When moving code into the main block or loop blocks, put the code into
its own :
if(true) { ... }
block so that we avoid break/continue/return issues.
v2: Also take care of the main block with return instructions
v3: Make deletion more obvious with dummy if blocks (Jason)
v4: Fixup assert for loops (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 35d82ecf1e)
When moving code from below to the insertion cursor point, if the
cursor points to a jump instruction, don't bother inserting the code.
It would break the break/continue assumptions of NIR and would not be
executed anyway.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 9cf986dcff)
Stop using nop instructions which are causing issues with
break/continue, instead use a nir_cursor (which brings its share of
pain).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 51dea59eb4)
This will be useful to cut code from one location and paste it at
another place and later keep pasting after the previous insertions.
v2: update comment (Jason)
deal with stiching 2 empty blocks (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit d65cf403f3)
We use the non-strict algorithm (with parallelograms) prior to Gen10 for
wide lines. We can not advertise rectangularLines.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Fixes: f6e7de41d7 ("anv: Implement VK_EXT_line_rasterization")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15432>
(cherry picked from commit b2b810ebff)
in a sequence where a driver saves 0 sampler/views before calling
u_blitter, the previous state of having 0 sampler/views bound would
not be restored as expected, resulting in stale sampler/views which
could affect behavior before new sampler/views were bound
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16178>
(cherry picked from commit 38ab178c4a)
nvidia can't do this, but also nothing uses it, so I've gone ahead and
done the bare minimum here to make cts pass
I think the work to do the shader rewrites should be easy, but without a test
case, I see no point in spending the time for it
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16100>
exporting all resources breaks suballocation, so instead just use the
existing heuristics and then forcibly rebind resources as needed
for this functionality
Reviewed-by: Dave Airlie <airlied@redhat.com>
4-component formats are needed here in order to return the correct
alpha value in invalid load scenarios
cc: mesa-stable
fixes:
spec@arb_shader_image_load_store@invalid
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16167>
this avoids races in llvmpipe related to modification of per-context shader
variant lists, which causes massive amounts of flakiness in ci
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16331>