Commit graph

142 commits

Author SHA1 Message Date
Daniel Schürmann
a4231d4f56 aco/spill: use average use distances to spill loop variables
Totals from 83 (0.10% of 79395) affected shaders: (GFX11)

Instrs: 3429510 -> 3427917 (-0.05%); split: -0.05%, +0.01%
CodeSize: 17587884 -> 17570224 (-0.10%); split: -0.11%, +0.01%
SpillSGPRs: 4660 -> 4630 (-0.64%); split: -1.07%, +0.43%
Latency: 20054145 -> 20054454 (+0.00%); split: -0.00%, +0.01%
InvThroughput: 4989606 -> 4989740 (+0.00%); split: -0.00%, +0.01%
VClause: 90844 -> 90843 (-0.00%)
SClause: 69534 -> 69535 (+0.00%); split: -0.04%, +0.04%
Copies: 283288 -> 283415 (+0.04%); split: -0.11%, +0.15%
Branches: 113543 -> 113409 (-0.12%); split: -0.12%, +0.01%
VALU: 1888933 -> 1887489 (-0.08%); split: -0.08%, +0.00%
SALU: 423548 -> 423609 (+0.01%); split: -0.07%, +0.09%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
c371882060 aco/spill: use average use distances in init_live_in_vars() for merge blocks
Totals from 18 (0.02% of 79395) affected shaders: (GFX11)

Instrs: 726400 -> 726409 (+0.00%); split: -0.00%, +0.00%
CodeSize: 3750396 -> 3750420 (+0.00%); split: -0.00%, +0.00%
Latency: 4363014 -> 4363039 (+0.00%); split: -0.00%, +0.00%
InvThroughput: 1483486 -> 1483485 (-0.00%)
SClause: 13393 -> 13392 (-0.01%); split: -0.01%, +0.01%
Copies: 70236 -> 70254 (+0.03%); split: -0.01%, +0.03%
Branches: 23811 -> 23810 (-0.00%)
VALU: 404250 -> 404247 (-0.00%); split: -0.00%, +0.00%
SALU: 92208 -> 92226 (+0.02%); split: -0.01%, +0.02%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
c2ac4f1917 aco/spill: use average use distances in process_block()
Totals from 128 (0.16% of 79395) affected shaders: (GFX11)

Instrs: 672936 -> 672086 (-0.13%); split: -0.40%, +0.28%
CodeSize: 3574396 -> 3565540 (-0.25%); split: -0.55%, +0.30%
SpillSGPRs: 6254 -> 6636 (+6.11%); split: -0.32%, +6.43%
SpillVGPRs: 967 -> 839 (-13.24%)
Latency: 6489362 -> 6469427 (-0.31%); split: -0.36%, +0.05%
InvThroughput: 2216723 -> 2212417 (-0.19%); split: -0.24%, +0.05%
VClause: 11670 -> 11517 (-1.31%); split: -1.50%, +0.19%
SClause: 15711 -> 15754 (+0.27%); split: -0.29%, +0.57%
Copies: 85185 -> 84155 (-1.21%); split: -2.14%, +0.93%
Branches: 18706 -> 18708 (+0.01%); split: -0.05%, +0.06%
VALU: 386892 -> 386204 (-0.18%); split: -0.40%, +0.23%
SALU: 85754 -> 86211 (+0.53%); split: -0.46%, +1.00%
VMEM: 18777 -> 18524 (-1.35%); split: -1.37%, +0.02%
VOPD: 670 -> 628 (-6.27%); split: +0.75%, -7.01%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
9833120e91 aco/spill: gather information about average use distances
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
b6e56ab356 aco/spill: use live variables instead of next_use_distances in add_coupling_code()
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
7b96482ec9 aco/spill: maintain valid live vars at any point
In order to do so, we need to process blocks unconditionally.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
fab8757831 aco/spill: compute live-in variables from live-out
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
bfb62fa70d aco/spill: pass live_vars to spill_ctx
We will use them in future commits.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
66616f0862 aco/spill: Fix assertion for nested loops
Fixes: 898fd9227a ('aco/spill: keep loop variables spilled during nested loops')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27799>
2024-03-28 13:57:36 +00:00
Daniel Schürmann
a863c7951e aco: remove create_instruction() template parameter
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28370>
2024-03-28 11:25:43 +00:00
Daniel Schürmann
9b0ebcc39b aco: change return type of create_instruction() to Instruction*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28370>
2024-03-28 11:25:43 +00:00
Daniel Schürmann
1187189235 aco: unify different SALU types into single struct SALU_instruction
This removes
- SOP1_instruction
- SOP2_instruction
- SOPC_instruction
- SOPK_instruction
- SOPP_instruction

and their corresponding methods.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28370>
2024-03-28 11:25:43 +00:00
Daniel Schürmann
898fd9227a aco/spill: keep loop variables spilled during nested loops
Totals from 36 (0.05% of 79395) affected shaders: (GFX11)

Instrs: 2775993 -> 2781480 (+0.20%); split: -0.01%, +0.20%
CodeSize: 14184524 -> 14231956 (+0.33%); split: -0.01%, +0.34%
SpillSGPRs: 1441 -> 1207 (-16.24%)
SpillVGPRs: 477 -> 421 (-11.74%)
Scratch: 35840 -> 35072 (-2.14%)
Latency: 15559241 -> 15606047 (+0.30%); split: -0.01%, +0.31%
InvThroughput: 3787994 -> 3803749 (+0.42%); split: -0.02%, +0.44%
VClause: 76422 -> 76411 (-0.01%)
SClause: 55717 -> 55671 (-0.08%); split: -0.10%, +0.01%
Copies: 214877 -> 215185 (+0.14%); split: -0.04%, +0.18%
Branches: 93158 -> 93129 (-0.03%); split: -0.03%, +0.00%
VALU: 1520556 -> 1525425 (+0.32%); split: -0.00%, +0.32%
SALU: 341104 -> 341408 (+0.09%); split: -0.02%, +0.11%
VMEM: 119673 -> 119617 (-0.05%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
80bc658efc aco/spill: select more loop-carried variables to be spilled
This changes the heuristic to also spill live-through variables
if they are used within the loop if the register pressure is too high.

Totals from 68 (0.09% of 79395) affected shaders: (GFX11)

Instrs: 3385477 -> 3386659 (+0.03%); split: -0.11%, +0.14%
CodeSize: 17329668 -> 17353796 (+0.14%); split: -0.12%, +0.26%
SpillSGPRs: 4246 -> 3659 (-13.82%); split: -17.12%, +3.30%
SpillVGPRs: 978 -> 884 (-9.61%); split: -10.02%, +0.41%
Scratch: 58880 -> 59648 (+1.30%)
Latency: 20567445 -> 20753412 (+0.90%); split: -0.08%, +0.98%
InvThroughput: 5091128 -> 5188098 (+1.90%); split: -0.07%, +1.97%
VClause: 90446 -> 90499 (+0.06%); split: -0.05%, +0.11%
SClause: 68270 -> 68072 (-0.29%); split: -0.35%, +0.06%
Copies: 280689 -> 278003 (-0.96%); split: -1.08%, +0.12%
Branches: 112577 -> 112608 (+0.03%); split: -0.10%, +0.13%
VALU: 1863415 -> 1866878 (+0.19%); split: -0.07%, +0.26%
SALU: 415572 -> 413062 (-0.60%); split: -0.63%, +0.03%
VMEM: 140890 -> 141045 (+0.11%); split: -0.04%, +0.15%
VOPD: 650 -> 670 (+3.08%); split: +3.54%, -0.46%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
31f6aebb2c aco/spill: keep loop-carried variables spilled at merge blocks
If loop-carried variables are partially spilled at some predecessor,
keep them spilled without extra instruction.

Also slightly refactors the code for better readability.

Totals from 13 (0.02% of 79395) affected shaders: (GFX11)

Instrs: 259129 -> 258194 (-0.36%)
CodeSize: 1337604 -> 1331768 (-0.44%)
SpillSGPRs: 561 -> 560 (-0.18%)
SpillVGPRs: 146 -> 140 (-4.11%)
Latency: 2410886 -> 2408560 (-0.10%)
InvThroughput: 759229 -> 758416 (-0.11%)
VClause: 4178 -> 4154 (-0.57%)
SClause: 7217 -> 7219 (+0.03%)
Copies: 32411 -> 32174 (-0.73%)
Branches: 9426 -> 9296 (-1.38%)
VALU: 144602 -> 144098 (-0.35%)
SALU: 30582 -> 30405 (-0.58%)
VMEM: 6961 -> 6908 (-0.76%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
971407bd2f aco/spill: keep loop-carried variables spilled at loop headers
Now, that we avoid re-spilling loop-carried variables, we can
keep them spilled at loop-headers.

Totals from 31 (0.04% of 79395) affected shaders: (GFX11)

Instrs: 1539175 -> 1538109 (-0.07%); split: -0.14%, +0.07%
CodeSize: 7877948 -> 7871916 (-0.08%); split: -0.16%, +0.08%
SpillSGPRs: 1936 -> 1523 (-21.33%)
SpillVGPRs: 160 -> 146 (-8.75%)
Scratch: 18176 -> 16896 (-7.04%)
Latency: 9439964 -> 9441197 (+0.01%); split: -0.01%, +0.02%
InvThroughput: 2406253 -> 2406700 (+0.02%); split: -0.01%, +0.03%
VClause: 38903 -> 38922 (+0.05%)
SClause: 33347 -> 33349 (+0.01%); split: -0.01%, +0.02%
Copies: 131420 -> 130974 (-0.34%); split: -0.57%, +0.23%
Branches: 53091 -> 53212 (+0.23%); split: -0.03%, +0.26%
VALU: 844372 -> 843876 (-0.06%); split: -0.12%, +0.06%
SALU: 190329 -> 189891 (-0.23%); split: -0.40%, +0.17%
VMEM: 60491 -> 60510 (+0.03%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
e968a18652 aco/spill: avoid re-spilling loop-carried variables in add_coupling_code()
These variables only need to be spilled once at the loop-preheader.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
7726b92707 aco/spill: avoid re-spilling loop-carried variables in process_block()
If a variable is spilled at the loop-header of the current loop,
there is no need to spill it redundantly. Instead, re-use the
spill-slot from the loop-header.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
bb3b6a5ff3 aco/spill: add interferences with variables spilled at loop headers
We will re-use the spill slots rather than re-spilling the variables.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
09c5414760 aco/spill: don't prefer to spill phis at merge blocks
Totals from 44 (0.06% of 79242) affected shaders: (GFX11)

Instrs: 165578 -> 165545 (-0.02%); split: -0.08%, +0.06%
CodeSize: 833528 -> 832988 (-0.06%); split: -0.11%, +0.04%
SpillSGPRs: 346 -> 329 (-4.91%)
Latency: 1176341 -> 1176231 (-0.01%); split: -0.02%, +0.01%
InvThroughput: 235771 -> 235761 (-0.00%); split: -0.01%, +0.01%
SClause: 3287 -> 3289 (+0.06%); split: -0.21%, +0.27%
Copies: 16290 -> 16299 (+0.06%); split: -0.62%, +0.68%
Branches: 3633 -> 3641 (+0.22%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
d234f789b5 aco/spill: keep live-out variables spilled at branch blocks
There is no reason to reload early. Leave scheduling to the scheduler.

Totals from 98 (0.12% of 79242) affected shaders: (GFX11)

Instrs: 841944 -> 841995 (+0.01%); split: -0.02%, +0.03%
CodeSize: 4354332 -> 4354544 (+0.00%); split: -0.02%, +0.02%
SpillSGPRs: 2557 -> 2554 (-0.12%)
Latency: 5772080 -> 5772209 (+0.00%); split: -0.00%, +0.01%
InvThroughput: 1694834 -> 1694873 (+0.00%); split: -0.00%, +0.00%
SClause: 16036 -> 16042 (+0.04%); split: -0.07%, +0.11%
Copies: 85117 -> 85125 (+0.01%); split: -0.18%, +0.19%
Branches: 25222 -> 25219 (-0.01%); split: -0.02%, +0.00%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
32882d647e aco/spill: refactor adding spilled vars into separate function add_to_spills()
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
a5e8f9f879 aco/spill: add spills_entry interferences only when necessary
For variables which are already spilled in previous blocks,
the interferences already exist.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
1a1d6aef56 aco/spill: don't allocate extra spill_id for phi operands in add_coupling_code()
We can re-use the phi definition's spill_id.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
Daniel Schürmann
b1468fc952 aco/spill: refactor SSA repairing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:19 +00:00
Daniel Schürmann
9bbb9f1104 aco: use small_vec as Block::edge_vec for predecessors and successors
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27984>
2024-03-19 13:06:58 +00:00
Rhys Perry
07eab4ab40 aco: require linear vgpr uses to be late kill
This also removes some linear VGPR tests which will be replaced soon
anyway.

fossil-db (navi31):
Totals from 107 (0.14% of 79242) affected shaders:
Instrs: 66203 -> 66211 (+0.01%); split: -0.09%, +0.10%
CodeSize: 354644 -> 354588 (-0.02%); split: -0.08%, +0.07%
VGPRs: 4476 -> 4452 (-0.54%); split: -0.80%, +0.27%
Latency: 513863 -> 513877 (+0.00%); split: -0.08%, +0.08%
InvThroughput: 68871 -> 68870 (-0.00%); split: -0.02%, +0.02%
SClause: 1589 -> 1590 (+0.06%)
PreVGPRs: 3404 -> 3415 (+0.32%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27697>
2024-03-06 12:55:45 +00:00
Daniel Schürmann
e3098bb232 aco: give spiller more room to assign spilled SGPRs to VGPRs
On chordal graphs, a greedy coloring can be done in a way that never uses
more colors than are required for the largest clique. However, since we
have vector values and force phi resources into the same spill slots, the
interference graphs are not chordal, and thus, this assumption doesn't hold.

Use twice as many spill slots as upper bound.

Totals from 10 (0.01% of 79242) affected shaders: (GFX11)
MaxWaves: 52 -> 54 (+3.85%)
Instrs: 271386 -> 271779 (+0.14%)
CodeSize: 1362544 -> 1365432 (+0.21%)
VGPRs: 2536 -> 2532 (-0.16%)
SpillVGPRs: 778 -> 818 (+5.14%)
Scratch: 73472 -> 76800 (+4.53%)
Latency: 3331718 -> 3328798 (-0.09%); split: -0.14%, +0.05%
InvThroughput: 1665860 -> 1643350 (-1.35%); split: -1.40%, +0.05%
VClause: 3292 -> 3329 (+1.12%); split: -0.06%, +1.18%
Copies: 46082 -> 46257 (+0.38%)

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27011>
2024-01-19 14:15:27 +00:00
Konstantin Seurer
24555cdbbd aco/spill: Make sure that offset stays in bounds
If a shader spills a lot, the offset can be above the HW limit.

cc: mesa-stable

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24652>
2023-09-22 06:30:01 +00:00
Rhys Perry
c7bb2f7bb9 aco/spill: add all live-in to merge block spill candidates
Previously, only already spilled live-in or phis were added to the spill
candidates. Because of branch definitions, this might not be enough.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9722
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24949>
2023-08-30 15:20:02 +00:00
Rhys Perry
cb096b85ff aco/spill: skip p_branch in process_block
Fixes compilation of a Dead by Daylight shader.

fossil-db (gfx1100):
Totals from 58 (0.04% of 133461) affected shaders:
Instrs: 319824 -> 319421 (-0.13%); split: -0.13%, +0.00%
CodeSize: 1711260 -> 1708744 (-0.15%); split: -0.15%, +0.00%
SpillSGPRs: 2567 -> 2459 (-4.21%)
Latency: 3274930 -> 3274921 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 924106 -> 924105 (-0.00%); split: -0.00%, +0.00%
Copies: 41883 -> 41757 (-0.30%); split: -0.31%, +0.00%
Branches: 9144 -> 9146 (+0.02%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9599
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24896>
2023-08-29 11:53:57 +00:00
Timur Kristóf
05928f4200 aco: Use ac_hw_stage instead of aco-specific HWStage.
The new ac_hw_stage is going to be used by drivers as well.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597>
2023-06-23 12:49:04 +00:00
Eric Engestrom
6b21653ab4 aco: reformat according to its .clang-format
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23253>
2023-06-16 19:59:52 +00:00
Tony Wasserka
89c86af39e aco/spill: Use arena allocator for spills
Gives a marginal speedup.

Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12000>
2023-06-16 12:46:01 +00:00
Tony Wasserka
73835f4b09 aco/spill: Use arena allocator for next use distances
Speedup of aco::spill(): ~50%

Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12000>
2023-06-16 12:46:01 +00:00
Friedrich Vock
7f3cfcc96a aco: Reset scratch_rsrc on blocks without predecessors
Fixes hangs with raytracing in Hellblade: Senua's Sacrifice.

Fixes: 3d4f6a00b ('aco/spill: allow for disconnected CFG')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23586>
2023-06-12 13:52:03 +00:00
Qiang Yu
3c59df7318 aco: get scratch addr from symbol for radeonsi
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22727>
2023-04-28 11:33:28 +08:00
Harri Nieminen
aea48a4ff1 amd: fix typos
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22432>
2023-04-13 23:08:22 +00:00
Daniel Schürmann
3d4f6a00b8 aco/spill: allow for disconnected CFG
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20853>
2023-03-12 18:07:18 +00:00
Georg Lehmann
097a97cc42 aco: remove VOP[123C]P? structs
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21023>
2023-03-07 11:53:23 +00:00
Rhys Perry
bbc5247bf7 aco/spill: always end spill vgpr after control flow
To fix a hypothetical issue:

v0 = start_linear_vgpr
if (...) {

} else {
   use_linear_vgpr(v0)
}
v0 = phi

We need a p_end_linear_vgpr to ensure that the phi does not use the same
VGPR as the linear VGPR.

This is also much simpler.

fossil-db (gfx1100):
Totals from 1195 (0.89% of 134574) affected shaders:
Instrs: 4123856 -> 4123826 (-0.00%); split: -0.00%, +0.00%
CodeSize: 21461256 -> 21461100 (-0.00%); split: -0.00%, +0.00%
Latency: 62816001 -> 62812999 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 9339049 -> 9338564 (-0.01%); split: -0.01%, +0.00%
Copies: 304028 -> 304005 (-0.01%); split: -0.02%, +0.01%
PreVGPRs: 115761 -> 115762 (+0.00%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20621>
2023-02-01 15:45:22 +00:00
Rhys Perry
810ced93f3 aco: align scratch size during assembly
This lets us use less scratch if both VGPR spilling and scratch intrinsics
are used.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534>
2023-01-09 21:46:13 +00:00
Rhys Perry
c9846158cd aco/gfx11: reduce scratch allocation alignment
fossil-db (gfx1100):
Totals from 112 (0.08% of 134574) affected shaders:
Scratch: 1513472 -> 1455360 (-3.84%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534>
2023-01-09 21:46:13 +00:00
Daniel Schürmann
ebf7f7a182 aco/spill: Fix spilling of Phi operands
By adding the renamed variable, phi operands got spilled twice at the precessors.

Fixes: dEQP-VK.ray_query.misc.dynamic_indexing
Closes: #7493
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19109>
2022-10-17 19:50:32 +00:00
Vinson Lee
7384aab3ee aco: Initialize spill_ctx members in constructor.
Fix defects reported by Coverity Scan.

Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member sgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member vgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.

Fixes: 7d34044908 ("aco: refactor VGPR spill/reload lowering")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17583>
2022-07-20 13:39:12 +00:00
Rhys Perry
98a65eafb7 aco: use scratch_* for VGPR spill/reload on GFX9+
fossil-db (navi21):
Totals from 12 (0.01% of 162293) affected shaders:
Instrs: 122808 -> 122782 (-0.02%); split: -0.11%, +0.09%
CodeSize: 711248 -> 710788 (-0.06%); split: -0.16%, +0.10%
SpillSGPRs: 928 -> 831 (-10.45%)
SpillVGPRs: 1626 -> 1624 (-0.12%)
Latency: 4960285 -> 4932547 (-0.56%)
InvThroughput: 2574083 -> 2559953 (-0.55%)
VClause: 3404 -> 3402 (-0.06%)
Copies: 36992 -> 37181 (+0.51%); split: -0.05%, +0.56%
Branches: 3582 -> 3585 (+0.08%)
PreVGPRs: 3055 -> 3057 (+0.07%)

fossil-db (vega10):
Totals from 12 (0.01% of 161355) affected shaders:
Instrs: 124817 -> 124383 (-0.35%); split: -0.46%, +0.12%
CodeSize: 705116 -> 703664 (-0.21%); split: -0.44%, +0.23%
SpillSGPRs: 1012 -> 898 (-11.26%)
SpillVGPRs: 1632 -> 1624 (-0.49%)
Scratch: 201728 -> 200704 (-0.51%)
Latency: 6160115 -> 6266025 (+1.72%); split: -0.34%, +2.06%
InvThroughput: 6440203 -> 6544595 (+1.62%); split: -0.35%, +1.97%
VClause: 3409 -> 3423 (+0.41%)
Copies: 37929 -> 37748 (-0.48%); split: -1.16%, +0.69%
Branches: 3851 -> 3855 (+0.10%); split: -0.13%, +0.23%
PreVGPRs: 3053 -> 3055 (+0.07%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17079>
2022-07-08 14:49:03 +00:00
Rhys Perry
7d34044908 aco: refactor VGPR spill/reload lowering
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17079>
2022-07-08 14:49:03 +00:00
Daniel Schürmann
8e41c66639 aco: fix spilling of phis without temp operands
These were spilled unconditionally.

Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16708>
2022-06-01 09:11:03 +00:00
Timur Kristóf
7761b4d89e aco: Fix scratch with task shaders.
Task shaders work like compute shaders, their scratch pointer
is currently located at the first two user SGPRs.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16692>
2022-05-24 12:33:49 +00:00
Marek Olšák
39800f0fa3 amd: change chip_class naming to "enum amd_gfx_level gfx_level"
This aligns the naming with PAL.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pellou-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16469>
2022-05-13 14:56:22 -04:00