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On Gfx7 we can only give the sample location for a given multisample number. This means everytime the multisampling value changes, we have to re-emit the locations. It's fine because it's also where (3DSTATE_MULTISAMPLE) the number of samples is stored. On Gfx8+ though, 3DSTATE_MULTISAMPLE only holds the number of samples and all the sample locations for all number of samples are located in 3DSTATE_SAMPLE_PATTERN. So to be more effecient there, we need to track the locations for all sample numbers and compare new values with the relevant sample count when touching the dynamic state. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220> |
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