This flag indicates the requirement of helper invocations
in fragment shaders, independent from any present instructions.
This fixes the lowering of OpGroupNonUniformQuad* instructions.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26026>
If a driver calls gather after lowering the uses_fbfetch_output
needs to be set properly if we have bindless image loads.
Fixes a regression seen calling gather info later in some llvmpipe
work.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24987>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_bit_size() helper but we use ->bit_size about 3x
as often as nir_dest_bit_size() today so that's a major Coccinelle
refactor anyway and this doesn't make it much worse. Most of this
commit was generated byt the following semantic patch:
@@
expression D;
@@
<...
-nir_dest_bit_size(D)
+D.ssa.bit_size
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
a variable with a component offset may span multiple slots, and this cannot
be inferred from its type alone (e.g., compacted clip+cull distances)
cc: mesa-stable
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
This intrinsic (vec2 tess_coord) is generally useful for non-r600 backends.
Promote it.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24159>
Done by hand at each call site but going very quickly with funny Vim motions and
common regexes. This is a very common idiom in NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23807>
sample_mask_agx corresponds directly to the hardware's 2-source instruction, but
it's hard to use correctly and even harder to legalize after the fact, since
it's responsible for not only discard but also late depth/stencil testing. For
our various high-level lowering passes, it's easier to use a one-source discard
(where we don't have to worry about sample masks), which the compiler will
internally lower to the two-source instruction. Introduce such an instruction.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
This introduces new intrinsics nir_intrinsic_load_barycentric_coord_xxx
with 3-components instead of expanding the existing ones that are
supposed to interpolate input varyings, while BaryCoord is a sysval
on most hardware.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23254>
sample_mask_agx maps to the AGX instruction used to write out a sample mask.
api_sample_mask_agx is a system value that returns the value of glSampleMask
(or its Vulkan equivalent), used to lower glSampleMask (etc).
This is distinct from sample_mask_in, which we map to the hardware thing and
AND with this as a lowering.
sample_positions_agx is a system value returning the sample positions in a
packed fixed-point format matching the hardware register, used to lower
gl_SamplePositions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23040>
This commit drops legacy atomic support from core passes where we can simply
delete switch cases with no other changes. As such it's separated from the
more complex pass-specific commits for ease of review.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
Lots of passes can be made unified-atomics-aware simply by adding extra cases in
their switch statements. This commit fixes a bunch of passes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
Currently, we have an atomic intrinsic for each combination of memory type
(global, shared, image, etc) and atomic operation (add, sub, etc). So for m
types of memory supported by the driver and n atomic opcodes, the driver has to
handle O(mn) intrinsics. This makes a total mess in every single backend I've
looked at, without fail.
It would be a lot nicer to unify the intrinsics. There are two obvious ways:
1. Make the memory type a constant index, keep different intrinsics for
different operations. The problem with this is that different memory types
imply different intrinsic signatures (number of sources, etc). As an
example, it doesn't make sense to unify global_atomic_amd with
global_atomic_2x32, as an example. The first takes 3 scalar sources, the
second takes 1 vector and 1 scalar. Also, in any single backend, there are a
lot more operations than there are memory types.
2. Make the opcode a constant index, keep different intrinsics for different
operations. This works well, with one exception: compswap and fcompswap
take an extra argument that other atomics don't, so there's an extra axis of
variation for the intrinsic signatures.
So, the solution is to have 2 intrinsics for each memory type -- for atomics
taking 1 argument and atomics taking 2 respectively. Both of these intrinsics
take an nir_atomic_op enum to describe its operation. We don't use a nir_op for
this purpose, as there are some atomics (cmpxchg, inc_wrap, etc) that don't
cleanly map to any ALU op and it would be weird to force it.
The plan is to transition to these new opcodes gradually. This series adds a
lowering pass producing these opcodes from the existing opcodes, so that
backends can opt-in to the new forms one-by-one. Then we can convert backends
separately without any cross-tree flag day. Once everything is converted, we can
convert the producers and core NIR as a flag day, but we have far fewer
producers than backends so this should be fine. Finally we can drop the old
stuff.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
This acts as a depth/stencil write. The AGX compiler checks outputs_written to
determine what conservative depth settings the driver needs. Nominally, this
should work: the original store_output(FRAG_RESULT_DEPTH) intrinsic causes the
DEPTH outputs_written bit to be set, so the metadata is still correct after
lowering store_output to store_zs_agx. However, there are a handful of places
that call nir_gather_info late, which *resets* the existing outputs_written
value and regathers, causing Asahi to use the wrong conservative depth settings
when shuffling NIR pass order and breaking gl_FragDepth.
To fix, handle store_zs_agx conservatively when gathering info so we don't have
to play games with the pass order or stashing info in a sideband.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20563>
Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.
Fixes: 112a856813
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
this is cumbersome to detect, so detect it here
the flag denotes the use of either bindless texture operations
or shader variables such that drivers can infer the use of bindless
descriptor management functionality
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18088>
AMD will use this to execute a lowering pass conditionally.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17693>
On some implementations eg. AMD RDNA2 the driver can generate a
more optimal code path knowing whether outputs are indexed using the
local invocation index or not.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16736>