Commit graph

48266 commits

Author SHA1 Message Date
Jon TURNEY
9f8573b7ae Fix compilation on cygwin after commit 762c9766c9
Fix compilation on cygwin after commit 762c9766c9
"Use VERT_ATTRIB_* indexed array in gl_array_object" added the first non-driver
use of ffsll(), which exposes the fact that this isn't provided on cygwin.

Found by tinderbox, see [1]

[1] http://tinderbox.freedesktop.org/builds/2011-11-30-0017/logs/libGL/#build

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-20 13:45:27 +00:00
Maarten Lankhorst
704d22dfc1 xvmc: Remove unused variable
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-20 13:12:54 +01:00
Maarten Lankhorst
68651c3243 vl: Remove unused declaration
csc is not used for rgba and gives a warning.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-20 13:12:39 +01:00
Maarten Lankhorst
72325ee6e3 vl: Use pipe clear_render_target instead of util_clear_render_target
Mapping to software and uploading again clearing is killing performance.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-20 13:05:49 +01:00
Pekka Paalanen
dae2fca705 mesa: fix a leak in _mesa_delete_texture_image()
Valgrind complains about a definitely lost block allocated in
intelNewTextureImage(). This leak was apparently created by
6e0f9001fe, "mesa: move
gl_texture_image::Data, RowStride, ImageOffsets to swrast", as it
removes the free() from _mesa_delete_texture_image().

Put the free() back, fixes a Valgrind error.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-12-20 11:58:23 +02:00
Chia-I Wu
249c6f1934 st/egl: error check and clamp coordinates in eglPostSubBufferNV
EGL_BAD_PARAMETER should be returned when any of the coordinates is negative.
2011-12-20 17:26:18 +08:00
Chia-I Wu
eb7d1b9474 egl_dri2/x11: error check coordinates in eglPostSubBufferNV
EGL_BAD_PARAMETER should be returned when any of the coordinates is negative.
2011-12-20 17:26:18 +08:00
Fredrik Höglund
7577284213 st/egl: Add support for EGL_NV_post_sub_buffer
Signed-off-by: Fredrik Höglund <fredrik@kde.org>

[olv: remove #ifdef checks]
2011-12-20 17:09:06 +08:00
Fredrik Höglund
71b8fc9872 egl_dri2/x11: Add support for EGL_NV_post_sub_buffer
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
2011-12-20 17:05:11 +08:00
Fredrik Höglund
7d46b45c5b egl: add EGL_NV_post_sub_buffer
v2: Handle EGL_POST_SUB_BUFFER_SUPPORTED_NV in
    _eglParseSurfaceAttribList()

Signed-off-by: Fredrik Höglund <fredrik@kde.org>

[olv: remove #ifdef checks]
2011-12-20 17:04:46 +08:00
Chia-I Wu
f63e129d5f egl: KHR_reusable_sync entrypoints are missing from eglGetProcAddress 2011-12-20 17:00:01 +08:00
Chia-I Wu
f957cac772 egl: remove #ifdef's for official extensions
There is no point in having them when we distribute eglext.h.

As for unofficial extensions, there is a chance that we might remove some of
them evetually.  Keeping the #ifdef's for now should make that easier.
2011-12-20 16:59:09 +08:00
Chia-I Wu
ed1ff2acec egl: remove EGL_ANDROID_swap_rectangle
We never support this unofficial extension, and it has been removed from
Android recently.  There is no point in keeping it.
2011-12-20 16:20:17 +08:00
Chia-I Wu
b7acfe7755 egl: update headers
Update to revision 15052.

EGL_MESA_drm_image is now official.  But apparently we have our own extension
to it and we need this in eglmesaext.h:

  #ifdef EGL_MESA_drm_image
  /* Mesa's extension to EGL_MESA_drm_image... */
  #ifndef EGL_DRM_BUFFER_USE_CURSOR_MESA
  #define EGL_DRM_BUFFER_USE_CURSOR_MESA		0x0004
  #endif
  #endif

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-20 16:12:14 +08:00
Chia-I Wu
ab7bb10a2a egl: move unofficial extensions to eglmesaext.h
As suggested by Ian in

  http://lists.freedesktop.org/archives/mesa-dev/2011-December/016035.html

Note that eglext.h has to include eglmesaext.h at the end instead of the
beginning because some extensions in eglmesaext.h depend on the official
extensions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-20 16:11:41 +08:00
Stéphane Marchesin
67e6a40605 i915g: Add unsupported caps. 2011-12-19 18:33:03 -08:00
Stéphane Marchesin
1981042341 i915g: Turn an assert into a debug message, print more debug info for missing depth swz.
Also fix indentation a bit.
2011-12-19 18:28:26 -08:00
Stéphane Marchesin
a7534d8943 i915g: Make the pipe_sampler_state struct non const and get rid of useless memcpy. 2011-12-19 18:28:26 -08:00
Stéphane Marchesin
c661843ab6 i915g: Implement KILP. 2011-12-19 18:24:39 -08:00
Stéphane Marchesin
3c01aefe5f i915g: Add two unsupported caps. 2011-12-19 18:24:39 -08:00
Stéphane Marchesin
9c76ba04f8 i915g: Put the templates at the beggining of the structures.
Seriously. This fixes fragment-and-vertex-texturing in piglit and probably
a boatload of other stuff.
2011-12-19 18:24:39 -08:00
Kenneth Graunke
37d24a70da i965: Advertise our vertex shader texture units.
Previously, we advertised 0 VS texture units.  Now that we have proper
support for using the sampling engine in the VS, we can advertise 16,
which is conveniently the number required for OpenGL 3.0.

v2: Enable on Gen4.  I hacked up my tests to not use flat ivec varyings
    and they pass.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:11 -08:00
Kenneth Graunke
8e34021099 i965/vs: Implement EXT_texture_swizzle support for VS texturing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:11 -08:00
Kenneth Graunke
d45814c925 i965/vs: Add texture related data to brw_vs_prog_key.
Now that this is all factored out, it's trivial to do.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
387a3d43d1 i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.
This should avoid state-dependent FS recompiles when samplers that are
only used by the VS change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
1b05fc7cdd i965/fs: Factor out texturing related data from brw_wm_prog_key.
The idea is to reuse this for the VS and (in the future) GS as well.

v2: Include yuvtex data since we're not dropping GL_MESA_ycbycr.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
328b693a19 i965/vs: Add support for texel offsets.
The visit() half computes the values to put in the header based on the
IR and simply stuffs that in the vec4_instruction; the emit() half uses
this to set up the message header.  This works out well since emit() can
use brw_reg directly and access individual DWords without kludgery.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
475d70d6ef i965/fs: Factor out texture offset bitfield computation.
We'll want to reuse this for the VS, and it's complex enough that I'd
rather not cut and paste it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
d93aa54d2d i965/vs: Implement vec4_visitor::visit(ir_texture *).
This translates the GLSL compiler's IR into vec4_instruction IR,
generating code to load coordinates, LOD info, shadow comparitors, and
so on into the appropriate message registers.

It turns out that the SIMD4x2 parameters are identical on Gen 5-7, and
the Gen4 code is similar enough that, unlike in the FS, it's easy enough
to support all generations in a single function.

v2: Load zeros for missing coordinates (fixing vs-texelFetch-sampler1D
and 2D on G45), and fix G45 message length for shadow comparisons.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
ca182cd0fa i965/vs: Implement vec4_visitor::generate_tex().
This is the part that takes the vec4_instruction IR and turns it into
actual Gen ISA.

v2: Add Gen4 messages, don't retype m0 to UW.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:10 -08:00
Kenneth Graunke
7ff68176f0 i965: Add missing SIMD4x2 sample_l_c message #defines.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-19 16:33:09 -08:00
Kenneth Graunke
79d981cd03 i965: Don't minify depth when setting up cube map miptrees on Gen4.
Prior to Ironlake, cube maps were stored as 3D textures.  In recent
refactoring, we removed a separate "layers" parameter in favor of using
depth.  Unfortunately, depth was getting minified, which is only correct
for actual 3D textures.

Fixes piglit tests:
- bugs/crash-cubemap-order
- fbo/fbo-cubemap
- texturing/cubemap

Also changes texturing/cubemap npot from abort to fail.

This hasn't seen a full test run since Piglit on Mesa master hangs
GM45 a lot.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 16:33:09 -08:00
Ian Romanick
c66242a6c6 glx: Remove GLX_USE_APPLEGL cruft in extension string handling
All of the extensions require that both libGL and either the server or
the direct rendering driver (or both) enable the extension before it's
advertised.  It seems safe to assume that none of the other components
on OS X will enable these extensions, so all the #ifdef blocks here
just clutter the code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick
d3f7597bc9 glx: GLX 1.4 does not require GLX_INTEL_swap_event
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick
8e5efbe62b glx: Remove some extensions that are not, and never will be, supported
There are a few unsupported extensions (e.g., the ATI and NV float
extensions) that are still in the list.  There is some small chance
that these may be supported some day.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick
e4be406f09 glx: Explicitly reject servers that only support GLX 1.0
__glXInitialize calls AllocAndFetchScreenConfigs.
AllocAndFetchScreenConfigs unconditionally sends a glXQuerySeverString
request to the server.  This request is only supported with GLX 1.1 or
later, so we were already implicitly incompatible with GLX 1.0
servers.  How many more similar bugs lurk in the code that nobody has
noticed in years?

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick
a832aa5ba0 glx: Initialize share_xid in CreateContext
Previously the share_xid was only set in the glXImportContextEXT path,
and it was left set to None in all of the other create-context paths.

Fixes the piglit test glx-query-context-info-ext.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick
b1ffb3335f glx: Make parameter types for __glXSendError match protocol types
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick
6f76efa922 glx: Make __glXSendError available in non-Apple builds
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Jeremy Huddleston <jeremyhu@apple.com>
2011-12-19 14:55:31 -08:00
Ian Romanick
4dbd13cb3f glx: Send DestroyContext protocol at the correct times
Send the DestroyContext protocol immediately when glXDestroyContext is
called, and never call it when glXFreeContextEXT is called.  In both
cases, either destroy the client-side structures or, if the context is
current, set xid to None so that the client-side structures will be
destroyed later.

I believe this restores the behavior of the original SGI code.  See
src/glx/x11 around commit 5df82c8.  The spec doesn't say anything
about glXDestroyContext not really destroying imported contexts (it
acts like glXFreeContextEXT instead), but that's what the original
code did.  Note that glXFreeContextEXT on a non-imported context does
not destroy it either.

Fixes the piglit test glx-free-context.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:31 -08:00
Ian Romanick
3b9b42250c glx: Don't segfault if glXGetContextIDEXT is pased a NULL context
Fixes the piglit test glx-get-context-id.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick
5a849e864e glx: Fix handling of property list received from the server in glXImportContextEXT
The primary problem was that the number of reply bytes read is clamped
to sizeof(propList), but the loop that processes the properties tries
to examine all of the properties sent by the server.  If the server
sends 47,000 properties, we only read 3 but process all 47,000.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick
7c2f1160c2 glx: Don't segfault if xcb_glx_is_direct_reply returns NULL
NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Ian Romanick
c4a8c54c3b glx: Don't create a shared context if the other context isn't the same kind
Each of the DRI, DRI2, and DRISW backends contain code like the
following in their create-context routine:

   if (shareList) {
      pcp_shared = (struct dri2_context *) shareList;
      shared = pcp_shared->driContext;
   }

This assumes that the glx_context *shareList is actually the correct
derived type.  However, if shareList was created as an
indirect-rendering context, it will not be the expected type.  As a
result, shared will contain garbage.  This garbage will be passed to
the driver, and the driver will probably segfault.  This can be
observed with the following GLX code:

    ctx0 = glXCreateContext(dpy, visinfo, NULL, False);
    ctx1 = glXCreateContext(dpy, visinfo, ctx0, True);

Create-context is the only case where this occurs.  All other cases
where a context is passed to the backend, it is the 'this' pointer
(i.e., we got to the backend by call something from ctx->vtable).

To work around this, check that the shareList->vtable->destroy method
is the same as the destroy method of the expected type.  We could also
check that shareList->vtable matches the vtable or by adding a "tag"
to glx_context to identify the derived type.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-19 14:55:30 -08:00
Eric Anholt
507e71e45a i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.
This is not exposed generally yet because some of the swrast paths hit
in piglit (drawpixels, copypixels, blit) aren't yet converted to
MapRenderbuffer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
4790c4ae24 i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.
This is a little more unusual than the separate MESA_FORMAT_S8_Z24
support, because in addition to storing the real stencil data in a
MESA_FORMAT_S8 miptree, we also make the Z miptree be
MESA_FORMAT_Z32_FLOAT instead of the requested format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
e71fc6a820 i965: Use the miptree format for texture surface format choice.
With separate stencil GL_DEPTH32F_STENCIL8, the miptree will have a
really different format (MESA_FORMAT_Z32_FLOAT) from the teximage
(MESA_FORMAT_Z32_FLOAT_X24S8).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
353f7ba4ab i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.
The format handling here is tricky, because we're not actually
generating a Z32_FLOAT_X24S8 miptree, so we're guessing the format
that GL wants based on seeing Z32_FLOAT with a separate stencil.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
0c49846710 intel: Stop creating the wrapped depth irb.
All the operations were just trying to get at irb->wrapped_depth->mt,
which is the same as irb->mt now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
fdf18b3231 i965: Properly demote the depth mt format for fake packed depth/stencil.
gen7 only supports the non-packed formats, even if you associate a
real separate stencil buffer -- otherwise it's as if the depth test
always fails.

This requires a little bit of care in the match_texture_image case,
since the miptree format no longer matches the texture image format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00