This will make things easier in situations where we don't want to use
the binding table at all (indirect draws/dispatches).
The mechanism is simple, upload a vec3 either through push constants
(<= Gfx12.0) or through the inline parameter register (>= Gfx12.5).
In the shader, do this :
if vec.x == 0xffffffff:
addr = pack64_2x32 vec.y, vec.z
vec = load_global addr
This works because we limit the maximum number of workgroup size to
0xffff in all dimension :
maxComputeWorkGroupCount = { 65535, 65535, 65535 },
So we can use the large values to signal the need for indirect
loading.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
This intrinsic was initially dedicated to mesh/task shaders, but the
mechanism it exposes also exists in the compute shaders on Gfx12.5+.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
In SIMD32, the fence instruction is currently going to read grf0-3
leading to such assertions in the backend :
../src/intel/compiler/brw_fs_reg_allocate.cpp:206:
void fs_visitor::calculate_payload_ranges(bool, unsigned int, int*) const:
Assertion `j < payload_node_count' failed.
The reason we haven't seen the problem yet is that there always enough
payload register to accomodate this. But the following change is going
to make the inline parameter register optional.
Since SHADER_OPCODE_MEMORY_FENCE is emitted in the generator as SIMD1
NoMask (see brw_memory_fence), we can limit ourselves to SIMD1
exec_all() in the IR as well so that the IR accounts for grf0 as a
source.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
Useful to insert debug traces a bit later in the lowering process (in
particular after load/store vectorization).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
When flushing the render target cache for future operations, we need a
stall at pixel scoreboard. We likely didn't see any issue until now
because a change in render target added the pb-stall.
When using a 2 compute shaders with the following pattern :
vkCmdDispatch()
vkCmdPipelineBarrier() ImageBarrier with (src|dst)AccessMask=0 & identical layout
vkCmdDispatch()
we should ensure that the first dispatch is completed before executing
the second one, otherwise they can race to on resource accesses. This
fixes failures in some new CTS tests.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31676>
We have no cases where we intentionally pass a NULL layout when dynamic
offsets, and doing so would cause a null dereference. Le't asd an assert
for that.
CID: 1620447
Fixes: f39cd30f4f ("anv: Track all the descriptor sets")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31638>
Coverity notices that we've insured that index index is < MAX_RTS in one
case, but that it must be greater in one case. Since `color_att_count`
is a uint32_t, it can easily exceed MAX_RTS (8), and would thus create
an out-of-bounds read situation. While the type system would allow this,
the actually implementation shouldn't, so an assert should make Coverity
happy and help us check our assumption.
CID: 1620440
Fixes: d2f7b6d5a7 ("anv: implement VK_KHR_dynamic_rendering_local_read")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31640>
The code that initializes each queue got big enough that the
repetitive error handling is getting ugly and it could benefit from
being on its own function.
v2: Rebase, try to improve the comments.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
Since the L2 bug fix we've been overestimating l3l2_binds by a lot in
most of the cases: almost every single call to anv_sparse_bind_trtt
ends up using either 0 or 1 elements for l3l2_binds, with occasionally
something using 512 or more. By switching to util_dynarray we can
guarantee the best of every case:
- l1_binds will remain a stack array for the vast majority of the
calls
- even more than before, since STACK_ARRAY was limited to 8
elements and now we do 32
- l1 will be properly dimensioned without the need for reallocs
- l3l2_binds will be completely empty most of the times and only
trigger allocations when necessary
Here's the top 10 most common results of anv_sparse_bind_trtt() for a
trace of Assassin's Creed: Valhalla. The first column is how many
times we had that case while running the trace. After this patch, all
these cases will proceed without any memory allocations.
168 trtt_binds: num_vm_binds:04 l3l2:0000 l1:0004
344 trtt_binds: num_vm_binds:01 l3l2:0000 l1:0004
420 trtt_binds: num_vm_binds:01 l3l2:0000 l1:0012
422 trtt_binds: num_vm_binds:04 l3l2:0000 l1:0008
479 trtt_binds: num_vm_binds:01 l3l2:0000 l1:0024
560 trtt_binds: num_vm_binds:03 l3l2:0000 l1:0003
1005 trtt_binds: num_vm_binds:01 l3l2:0000 l1:0002
1024 trtt_binds: num_vm_binds:02 l3l2:0000 l1:0004
2145 trtt_binds: num_vm_binds:02 l3l2:0000 l1:0002
3735 trtt_binds: num_vm_binds:01 l3l2:0000 l1:0001
Only 70 out of total 11340 calls to anv_sparse_bind_trtt() contained
l3l2 elements.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
We use 2MB page table BOs, as defined by ANV_TRTT_PAGE_TABLE_BO_SIZE.
Each BO is enough to hold 512 pages, since each one has 4096 bytes.
Each L1 page can fit 1024 entries of 64kb size, which means our 512
pages should be able to fit a little less than 32gb of sparse resource
memory, since we also need some L2 pages and an L3 page. I don't see
any real world application using more than a single BO.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
Move it past the (n_l3l2_binds == 0 && n_l1_binds == 0) check so we
don't end up trying to do garbage collection more often than we submit
batches.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
Otherwise code such as anv_sparse_trtt_garbage_collect_batches() may
end up stuck waiting forever on a timeline of a submission that
failed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
The application can submit bind operations where it simply resets
state that is already in our page tables, so there's nothing to do.
Before commit 7da5b1caef ("anv: move trtt submissions over to the
anv_async_submit") we would simply return and not submit any batches
when this happened, but the commit reorganized things in a way where
we started submitting empty batches instead.
Fix this by simply jumping out when we detect this case. Because of
this, rename the "error" labels to "out" as they can now happen on a
happy case.
It should be noted that an alternative to this implementation would be
to move all the handling of 'submit' to after the n_lX_binds check,
but this would put all the initialization inside the trtt->mutex,
creating extra contention even when we have stuff to bind. Since the
"there's nothing to bind" check is now rare (after we stopped doing
NULL binds during resource creation), it is probably better to reduce
lock contention in the common case at the expense of a little more CPU
in the rare case.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
We're missing a check for 'result' in the middle of a loop and we have
an unnecessary check for 'result' after the loop.
Fixes: 7da5b1caef ("anv: move trtt submissions over to the anv_async_submit")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
There is a lot that can go wrong during initialization after we assign
trtt->l3_addr, and we use its value to check if trtt is initialized.
If an initialization fails after l3_addr is already assigned, the next
bind will attempt to use the leftover values from the failed
initialization attempt and will likely cause all sorts of random
errors. So when we fail, just set l3_addr back to 0, causing the next
bind to attempt to initialize everything again.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
Since everything is always NULL-bound at init and we always bind
things back to NULL in anv_free_sparse_bindings(), this means we don't
need to do NULL bindings during anv_init_sparse_bindings(), saving us
a bunch of time, espcially since we don't track L1 entries so we may
end up submitting TR-TT batches just to write zeroes on top of zeroes.
v2: Don't unnecessarily check for uses_relocs (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
- There's only one caller.
- The caller is rather small.
- We want to introduce initialization code that's not exactly queue
state and reuse the 'submit'.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
In the next commits we're going to move this out of
anv_sparse_bind_trtt() and we're also going to add more code to it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
When we create sparse resources the first thing we do is a NULL bind
on them, as the Vulkan spec mandates certain behavior even for unbound
sparse resources. We do this with the minimal effort possible: if we
can get away with marking an L2 pointer as NULL in the L3 table, we
just do it and return, instead of going all the way to creating L1
tables and marking all the final entries as NULL.
The strategy we were using had a bug that could lead to previously
created NULL entries not being marked as NULL anymore. Let's give an
example:
(before proceeding, keep in mind that a NULL entry in the L3 and L2
tables has bit 1 set, it does *not* have the value 0)
- Create a 64mb buffer that uses an entire L1 table (needs to be
properly aligned), which triggers a NULL bind.
- Our algorithm will just set the L3 entry (pointing to the L2
table) as NULL.
- Create a 64kb buffer that uses the same L2 table (but a different
L1 table).
- The NULL bind triggered won't do anything as the L2 table is
already NULL.
- Bind the first buffer to actual memory. This will end up creating
the L2 table and the L1 table. The only entry we will set in the L2
table will be the one pointing to the L1 table. All the other
values will be 0 (so they won't have neither the NULL or Invalid
bits set: access to them will lead to page faults).
- Try to use the second buffer, which is still unbound. It was
relying on the fact that its L2 table pointer was NULL, but now
it's not anymore, so the page walker will fetch the L1 entries in
the L2 table and they will all be zero instead of having the NULL
bit set.
The fix is pretty simple: whenever we create a new L2 table, set every
entry to NULL (except the one we're about to set to non-NULL). This
preserves behavior for every other NULL resource relying on the L3
entry being set to NULL.
We don't need to do this for the L1 table because its entries are
different and instead of having bits to signal NULL entries we have
a special TR-TT register that we can set that gets compared to check
if an entry is NULL, and we conveniently program it to 0: see
ANV_TRTT_L1_NULL_TILE_VAL.
I am not aware of any real workloads that are triggering this
behavior, I found this issue while investigating something else,
running a custom sparse program in our pre-silicon environment, and it
told us about the page faults.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30953>
Xe2 increased the register size from 256-bits to 512-bits. So we can
store 32 16-bit values in a register, rather than 16 values. Prior to
this patch, we hadn't updated the pass, so the second half of each of
our registers was unused.
Backport-to: 24.2
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31499>
We were manually allocating 1 REG_SIZE for the barrier payload, which is
only half a register on Xe2. This should eventually get allocated to a
whole register anyway, but it's awkward in the meantime. Also, we were
zero-initializing the header using group(8, 0) which only initialized
half the register. The rest of the fields are Reserved MBZ, so they're
likely unused and unread anyway - but it's better to zero-initialize
them so we don't get random undefined, miserable-to-debug behavior.
Backport-to: 24.2
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31499>
Honestly, I don't know what I was thinking - we are emitting a single
spill/fill message here, but were counting it as 2 spill/fills in SIMD32
shaders. So our eventual shader stat reporting would subtract the
number of spills and fills from send_count, and get a negative number,
wrapping around to just shy of UINT32_MAX. That's way too many sends.
This is especially noticable on Xe2 which often uses SIMD32 shaders.
Backport-to: 24.2
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31499>
Now that build-piglit.sh is no longer removing ‘include_test.h’
this test `program@build@include-directories` is passing which is causing
jobs to fail due to this unexpected improvement. Remove this test from
expected fails so that the jobs can pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31379>
If you allow an unsupported component count in the callback for loads,
nir_opt_load_store_vectorize will align num_components to the next supported
vector size, essentially overfetching.
This changes all callbacks to reject it. AMD will enable it in a later commit.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29398>
It will be used to allow merging loads with a hole between them.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29398>
IGT have sync the oa-lnl.xml with latest OA definitions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30982>
This predicate at the moment is only relevant during register
allocation, so move it there and the code can ignore virtual
instructions that were already lowered previously.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30496>
The general idea is to be able to validate that certain instructions
were lowered and certain restrictions were already handled. Passes can
now assert their expectations, i.e. if a pass is mean to run after
certain lowerings or not.
The actual phases are a initial stab and as we re-organized the passes,
we may remove/add phases.
This commit just add some phase steps, later commits will make use of
them.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30496>
Add the `brw_` and `elk_` prefixes to the structs to avoid compilation
failure building with LTO ("violates the C++ One Definition Rule") when
the structs diverge.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30496>