This is a request from debug engineers to be able to trace the HW
better when analyzing hangs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33795>
Fixes: 692b5fa9f2 ("anv: Add shader to copy acceleration structures")
This commit fixes the future test "sparse_binding_structures" for
"header_bottom_address" for ray tracing pipeline.
Even on 48-bit ray tracing (Xe1/2), the software-defined part
instance_leaf_part1.bvh_ptr has to be in canonical form for copy.comp
to deference a bvh, which means we have to preserve the upper 16bits.
This is especially relevant in cases where the acceleration structure buffer
is located high, such as sparse buffer.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33745>
Fixes: 2fe57947e3 ("anv: Implement encode shader to fit in ANV BVH")
This commit resolves the failures in the future tests
"sparse_binding_structures" for rayquery. Sparse buffers' heaps are
located high, and since it's in canonical form, the higher 16bits are
all set to 1. However, the existing encoder did not expect any non-zero
values at the higher 16bits. As a result, the instance flags got
corrupted, causing most triangle tests to fail.
Thanks for Paulo providing insights about sparse buffer properties.
Co-developed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33745>
On Xe2+, Hardware will always have scale.x and scale.y as 1.0.
This is not fixing any issues.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33726>
If no video profile format found, we should return
the custom error code
VK_ERROR_VIDEO_PROFILE_FORMAT_NOT_SUPPORTED_KHR.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33709>
We'll want to disable some support for software detiled accesses on
sparse 64bit images because we'll pick a single optimized tiling for
shader detiling which is not going to be block shape compliant for
sparse resources.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32676>
We're about to introduce R64_(S|U)INT support for some images. This
will use a different HW format than what we want for VBOs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32676>
Xe2 and Xe3 are using the same TILE64 format. So reject the non-standard
MSAA shapes on Xe3 as well.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33565>
Otherwise replay of renderdoc captures don't work.
Instead avoid passing the flag down the allocator.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33583>
Assertion (or attempting the layout change) is causing crash when
launching Steel Rats. Tighten the condition for change so that it should
affect only when runtime has made changes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12602
Fixes: eed788213b ("anv: ensure consistent layout transitions in render passes")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33523>
This is used only for gfx stages as those are the only ones that can
promote UBOs to push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33550>
The as_build and related functions only appear when MESA_GPU_TRACES=
perfetto is set. By default, when running an RT workload for profiling,
these traces should be recorded alongside other trace points. This
commit ensures that acceleration structure build events are properly
captured when running an RT workload.
v2(Michael Cheng): Move this logic up to anv_device_init_accel_struct_build_state
v3(Michael Cheng): Set emit_markers = true and let the generated
functions handle the check for u_trace_enable and intel_gpu_tracepoint
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33461>
Because our buffer are flagged as protected at the GEM level, we can
just passed them to the display driver and it'll do the right thing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: José Roberto de Souza <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26182>
Transition to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR with non-wsi image was
seen with gfxrecon-replay case that ends up hitting weird assertions
later.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33027>
Lionel added a neat debugging tool. Let's make it work with the new-style
hashing approach too, since nir_printf_fmt is a lot more convenient than needing
to define a dedicated CL function to access printf (although that works too).
We remove the old non-hashed path, because it has no more functional users --
hashing is a hard requirement with vtn_bindgen2, which Intel has now switched
to.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33380>
This will be useful for pulling constants in device bound shaders. A64
allows us to put the constants anywhere.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
Now using the same model as the compute shader.
As a result we temporarily disable the use of the Inline register for
providing push constants on Task & Mesh shaders. Since that register
is also available on the compute shader we'll try to find a way to use
the same mechanism for all 3 shaders in another MR and bring back that
optimization.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>