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i965/vs: Add texture related data to brw_vs_prog_key.
Now that this is all factored out, it's trivial to do. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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387a3d43d1
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2 changed files with 11 additions and 0 deletions
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@ -279,8 +279,10 @@ static void brw_upload_vs_prog(struct brw_context *brw)
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struct intel_context *intel = &brw->intel;
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struct gl_context *ctx = &intel->ctx;
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struct brw_vs_prog_key key;
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/* BRW_NEW_VERTEX_PROGRAM */
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struct brw_vertex_program *vp =
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(struct brw_vertex_program *)brw->vertex_program;
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struct gl_program *prog = (struct gl_program *) brw->vertex_program;
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int i;
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memset(&key, 0, sizeof(key));
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@ -316,6 +318,12 @@ static void brw_upload_vs_prog(struct brw_context *brw)
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}
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}
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/* _NEW_TEXTURE */
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for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
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if (prog->TexturesUsed[i])
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brw_populate_sampler_prog_key_data(ctx, &key.tex, i);
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}
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/* BRW_NEW_VERTICES */
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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if (vp->program.Base.InputsRead & BITFIELD64_BIT(i) &&
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@ -36,6 +36,7 @@
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "brw_program.h"
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#include "program/program.h"
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@ -76,6 +77,8 @@ struct brw_vs_prog_key {
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GLuint copy_edgeflag:1;
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GLuint point_coord_replace:8;
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GLuint clamp_vertex_color:1;
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struct brw_sampler_prog_key_data tex;
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};
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