Commit graph

193 commits

Author SHA1 Message Date
Alyssa Rosenzweig
97857731ce nir: Handle unified atomics in simple cases
Lots of passes can be made unified-atomics-aware simply by adding extra cases in
their switch statements. This commit fixes a bunch of passes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
2023-05-12 20:39:46 +00:00
Alyssa Rosenzweig
ee6ddce636 ir3: Use unified atomics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
2023-05-12 20:39:46 +00:00
Alyssa Rosenzweig
d51bc95837 nir: Add unified atomics
Currently, we have an atomic intrinsic for each combination of memory type
(global, shared, image, etc) and atomic operation (add, sub, etc). So for m
types of memory supported by the driver and n atomic opcodes, the driver has to
handle O(mn) intrinsics. This makes a total mess in every single backend I've
looked at, without fail.

It would be a lot nicer to unify the intrinsics. There are two obvious ways:

1. Make the memory type a constant index, keep different intrinsics for
   different operations. The problem with this is that different memory types
   imply different intrinsic signatures (number of sources, etc).  As an
   example, it doesn't make sense to unify global_atomic_amd with
   global_atomic_2x32, as an example. The first takes 3 scalar sources, the
   second takes 1 vector and 1 scalar. Also, in any single backend, there are a
   lot more operations than there are memory types.

2. Make the opcode a constant index, keep different intrinsics for different
   operations. This works well, with one exception: compswap and fcompswap
   take an extra argument that other atomics don't, so there's an extra axis of
   variation for the intrinsic signatures.

So, the solution is to have 2 intrinsics for each memory type -- for atomics
taking 1 argument and atomics taking 2 respectively. Both of these intrinsics
take an nir_atomic_op enum to describe its operation. We don't use a nir_op for
this purpose, as there are some atomics (cmpxchg, inc_wrap, etc) that don't
cleanly map to any ALU op and it would be weird to force it.

The plan is to transition to these new opcodes gradually. This series adds a
lowering pass producing these opcodes from the existing opcodes, so that
backends can opt-in to the new forms one-by-one. Then we can convert backends
separately without any cross-tree flag day. Once everything is converted, we can
convert the producers and core NIR as a flag day, but we have far fewer
producers than backends so this should be fine. Finally we can drop the old
stuff.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
2023-05-12 20:39:46 +00:00
Lionel Landwerlin
1e0e4657f9 spirv/nir: wire ray interection triangle position fetch
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <f{merge_request.web_url}>
2023-05-04 11:25:41 +00:00
Marek Olšák
4681fd3882 nir: set uses_wide_subgroup_intrinsics for all shader stages
nir_opt_varyings will use it in VS, TES, GS.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
2023-04-19 21:42:11 +00:00
Timur Kristóf
e42d2bd534 nir: Gather compile time constant task->mesh dispatch size.
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
2023-04-03 15:36:02 +00:00
Amber
ca92183845 nir: Add memory coherency information to shaders.
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21260>
2023-03-23 16:59:56 +00:00
Samuel Pitoiset
bb7e0c4280 spirv,nir: add support for SpvBuiltInFullyCoveredEXT
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21497>
2023-03-21 08:44:09 +00:00
Daniel Schürmann
3073810397 nir/gather_info: allow terminate() in non-PS
RADV will use terminate() to end ray-tracing shaders.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21736>
2023-03-08 16:59:41 +00:00
Alyssa Rosenzweig
2976548e4a nir/gather_info: Handle store_zs_agx
This acts as a depth/stencil write. The AGX compiler checks outputs_written to
determine what conservative depth settings the driver needs. Nominally, this
should work: the original store_output(FRAG_RESULT_DEPTH) intrinsic causes the
DEPTH outputs_written bit to be set, so the metadata is still correct after
lowering store_output to store_zs_agx. However, there are a handful of places
that call nir_gather_info late, which *resets* the existing outputs_written
value and regathers, causing Asahi to use the wrong conservative depth settings
when shuffling NIR pass order and breaking gl_FragDepth.

To fix, handle store_zs_agx conservatively when gathering info so we don't have
to play games with the pass order or stashing info in a sideband.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20563>
2023-01-11 21:14:20 +00:00
Rhys Perry
907fbf22dd nir/gather_info: use nir_ssa_scalar_resolved
This lets us skip copies.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19597>
2022-12-09 20:56:52 +00:00
Karol Herbst
915403ea6c nir/gather_info: take texture vars into account when counting textures
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19381>
2022-11-10 10:21:34 +00:00
Marcin Ślusarz
037404b441 nir, anv, hasvk, radv: pull uses_wide_subgroup_intrinsics into shader_info
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18504>
2022-09-20 10:19:21 +00:00
Marcin Ślusarz
fa437f87ca nir: add uses_wide_subgroup_intrinsics to task/mesh shader_info
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18504>
2022-09-20 10:19:21 +00:00
Timur Kristóf
e58a5cca02 nir/gather_info: Clear cross-invocation output mask.
Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.

Fixes: 112a856813
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
2022-09-08 20:26:03 +00:00
Jason Ekstrand
5937660067 nir: Track per-view outputs in shader_info
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17602>
2022-08-31 02:00:18 +00:00
Mike Blumenkrantz
37aa92a3cd nir: add uses_bindless flag for shader_info
this is cumbersome to detect, so detect it here

the flag denotes the use of either bindless texture operations
or shader variables such that drivers can infer the use of bindless
descriptor management functionality

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18088>
2022-08-17 21:53:02 +00:00
Marek Olšák
e075769a53 nir: add shader_info::uses_resource_info_query for txs, levels, samples, etc.
AMD will use this to execute a lowering pass conditionally.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17693>
2022-08-03 17:44:15 +00:00
Jason Ekstrand
3cf103f23d nir/gather_info: Stop gathering uses_sample_shading
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Karol Herbst
ad34d81c48 nir/gather_info: allow to run it before inlining
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16202>
2022-05-31 12:36:48 +00:00
Timur Kristóf
112a856813 nir: Keep track of cross-invocation mesh shader output access.
On some implementations eg. AMD RDNA2 the driver can generate a
more optimal code path knowing whether outputs are indexed using the
local invocation index or not.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16736>
2022-05-27 11:22:07 +00:00
Timothy Arceri
99ab530617 nir: abort io info gathering if location is not set or is a temp value
Unlike spirv glsl varyings might not have explicit locations set.
nir_shader_gather_info() was once only called at the end of linking
but these days it even gets called in NIR optimisation loops via
nir_opt_phi_precision.

In the following patches we implement a NIR version of the GLSL
varying linker which means we will have varyings with no location
set when nir_shader_gather_info() gets called the first few times,
and temp values set only for the purpose of removing unmatched
varyings between shaders for some calls after that.

Here rather than asserting we simply abort the io info gathering,
when we hit these values.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00
Konstantin Seurer
938c9d9615 nir: Add a ray launch size addr intrinsic
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15712>
2022-05-12 15:04:31 +00:00
Jason Ekstrand
625b352f14 nir: Set image_buffers and msaa_images in lower_samplers_as_deref
This is where we set images_used so it's less likely that things will
accidentally get out-of-sync.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15988>
2022-05-10 11:21:39 -05:00
Mike Blumenkrantz
5c24eb721a nir/gather_info: flag fbfetch on subpass image loads
might not be able to determine which output is being read, but these
are definitely fbfetch uses (from lavapipe)

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16346>
2022-05-06 17:04:34 +00:00
Alyssa Rosenzweig
ca280b2283 nir: Don't set writes_memory for reading XFB
That's a read, not a write. Fixes optimizations getting disabled for fragment
shaders when linked with a shader producing transform feedback varyings.

Fixes: 85a723975b ("nir: add and gather shader_info::writes_memory")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16285>
2022-05-03 19:02:17 +00:00
Rhys Perry
9baa45c189 nir/gather_info: fix system_value_read for rt/mesh system values
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: c7eaf03068 ("radv: use shader_info::system_values_read")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15952>
2022-04-15 11:10:22 +00:00
Rhys Perry
5c038b3f02 nir: add _amd global access intrinsics
These are the same as the normal ones, but they take an unsigned 32-bit
offset in BASE and another unsigned 32-bit offset in the last source.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14124>
2022-04-13 16:23:35 +00:00
Mike Blumenkrantz
0d80aed363 nir/gather_info: check copy_deref instrs for writing outputs
this is a valid way to write an output even though it usually gets rewritten
to some other instruction later on

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Timur Kristóf
4b99b528f5 nir: Introduce workgroup_index and ability to lower workgroup_id to it.
The workgroup_index is intended for situations when a 3 dimensional
workgroup_id is not available on the HW, but a 1 dimensional index is.
In this case, we can use lower the 3D ID to use this.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
2022-03-08 17:36:31 +00:00
Timur Kristóf
5b9bf3434f nir: Fix handling of NV_mesh_shader PRIMITIVE_INDICES output.
PRIMITIVE_INDICES is a flat array in NV_mesh_shader,
not a proper arrayed output, as opposed to D3D-style
mesh shaders where it's addressed by the primitive index.

Prevent assigning several slots to primitive indices,
to avoid issues.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15160>
2022-03-08 13:44:10 +00:00
Marcin Ślusarz
0d6f83cbf1 nir: remove invalid assert affecting per-view variables
per-view variables can have arbitrary (but > 0) number of array levels

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14263>
2022-01-11 22:45:23 +00:00
Jason Ekstrand
e8acc5a7ea nir: Add a new sample_pos_or_center system value
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
2021-12-17 16:02:16 +00:00
Lionel Landwerlin
5a9cdab170 nir: track variables representing ray queries
v2: Fix missing ray_query variable check (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13718>
2021-12-04 20:46:35 +00:00
Danylo Piliaiev
99388f0c27 freedreno/ir3: handle global atomics
Only for a6xx since we don't know the instructions for global
atomics on previous gens. Per Qualcomm's docs in OpenCL atomics
are only supported since a5xx together with Generic memory space.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
2021-11-23 18:26:37 +00:00
Timur Kristóf
7562e34463 nir, spirv: Don't mark NV_mesh_shader primitive indices as per-primitive.
They are not per-primitive in NV_mesh_shader, but a flat array.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
5aa39253cb nir: Rename nir_get_io_vertex_index_src and include per-primitive I/O.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Jason Ekstrand
956199e870 nir: s/nir_var_mem_image/nir_var_image/g
We typically use nir_var_mem_* for stuff that has an explicit byte-based
memory layout.  Images are opaque.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
2021-10-16 03:47:10 +00:00
Caio Marcelo de Oliveira Filho
de3705edb0 nir: Add nir_var_mem_image
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
2021-10-15 14:58:55 +00:00
Caio Marcelo de Oliveira Filho
cd394017c8 nir: Add per-primitive I/O intrinsics
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10600>
2021-08-28 03:56:42 +00:00
Caio Marcelo de Oliveira Filho
f95daad3a2 nir: Add a way to identify per-primitive variables
Per-primitive is similar to per-vertex attributes, but applies to all
fragments of the primitive without any interpolation involved.

Because they are regular input and outputs, keep track in shader_info
of which I/O is per-primitive so we can distinguish them after deref
lowering.  These fields can be used combined with the regular
`inputs_read`, `outputs_written` and `outputs_read`.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10600>
2021-08-28 03:56:42 +00:00
Caio Marcelo de Oliveira Filho
e94c99513a nir/gather_info: Rename per_vertex to is_arrayed
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11252>
2021-06-09 07:35:57 +00:00
Caio Marcelo de Oliveira Filho
c8a7bd0dc8 nir: Rename WORK_GROUP (and similar) to WORKGROUP
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.

Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Caio Marcelo de Oliveira Filho
a71a780598 nir: Rename nir_intrinsic_load_local_group_size to nir_intrinsic_load_workgroup_size
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Jason Ekstrand
3033410b10 nir/gather_info: Expose a nir_intrinsic_writes_external_memory helper
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10522>
2021-05-19 18:04:44 +00:00
Caio Marcelo de Oliveira Filho
09984fd02f nir: Rename nir_is_per_vertex_io to nir_is_arrayed_io
VS outputs are "per vertex" but not the kind of I/O we want to match
with this helper.  Change to a name that covers the "arrayness"
required by the type.

Name inspired by the GLSL spec definition of arrayed I/O.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10493>
2021-05-14 16:17:45 +00:00
Marcin Ślusarz
27073b59bc nir: handle float atomics in nir_gather_info
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10766>
2021-05-12 11:09:07 +00:00
Michel Dänzer
2928c21eb7 Convert most remaining free-form fall-through comments to FALLTHROUGH
One exception is src/amd/addrlib/, for which -Wimplicit-fallthrough is
explicitly disabled.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
2021-04-15 16:01:22 +00:00
Marek Olšák
73f532e5bf nir: add new VARYING_SLOTs and shader info for packed 16-bit varyings
This allows mediump inputs and outputs to be trivially lowered into packed
16-bit varyings where 1 slot is occupied by 2 16-bit vec4s, without any
packing instructions in NIR and without any conflicts with 32-bit varyings.

The only thing that is changed is IO semantics in intrinsics to get packed
16-bit varyings.

This simplifies supporting 16-bit types for drivers that have 32-bit slots
everywhere except the fragment shader where they can do 16-bit interpolation
on either the low or high half of each slot.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Rhys Perry
5f62083c26 nir/gather_info: fix partial masking of compact I/O with location_frac!=0
nir_lower_clip_cull_distance_arrays() can create compact variables with
location_frac!=0.

Fixes: cc7a187411 ("nir/gather_info: implement partial masking of struct and compact I/O")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4554
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10002>
2021-04-08 16:39:48 +00:00