This doesn't change anything in practice because if we have a task
shader, we also have a mesh shader and the state was already re-emitted.
Though, this will prevent a regression from the upcoming patches because
the user SGPR layout will change.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31160>
Use the AMD_IMAGE_OPCODES=0 environment variable to test the lower image
opcode code path used by AMD CDNA/compute devices without graphics.
Runs a very limited subset of GL tests.
Signed-off-by: Thong Thai <thong.thai@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31180>
In wave64 for hw with native wave32, ds_append seems to be split in a load for
the low half and an atomic for the high half, and other LDS instructions can
be scheduled between the two.
Which means the result of the low half is unusable because it might be out of date.
I was only able to reproduce this issue in WGP mode, but be conservative and
apply the workaround in CU mode too.
Foz-DB Navi31:
Totals from 13 (0.02% of 79395) affected shaders:
Instrs: 7599 -> 7656 (+0.75%)
CodeSize: 39708 -> 39972 (+0.66%)
Latency: 83174 -> 83572 (+0.48%)
InvThroughput: 8271 -> 8357 (+1.04%)
Copies: 718 -> 717 (-0.14%)
VALU: 3689 -> 3703 (+0.38%)
SALU: 935 -> 965 (+3.21%)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11921
Fixes: 45e935800a ("aco: implement nir_shared_append/consume_amd")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31301>
For some reasons, this triggers only on VanGogh with some tests that
copy layered BCn images but they all pass in release build.
Suggested-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31226>
The indexing needs to be adjusted and the best solution seems to
use soffset instead of const_offset, it's simpler and generate less
prologs than passing the vertex binding strides to the prolog.
Fixes dEQP-VK.pipeline.*.vertex_input.legacy_vertex_attributes.*stride_1*.
Fixes: 38cbc3c605 ("radv: advertise VK_EXT_legacy_vertex_attributes")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31209>
Finally, old GPUs have optimal clear/copy_buffer performance, but only
the top dGPU of each generation gets the best behavior.
Other dGPUs might need slightly different conditions.
APUs likely need very different conditions.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31082>
When multiview is used and the FS is compiled separately with GPL, the
view index still needs to be lowered, otherwise it's crashing later.
The lowering doesn't need to know the previous stage because ViewIndex
is a global thing (ie. it's neither a per-vertex or a per-primitive
varying).
This fixes recent
dEQP-VK.pipeline.pipeline_library.graphics_library.misc.other.view_index_from_device_index_*_pre_rasterization
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31192>
The extension only affects non semantic instructions that need no
handling in the backend compiler.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30791>
VK_KHR_pipeline_binary allows the application to take full control on
the cache and internal caches (disk or in-memory) can be disabled.
Though the shader hash should still be computed, otherwise all pipeline
binaries have a key with all zeroes.
Fixes: 8802612458 ("radv: advertise VK_KHR_pipeline_binary"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31163>
Otherwise, if a pipeline is found in cache it will use a different
shader arena for allocation and the capture replay shader group handles
won't match.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31188>
There's nothing in spec that says that key is only written
if data is also written.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: be06bfcbed ("radv: add initial support for pipeline binaries")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31162>
The expected PIPE_INTERLEAVE_BYTES size is ADDR_PIPEINTERLEAVE_256B on
gfx940 (or other CDNA based chips). Since CDNA based chips like gfx940
doesn't support image opcodes, it gets gibberish value from the kernel.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30891>