We only need one s_bfe for a conversion with a swizzled source.
shader-db (parallel-rdp, Navi):
Totals from 487 (71.30% of 683) affected shaders:
SpillSGPRs: 3284 -> 3233 (-1.55%); split: -2.71%, +1.16%
SpillVGPRs: 2174 -> 2150 (-1.10%); split: -1.24%, +0.14%
CodeSize: 2497864 -> 2445544 (-2.09%); split: -2.11%, +0.01%
Instrs: 450613 -> 445104 (-1.22%); split: -1.27%, +0.05%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5259>
NIR doesn't have atomic loads/stores, so we have to workaround that with
this for dEQP-VK.memory_model.* to pass.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4905>
Previously, we've set element_size == 16 which causes loads from
packed vec3 arrays to cross the boundary and return wrong data.
This patch sets element_size = 4 and splits loads into single channel.
Fixes all of dEQP-VK.subgroups.ballot_broadcast.*
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5977>
This (combined with a pass to actually set the corresponding NIR flags)
should help fix a lot of the regressions from the SMEM addition combining
change.
fossil-db (Navi):
Totals from 12 (0.01% of 135946) affected shaders:
CodeSize: 12376 -> 12304 (-0.58%)
Instrs: 2436 -> 2422 (-0.57%)
VMEM: 1105 -> 1096 (-0.81%)
SClause: 133 -> 130 (-2.26%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>
SMEM does the addition with 64-bits, not 32. So if the original code
relied on wrapping around (for example, for subtraction), it would break.
Apparently swizzled MUBUF accesses also have issues with combining
additions that could overflow. Normal MUBUF accesses seem fine.
fossil-db (Navi):
Totals from 27219 (20.02% of 135946) affected shaders:
CodeSize: 128303256 -> 131062756 (+2.15%); split: -0.00%, +2.15%
Instrs: 24818911 -> 25280558 (+1.86%); split: -0.01%, +1.87%
VMEM: 162311926 -> 177226874 (+9.19%); split: +9.36%, -0.17%
SMEM: 18182559 -> 20218734 (+11.20%); split: +11.53%, -0.34%
VClause: 423635 -> 424398 (+0.18%); split: -0.02%, +0.20%
SClause: 865384 -> 1104986 (+27.69%); split: -0.00%, +27.69%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2748
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>
This is needed since we will be lowering some 8/16-bit shuffles to
masked_swizzle_amd.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
fossil-db (Pitcairn):
Totals from 2172 (1.58% of 137414) affected shaders:
CodeSize: 7109080 -> 7100100 (-0.13%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5623>
SPI_SHADER_COL_FORMAT allocates export memory and CB_SHADER_MASK
map them to higher MRTs if necessary. The hardware allows to remap
MRTs to avoid holes somehow.
For example, if we have a scenario where MRT0 is unused and only
MRT1 and MRT2 are used, SPI_SHADER_COL_FORMAT is 0x77 and
CB_SHADER_MASK/CB_TARGET_MASK are 0x770 (this assumes
SPI_SHADER_UINT16_ABGR is set).
This allows us to remove one workaround that was added for fixing
GPU hangs with DXVK. I think this is because SPI_SHADER_COL_FORMAT
expects contiguous MRTs to be allocated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
GFX6 doesn't support v_floor_f64 and the precision of v_fract_f64
which is used to implement 64-bit floor is less than what Vulkan
requires.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5609>
The hardware precision of v_rcp_f64, v_sqrt_f64 and v_rsq_f64
is less than what Vulkan requires.
This lowers using the Goldschmidt's algorithm to improve precision.
Fixes dEQP-VK.glsl.builtin.precision_double.* on both compiler
backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5609>
The ISA docs don't seem to say if this is allowed, so just assume short
loads require short alignment.
In practice, the only situation this should affect are byte-aligned u8vec2
loads.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>
The ISA docs don't seem to say if this is allowed, so just assume short
stores require short alignment.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>
This worked because the optimizer didn't consider that the 16-bit
instruction would interpret the inline constant differently. This will
change in the next commit.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5245>
Use sub-dword definitions so that the RA can use SDWA
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5245>
Shared subdword loads don't need byte alignment as they are split
into multiple loads if necessary.
Fixes: 5cde4989d3 ('aco: remove unnecessary split- and create_vector instructions for subdword loads')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5441>
I think this case was just missing.
This fixes a bunch of 16-bit storage related CTS failures like
dEQP-VK.ssbo.phys.layout.single_basic_type.std430.u16vec4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5226>
Use v_bfe to implement small bitsize conversions because the
compiler probably optimizes this better.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5226>