zink: always check for fb rebinds when starting renderpass

ensure the right image is being used

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Mike Blumenkrantz 2022-04-29 10:52:27 -04:00
parent d3095f5cf0
commit 1e2b6e131e

View file

@ -2276,6 +2276,10 @@ prep_fb_attachments(struct zink_context *ctx, VkImageView *att)
for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
struct zink_surface *surf = zink_csurface(ctx->fb_state.cbufs[i]);
struct zink_surface *transient = zink_transient_surface(ctx->fb_state.cbufs[i]);
if (surf && zink_resource(surf->base.texture)->obj != surf->obj) {
zink_resource_rebind(ctx, zink_resource(surf->base.texture));
surf = zink_csurface(ctx->fb_state.cbufs[i]);
}
if (transient) {
att[i] = prep_fb_attachment(ctx, transient, i);
att[i + cresolve_offset] = prep_fb_attachment(ctx, surf, i);