This will make the job-frontend split easier, and it also makes sense
to update image attributes here for compute.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
The dirty state tracking should allow us to conditionally re-emit the
vertex attribute and attribute buffer arrays if something relevant
changed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
We are unpacking a CALL instead of JUMP instruction. It doesn't
make a difference because the instruction layout is the same,
but let's fix that for the sake of correctness.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
Some staging registers might be NULL, either because some arguments are
optional, or because the command stream is malformed. In any case, being
robust to such situations it probably a good thing.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
Useful to quickly spot which stage of the pipeline is using a resource
table.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
Bit 8 in the descriptor is not encoding the primary/secondary shader
information. It's a per shader-type field.
For fragment shader descriptors, it describes what the coverage bitmask
contains for per-sample execution:
- DX-style: bits for all covered samples are set
- GL-style: only the bit for the sample the shader is executed on is set
For vertex shader, it encodes the warp limit we want to apply to the
shader execution.
Patch the existing code to match the new semantics.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
Recently had to debug an unbalanced ref/unref situation in some
code I added, and having an assert(refcnt > 0) in
panfrost_bo_unreference() would have made this simpler, so let's
add one.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
Alignment should be power of two, so I suspect we meant 64 not 63.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26221>
We're currently updating the hitT value in the traversal result with
the hitT value from reportIntersection(), but this is not correct.
First the hitT value of reportIntersection() should update the
gl_RayTmaxEXT value (maps to brw_nir_rt_mem_ray_defs::t_far).
Second the hitT determined by traversal should only be updated if the
reportIntersection() hitT value has updated the gl_RayTmaxEXT and that
the new gl_RayTmaxEXT is smaller than the determined hitT value from
traversal.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 303378e1dd ("intel/rt: Add lowering for combined intersection/any-hit shaders")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25146>
Add static _locked versions of both functions which can do the usual
goto cascade for error handling and wrap them in exported functions
which take a lock, call _locked, drop the lock, and return.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26242>
Sync xe_drm.h with commit 6253cfa4c324 ("drm/xe/pmu: Drop interrupt pmu event").
No changes in code need, it is just removing uAPIs that are not used
by any UMD but it still breaks the uAPIs as uAPI numbers changed.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26151>
In environments where 3D acceleration is not available, like in a VM,
the behavior before commit 8cd44b8843 ("egl: add automatic zink
fallback loading between hw and sw drivers") was to fallback to swrast.
This was the output of `eglinfo` in that situation:
$ eglinfo
[...]
Wayland platform:
EGL driver name: swrast
OpenGL core profile renderer: llvmpipe (LLVM 17.0.4, 256 bits)
However, after commit 8cd44b8843 ("egl: add automatic zink fallback
loading between hw and sw drivers") Zink support is tested before
falling back to swrast.
Since the system doesn't support 3D acceleration, Zink + software
rendering is used instead of swrast causing issues like the ones
described in #10146.
In this case, `eglinfo` prints:
$ eglinfo
[...]
Wayland platform:
EGL driver name: zink
OpenGL core profile renderer: zink Vulkan 1.3(llvmpipe (LLVM 17.0.4,
256 bits) (MESA_LLVMPIPE))
This patch ensures that Zink + software rendering is used only when the
user opts-in by setting `LIBGL_ALWAYS_SOFTWARE` or `D3D_ALWAYS_SOFTWARE`
and swrast is used otherwise.
After the patch, the output of `eglinfo` is identical to the one before
the regression:
$ eglinfo
[...]
Wayland platform:
EGL driver name: swrast
OpenGL core profile renderer: llvmpipe (LLVM 17.0.4, 256 bits)
Resolves: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10146
Fixes: 8cd44b8843 ("egl: add automatic zink fallback loading between
hw and sw drivers")
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: José Expósito <jexposit@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26220>
In order to return correct offsets, strides and possibly other
parameters. This is relevant for formats like NV12 and P010 where
the second plane, when produced by the V4L2 decoder, uses the
same FD like the first one, but with an offset.
Analogous to 7a7e577d.
Also use the new helper to get the number of planes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10094
Cc: mesa-stable
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26109>
Sparse backing buffers were destroyed immediately after issuing the
unbind call, which was against the Vulkan spec which requires the
destroy call to not happen before the unbind semaphore was signaled.
To tackle this, keep a reference against buffers we are unbinding within
the batch. This will keep the backing buffer long enough to not cause
use-after-free. As described in comments, we don't need to reference
every backing page used in the batch, as the resource usually keeps
references to them until they are unbound, which is now correctly
handled.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26171>
The `sv->image_view` pointer is dereference before checking whether it's
NULL or not.
Check for NULL before dereferencing it to avoid a possible crash.
Fixes: 9de455bc43 ("zink: check for sampler view existence during
zink_rebind_all_images()")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: José Expósito <jexposit@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26140>