This code just got duplicated a lot. There is still more, but the
remaining instances do a bit more than just removing other functions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16348>
We use the non-strict algorithm (with parallelograms) prior to Gen10 for
wide lines. We can not advertise rectangularLines.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Fixes: f6e7de41d7 ("anv: Implement VK_EXT_line_rasterization")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15432>
it's been flaking with "2022-05-05 16:29:49.055151: [0m[31mERROR - Failure
getting run results: parsing results: Reading from dEQP: timed out waiting
for fd to be ready (See \"//results/c32.r1.log\")" and a pile of missings
since the brief "whoops, HW CI failed to listen to the test exit code"
regression.
The only ways I know of to hit this case would be:
1) The deqp binary abruptly wedges on its own. This happens with NFS
failures sometimes, but the rest of the run went fine and we never got the
kernel complaining about NFS, so that seems unlikely.
2) The stderr pipe filled up before stdout was completed, and deqp got
wedged trying to output stderr (happens sometimes when you do like
NIR_DEBUG=print in your run).
Both of these seem unlikely, given that we've got a big .qpa file that
made it all the way to writing out test case durations at the end of the
run before abruptly terminating. Why didn't we have at least some of the
test results parsed?
The next deqp-runner release we integrate will solve #2, and cleans up
these error paths a bunch, so I'm hoping we get more information soon.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16350>
This is now unnecessary. Either an instruction is never dynamic and
it's emitted in genX_pipeline.c or it can be and it's emitted in
genX_cmd_buffer.c/gfx8_cmd_buffer/gfx7_cmd_buffer.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220>
On Gfx7 we can only give the sample location for a given multisample
number. This means everytime the multisampling value changes, we have
to re-emit the locations. It's fine because it's also where
(3DSTATE_MULTISAMPLE) the number of samples is stored.
On Gfx8+ though, 3DSTATE_MULTISAMPLE only holds the number of samples
and all the sample locations for all number of samples are located in
3DSTATE_SAMPLE_PATTERN. So to be more effecient there, we need to
track the locations for all sample numbers and compare new values with
the relevant sample count when touching the dynamic state.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220>
We don't know in what state the secondary buffer will leave the HW
when it ends. It's easier to consider everything needs to be reemitted
for now.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220>
device->l3_config is only valid on Gfx11+
This only fixes using GPU_TRACE=1
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 02a4d622ed ("anv: expose a couple of emit helper to build utrace buffer copies")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16291>
Using the bo pointer address as the offset doesn't go over well when
someone is fuzzing you. But we already have the mem_addr, we can simply
use that instead.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16250>
Ken performed some tests with shader-db to evaluate the effects
```
Across all 145,848 shaders generated, the results were:
Total bytes compacted before: 3,326,224
Total bytes compacted after: 60,963,280
```
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15399>
Discrete platforms don't have LLC, but on those, we mmap our buffers
with WC. So we shouldn't need to clflush there.
Anv already had a boolean field on the physical device to know whether
we need to use clflush(), based off the memory heaps available. So use
that instead.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15780>
This changes the intel_device_info calculation to call an additional
DRM query requesting the geometry topology from the kernel, which may
differ from the result of the current topology query on XeHP+
platforms with compute-only and 3D-only DSSes. This seems more
reliable than the current guesswork done in intel_device_info.c trying
to figure out which DSSes are available for the render CS.
Cc: 22.1 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14143>
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.
All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
shadow2darray with NIR, since the shading languages don't expose txl of
those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
This patch adds Tile 4 modifier support to Mesa and allows Mesa to
use Tile 4 on gen12-hp with GBM.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: 22.1 <mesa-stable>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14521>
This doesn't fix anything because memcpy is only used before secondary
buffer execution and we dirty everything after that.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16189>
This commit make simple adding tests which use both GL(ES) and VK.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16048>
Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.
Examples of such games are Aperture Desk Job and DOOM Eternal.
v2: Make it a driconf option instead of applying unconditionally, move
from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>
With mutable descriptor types, we can end up in a situation where a
binding can be, for instance, both a UBO and an acceleration
structure.
While we can promote the UBO to a binding table entry and the shader
can use it, this isn't true of acceleration structures that have no
surface state. In that case just skip the entry. The shader is already
compiled to use the descriptor entry.
In the non mutable case, the entry will not be created by
anv_nir_apply_pipeline_layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15969>
Computations for indexing in-memory data structures for ray queries
depend on this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4f9141607f ("intel: Add device info for DG2")
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15925>
Instead of having two different helpers, delete the pipeline_cache ones.
Also, instead of manually handling the cache == NULL case in every
vkCreateFooPipelines call, handle it inside the helpers. This means
that BLORP can use them too by passing cache=NULL.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
This patch is intended to be somewhat minimal. There's a lot of cleanup
work that can be done but we'll leave that to later patches.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
Call flush_pipeline_select_3d in CmdBeginRendering() to emit a dummy MEDIA_VFE_STATE
before switching from GPGPU to 3D.
Original commit with the fix:
bc612536 ("anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D")
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6201
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15954>