_framebuffer;
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/* nv30_vbo.c */
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extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
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@ -565,110 +565,9 @@ nv30_set_framebuffer_state(struct pipe_context *pipe,
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const struct pipe_framebuffer_state *fb)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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struct pipe_surface *rt[2], *zeta = NULL;
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uint32_t rt_enable, rt_format, w = 0, h = 0;
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int i, colour_format = 0, zeta_format = 0;
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rt_enable = 0;
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for (i = 0; i < 2; i++) {
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if (!fb->cbufs[i])
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continue;
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if (colour_format) {
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assert(w == fb->cbufs[i]->width);
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assert(h == fb->cbufs[i]->height);
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assert(colour_format == fb->cbufs[i]->format);
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} else {
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w = fb->cbufs[i]->width;
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h = fb->cbufs[i]->height;
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colour_format = fb->cbufs[i]->format;
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rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
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rt[i] = fb->cbufs[i];
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}
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}
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if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 | NV34TCL_RT_ENABLE_COLOR2 |
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NV34TCL_RT_ENABLE_COLOR3))
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rt_enable |= NV34TCL_RT_ENABLE_MRT;
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if (fb->zsbuf) {
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if (colour_format) {
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assert(w == fb->zsbuf->width);
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assert(h == fb->zsbuf->height);
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} else {
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w = fb->zsbuf->width;
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h = fb->zsbuf->height;
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}
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zeta_format = fb->zsbuf->format;
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zeta = fb->zsbuf;
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}
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rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
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switch (colour_format) {
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case PIPE_FORMAT_A8R8G8B8_UNORM:
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case 0:
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rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
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break;
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case PIPE_FORMAT_R5G6B5_UNORM:
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rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
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break;
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default:
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assert(0);
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}
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switch (zeta_format) {
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case PIPE_FORMAT_Z16_UNORM:
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rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
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break;
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case PIPE_FORMAT_Z24S8_UNORM:
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case 0:
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rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
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break;
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default:
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assert(0);
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}
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if (rt_enable & NV34TCL_RT_ENABLE_COLOR0) {
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uint32_t pitch = rt[0]->stride;
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if (zeta) {
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pitch |= (zeta->stride << 16);
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} else {
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pitch |= (pitch << 16);
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}
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BEGIN_RING(rankine, NV34TCL_COLOR0_PITCH, 1);
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OUT_RING (pitch);
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nv30->rt[0] = rt[0]->buffer;
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}
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if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
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BEGIN_RING(rankine, NV34TCL_COLOR1_PITCH, 1);
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OUT_RING (rt[1]->stride);
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nv30->rt[1] = rt[1]->buffer;
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}
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if (zeta_format)
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{
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nv30->zeta = zeta->buffer;
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}
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nv30->rt_enable = rt_enable;
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BEGIN_RING(rankine, NV34TCL_RT_ENABLE, 1);
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OUT_RING (rt_enable);
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BEGIN_RING(rankine, NV34TCL_RT_HORIZ, 3);
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OUT_RING ((w << 16) | 0);
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OUT_RING ((h << 16) | 0);
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OUT_RING (rt_format);
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BEGIN_RING(rankine, NV34TCL_VIEWPORT_HORIZ, 2);
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OUT_RING ((w << 16) | 0);
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OUT_RING ((h << 16) | 0);
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BEGIN_RING(rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
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OUT_RING (((w - 1) << 16) | 0);
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OUT_RING (((h - 1) << 16) | 0);
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BEGIN_RING(rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
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OUT_RING (0);
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nv30->framebuffer = *fb;
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nv30->dirty |= NV30_NEW_FB;
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}
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static void
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@ -1,10 +1,55 @@
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#include "nv30_context.h"
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#include "nv30_state.h"
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static struct nv30_state_entry *render_states[] = {
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&nv30_state_framebuffer,
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NULL
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};
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static void
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nv30_state_do_validate(struct nv30_context *nv30,
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struct nv30_state_entry **states)
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{
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const struct pipe_framebuffer_state *fb = &nv30->framebuffer;
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unsigned i;
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for (i = 0; i < fb->num_cbufs; i++)
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fb->cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED;
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if (fb->zsbuf)
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fb->zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
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while (*states) {
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struct nv30_state_entry *e = *states;
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if (nv30->dirty & e->dirty.pipe) {
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if (e->validate(nv30)) {
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nv30->state.dirty |= (1ULL << e->dirty.hw);
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}
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}
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states++;
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}
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/* TODO: uncomment when finished converting
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nv30->dirty = 0;
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*/
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}
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void
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nv30_emit_hw_state(struct nv30_context *nv30)
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{
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int i;
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struct nv30_state *state = &nv30->state;
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unsigned i;
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uint64 states;
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for (i = 0, states = state->dirty; states; i++) {
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if (!(states & (1ULL << i)))
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continue;
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so_ref (state->hw[i], &nv30->screen->state[i]);
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if (state->hw[i])
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so_emit(nv30->nvws, nv30->screen->state[i]);
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states &= ~(1ULL << i);
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}
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if (nv30->dirty & NV30_NEW_FRAGPROG) {
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nv30_fragprog_bind(nv30, nv30->fragprog.current);
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@ -28,37 +73,7 @@ nv30_emit_hw_state(struct nv30_context *nv30)
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nv30->dirty_samplers = 0;
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/* Emit relocs for every referenced buffer.
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* This is to ensure the bufmgr has an accurate idea of how
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* the buffer is used. This isn't very efficient, but we don't
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* seem to take a significant performance hit. Will be improved
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* at some point. Vertex arrays are emitted by nv30_vbo.c
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*/
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/* Render targets */
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if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR0) {
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BEGIN_RING(rankine, NV34TCL_DMA_COLOR0, 1);
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OUT_RELOCo(nv30->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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BEGIN_RING(rankine, NV34TCL_COLOR0_OFFSET, 1);
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OUT_RELOCl(nv30->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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}
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if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
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BEGIN_RING(rankine, NV34TCL_DMA_COLOR1, 1);
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OUT_RELOCo(nv30->rt[1], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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BEGIN_RING(rankine, NV34TCL_COLOR1_OFFSET, 1);
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OUT_RELOCl(nv30->rt[1], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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}
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if (nv30->zeta) {
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BEGIN_RING(rankine, NV34TCL_DMA_ZETA, 1);
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OUT_RELOCo(nv30->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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BEGIN_RING(rankine, NV34TCL_ZETA_OFFSET, 1);
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OUT_RELOCl(nv30->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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/* XXX allocate LMA */
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/* BEGIN_RING(rankine, NV34TCL_LMA_DEPTH_OFFSET, 1);
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OUT_RING(0);*/
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}
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so_emit_reloc_markers(nv30->nvws, state->hw[NV30_STATE_FB]);
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/* Texture images, emitted in nv30_fragtex_build */
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#if 0
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@ -83,3 +98,35 @@ nv30_emit_hw_state(struct nv30_context *nv30)
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NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
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}
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boolean
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nv30_state_validate(struct nv30_context *nv30)
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{
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#if 0
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boolean was_sw = nv30->fallback_swtnl ? TRUE : FALSE;
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if (nv30->render_mode != HW) {
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/* Don't even bother trying to go back to hw if none
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* of the states that caused swtnl previously have changed.
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*/
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if ((nv30->fallback_swtnl & nv30->dirty)
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!= nv30->fallback_swtnl)
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return FALSE;
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/* Attempt to go to hwtnl again */
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nv30->pipe.flush(&nv30->pipe, 0, NULL);
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nv30->dirty |= (NV30_NEW_VIEWPORT |
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NV30_NEW_VERTPROG |
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NV30_NEW_ARRAYS);
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nv30->render_mode = HW;
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}
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#endif
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nv30_state_do_validate(nv30, render_states);
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#if 0
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if (nv30->fallback_swtnl || nv30->fallback_swrast)
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return FALSE;
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if (was_sw)
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NOUVEAU_ERR("swtnl->hw\n");
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#endif
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return TRUE;
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}
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@ -4,7 +4,7 @@ static boolean
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nv30_state_framebuffer_validate(struct nv30_context *nv30)
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{
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struct pipe_framebuffer_state *fb = &nv30->framebuffer;
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struct pipe_surface *rt[4], *zeta = NULL;
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struct pipe_surface *rt[2], *zeta = NULL;
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uint32_t rt_enable, rt_format;
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int i, colour_format = 0, zeta_format = 0;
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struct nouveau_stateobj *so = so_new(64, 10);
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@ -23,8 +23,7 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
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}
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}
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if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 | NV34TCL_RT_ENABLE_COLOR2 |
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NV34TCL_RT_ENABLE_COLOR3))
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if (rt_enable & NV34TCL_RT_ENABLE_COLOR1)
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rt_enable |= NV34TCL_RT_ENABLE_MRT;
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if (fb->zsbuf) {
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@ -86,31 +85,7 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
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NOUVEAU_BO_LOW, 0, 0);
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so_data (so, rt[1]->stride);
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}
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/*
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if (rt_enable & NV34TCL_RT_ENABLE_COLOR2) {
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so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR2, 1);
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so_reloc (so, rt[2]->buffer, 0, rt_flags | NOUVEAU_BO_OR,
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nv30->nvws->channel->vram->handle,
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nv30->nvws->channel->gart->handle);
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so_method(so, nv30->screen->rankine, NV34TCL_COLOR2_OFFSET, 1);
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so_reloc (so, rt[2]->buffer, rt[2]->offset, rt_flags |
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NOUVEAU_BO_LOW, 0, 0);
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so_method(so, nv30->screen->rankine, NV34TCL_COLOR2_PITCH, 1);
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so_data (so, rt[2]->pitch * rt[2]->cpp);
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}
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if (rt_enable & NV34TCL_RT_ENABLE_COLOR3) {
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so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR3, 1);
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so_reloc (so, rt[3]->buffer, 0, rt_flags | NOUVEAU_BO_OR,
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nv30->nvws->channel->vram->handle,
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nv30->nvws->channel->gart->handle);
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so_method(so, nv30->screen->rankine, NV34TCL_COLOR3_OFFSET, 1);
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so_reloc (so, rt[3]->buffer, rt[3]->offset, rt_flags |
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NOUVEAU_BO_LOW, 0, 0);
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so_method(so, nv30->screen->rankine, NV34TCL_COLOR3_PITCH, 1);
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so_data (so, rt[3]->pitch * rt[3]->cpp);
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}
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*/
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if (zeta_format) {
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so_method(so, nv30->screen->rankine, NV34TCL_DMA_ZETA, 1);
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so_reloc (so, zeta->buffer, 0, rt_flags | NOUVEAU_BO_OR,
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@ -119,8 +94,7 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
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so_method(so, nv30->screen->rankine, NV34TCL_ZETA_OFFSET, 1);
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so_reloc (so, zeta->buffer, zeta->offset, rt_flags |
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NOUVEAU_BO_LOW, 0, 0);
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/*so_method(so, nv30->screen->rankine, NV34TCL_ZETA_PITCH, 1);
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so_data (so, zeta->pitch * zeta->cpp);*/
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/* TODO: allocate LMA depth buffer */
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}
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so_method(so, nv30->screen->rankine, NV34TCL_RT_ENABLE, 1);
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@ -137,6 +111,9 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
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so_data (so, ((h - 1) << 16) | 0);
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so_method(so, nv30->screen->rankine, 0x1d88, 1);
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so_data (so, (1 << 12) | h);
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/* Wonder why this is needed, context should all be set to zero on init */
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so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
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so_data (so, 0);
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so_ref(so, &nv30->state.hw[NV30_STATE_FB]);
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return TRUE;
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@ -154,6 +154,8 @@ nv30_vbo_validate_state(struct nv30_context *nv30,
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{
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unsigned inputs;
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nv30_state_validate(nv30);
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nv30_emit_hw_state(nv30);
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if (nv30->dirty & NV30_NEW_ARRAYS) {
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