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nir: add info.fs.require_full_quads
This flag indicates the requirement of helper invocations in fragment shaders, independent from any present instructions. This fixes the lowering of OpGroupNonUniformQuad* instructions. Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26026>
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4 changed files with 24 additions and 2 deletions
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@ -762,6 +762,10 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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case nir_intrinsic_mbcnt_amd:
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case nir_intrinsic_write_invocation_amd:
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shader->info.uses_wide_subgroup_intrinsics = true;
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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shader->info.fs.require_full_quads)
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shader->info.fs.needs_quad_helper_invocations = true;
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break;
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case nir_intrinsic_end_primitive:
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@ -2535,6 +2535,7 @@ print_shader_info(const struct shader_info *info, FILE *fp)
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print_nz_bool(fp, "uses_fbfetch_output", info->fs.uses_fbfetch_output);
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print_nz_bool(fp, "color_is_dual_source", info->fs.color_is_dual_source);
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print_nz_bool(fp, "require_full_quads", info->fs.require_full_quads);
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print_nz_bool(fp, "needs_quad_helper_invocations", info->fs.needs_quad_helper_invocations);
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print_nz_bool(fp, "uses_sample_qualifier", info->fs.uses_sample_qualifier);
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print_nz_bool(fp, "uses_sample_shading", info->fs.uses_sample_shading);
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@ -414,11 +414,16 @@ typedef struct shader_info {
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bool fbfetch_coherent:1;
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bool color_is_dual_source:1;
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/**
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* True if this fragment shader requires full quad invocations.
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*/
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bool require_full_quads:1;
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/**
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* True if this fragment shader requires helper invocations. This
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* can be caused by the use of ALU derivative ops, texture
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* instructions which do implicit derivatives, and the use of quad
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* subgroup operations.
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* instructions which do implicit derivatives, the use of quad
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* subgroup operations or if the shader requires full quads.
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*/
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bool needs_quad_helper_invocations:1;
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@ -341,6 +341,15 @@ vtn_handle_subgroup(struct vtn_builder *b, SpvOp opcode,
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}
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case SpvOpGroupNonUniformQuadBroadcast:
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/* From the Vulkan spec 1.3.269:
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*
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* 9.27. Quad Group Operations:
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* "Fragment shaders that statically execute quad group operations
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* must launch sufficient invocations to ensure their correct operation;"
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*/
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if (b->shader->info.stage == MESA_SHADER_FRAGMENT)
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b->shader->info.fs.require_full_quads = true;
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vtn_push_ssa_value(b, w[2],
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vtn_build_subgroup_instr(b, nir_intrinsic_quad_broadcast,
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vtn_ssa_value(b, w[4]),
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@ -348,6 +357,9 @@ vtn_handle_subgroup(struct vtn_builder *b, SpvOp opcode,
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break;
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case SpvOpGroupNonUniformQuadSwap: {
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if (b->shader->info.stage == MESA_SHADER_FRAGMENT)
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b->shader->info.fs.require_full_quads = true;
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unsigned direction = vtn_constant_uint(b, w[5]);
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nir_intrinsic_op op;
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switch (direction) {
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