Commit graph

87 commits

Author SHA1 Message Date
Alejandro Piñeiro
5eee101477 broadcom: move HW-dependant constants to v3d_device_info
Right now we have some HW-dependant constants that we are accessing
using the same mechanism that some hw-dependant functions, through a
macro (V3DV_X macro).

But this means that each time that we need to get those constant
values, we need to do a hw version check. Also, right now both the
macro and the defines with each HW value are duplicated on v3d and
v3dv. Also that macro is ugly and has a ugly name.

This commit moves those values to the already common v3d_device_info
structure.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29535>
2024-06-05 17:14:59 +00:00
Alejandro Piñeiro
b0f3923d8a v3d/devinfo: unify comment style
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29535>
2024-06-05 17:14:59 +00:00
Juan A. Suarez Romero
a54f7f7dc5 v3d,v3dv: add compatibility revision in GPU name
So the version matches exactly the same as reported by the kernel in
`/sys/kernel/debug/dri/128/v3d_ident`, or the version used in the
simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29186>
2024-05-29 16:23:40 +00:00
Jose Maria Casanova Crespo
7afebc15ce v3dv: V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction not needed
As we are marking the last V3D_CLE_READAHEAD bytes as unusable we don't
need to reserve V3D_CL_MAX_INSTR_SIZE bytes for the CLE packet.

This reverts c2601f0690 ("v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE
bytes in last CL instruction")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29023>
2024-05-22 18:44:14 +00:00
Maíra Canal
273ba51d7f broadcom/common: Add maximum number of perf counters to v3d_device_info
Now, the kernel has the ability to inform about the maximum number of
performance counters of a V3D device. Let's add this information to the
`struct v3d_device_info` to use it when performing performance queries.

From now on, V3D_PERFCNT_NUM must not be used to retrieve the maximum
number of performance counters. We must use `devinfo->max_perfcnt`,
except on the case that the kernel doesn't support DRM_V3D_PARAM_MAX_PERF_COUNTERS.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:47 +00:00
Iago Toral Quiroga
1fc846dce3 v3d: support 2712D0
2710D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versoning framework doesn't
support changes based on revision number alone.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2024-05-15 13:57:10 +00:00
Iago Toral Quiroga
027c01bd8f v3d,v3dv: stop hard-coding max attrib divisor
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28964>
2024-04-30 06:27:21 +00:00
Yonggang Luo
bf2df78575 broadcom/common: Now "util/box.h" is under src, so remove the FIXME
Remove the redundant inc_gallium_aux and inc_gallium

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28854>
2024-04-22 15:01:34 +00:00
Marek Olšák
e5f133ccc4 util: import pipe_box and its helpers
We'll use them. There are also new helpers that we'll use.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28733>
2024-04-22 01:42:52 +00:00
Maíra Canal
f11a458a50 v3d/v3dv: move V3D_CSD definitions to a separate file
Both OpenGL and Vulkan drivers share the same V3D_CSD definitions.

Therefore, move it to a common place instead of duplicating.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
2023-12-14 16:43:13 +00:00
Yonggang Luo
238a9ef5ff broadcom/(compiler,common): avoid include of gallium headers in header files
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26579>
2023-12-12 10:03:10 +00:00
Alejandro Piñeiro
85f26828fe broadcom: only support v42 and v71
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Juan A. Suarez Romero
314c8965a6 broadcom: add performance counters for V3D 7.x
Some of the counters need to be defined correctly.

v2: Remove references to extended performance counters. The hw does
    not support them.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
9e90d95508 v3d,v3dv: support up to 8 render targets in v7.1+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
146ceadcf4 v3dv: add support for TFU jobs in v71
This includes update the simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
3e42b9ff47 broadcom/commmon: add has_accumulators field on v3d_device_info
Even if we can just check for the version on the code, checking for
this field makes several places more readable. So for example, on the
register allocate code we doesn't assign an accumulator because we
don't have accumulators on that hw, instead of because hw version is a
given one.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
453b817cfd broadcom/common: add some common v71 helpers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Iago Toral Quiroga
04f16574e6 broadcom/common: retrieve V3D revision number
The subrev field from the hub ident3 register is bumped with every
hardware revision doing backwards incompatible changes so we want to
keep track of this.

Instead of modifying the 'ver' field info to acommodate subrev info,
which would require a lot of changes, simply add a new 'rev' field in
devinfo that we can use when we need to make changes based on the
revision number of a hardware release.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
d858332201 broadcom(cle,clif,common,simulator): add 7.1 version on the list of versions to build
This adds 7.1 to the list of available V3D_VERSION, and first changes
on the simulator needed to get it working.

Note that we needed to touch all those 4 codebases because it is
needed if we want to use V3D_DEBUG=clif with the simulator, that it is
the easier way to see which packets a vulkan program is using.

About the simulator, this commit only handle the rename of some
registers. Any additional changes needed to get a proper support for
v71 will be handled them on following commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Yonggang Luo
9817f7d621 util: Move pipe_swizzle from p_defines.h to u_formats.h
pipe_swizzle is used by src/util/*, so do the move to decouple src/util/* from gallium

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19522>
2023-08-02 03:41:23 +00:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Eric Engestrom
8b791c24ea v3d: document that V3D_DEBUG=shaderdb is *not* for shader-db
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22659>
2023-04-24 10:01:00 +00:00
Harri Nieminen
c3c63cb1d8 broadcom: fix typos
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22591>
2023-04-21 17:19:46 +00:00
Alejandro Piñeiro
20a066e9ab v3dv/debug: add debug option to disable TFU codepaths
This can have two main uses:
  * If we suspect a problem with TFU copies, we can disable it and
    check if other codepaths gets a test/app working.
  * To test other codepaths, as in general, TFU is the preferred
    option for copies.

Note that for now this is only for v3dv, as for v3d, mipmap generation
uses TFU without an alternative codepath.

With this option we also adds an assert if we try to submit a TFU job,
just in case we keep adding other methods that use TFU, and forget to
include the debug option there.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21952>
2023-03-17 15:20:25 +00:00
Juan A. Suarez Romero
baff509924 v3d/v3dv: define performance counters in common
Both OpenGL and Vulkan drivers share the same performance counters.

Let's move them to a common place instead of duplicating.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21420>
2023-03-07 18:57:41 +00:00
Iago Toral Quiroga
c2601f0690 v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction
The CLE parser in the sim will read this many bytes for each instruction
in a CL, so we should ensure we have at least that many bytes available
in the BO when reading the last instruction, otherwise we can trigger
a GMP violation. It is not clear whether this behavior applies to real
hardware too.

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162>
2023-02-07 14:06:57 +01:00
Iago Toral Quiroga
f40afe9883 v3d: add a debug option to optimize shader compile times
Particularly, this makes compilation stop as soon as we get a
valid shader and doesn't try to optimize spilling by trying
fallback strategies.

Might come in handy to reduce CTS execution time, for example,
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.6 goes from
43m46.715s down to 15m15.068s.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20601>
2023-01-11 10:25:28 +00:00
Yonggang Luo
80fac8637b tree-wide: Convert all usage of defined(PIPE_(OS|ARCH|CC)_*) to DETECT_(OS|ARCH|CC)_* by use grep
From:
defined[\s]*\([\s]*PIPE_(OS|ARCH|CC)_([0-9A-Z_]+)[\s]*\)
To:
DETECT_$1_$2

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19674>
2022-11-15 20:35:55 +00:00
Yonggang Luo
b0016bc36a mesa: Use DEBUG_NAMED_VALUE_END for const struct debug_named_value
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19448>
2022-11-03 14:40:33 +00:00
Iago Toral Quiroga
7eeb0fec8d broadcom/compiler: increase V3D_MAX_BUFFE_RANGE to 2^30 bytes
This is the minimum required by KHR_maintenance4 and there is no
reason we can't support this.

The only restriction we have is that the texture state base
address (which comes into play with texel buffers) must be aligned
to 4-bits, but this doesn't restrict the size of the buffer, only
its base address, and we already have requirements for buffer
alignment that ensure this.

Fixes: dEQP-VK.api.info.vulkan1p3_limits_validation.khr_maintenance4
Fixes: 2c388c1d ('v3dv: set maxBufferSize property')
Acked-by: Eric Engestrom <eric@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18748>
2022-09-22 11:07:26 +00:00
Iago Toral Quiroga
2daa14f182 v3d,v3dv: lower texel buffer aligment requirements
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18291>
2022-08-29 11:32:25 +02:00
Eric Engestrom
e767f54f28 v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent
The main issue was the inconsistent use of `unlikely()`, but the macro
also simplifies the code a little bit.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18086>
2022-08-24 23:03:57 +00:00
Alejandro Piñeiro
c3f5d27631 vc4/v3d: restore calling debug_get_option_vc4/v3d_debug
As it is needed to have V3D_DEBUG defined. For the v3d case, I did it
restoring v3d_process_debug_variable, as it is at v3d_debug.c that
DEBUG_GET_ONCE_FLAGS_OPTION is called.

Fixes: 106b33405e ("vc4/v3d: stop adding NORAST when SHADERDB debug option is used")

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17812>
2022-08-01 09:24:38 +00:00
Alejandro Piñeiro
106b33405e vc4/v3d: stop adding NORAST when SHADERDB debug option is used
Right now if we use the option SHADERDB, NORAST is added
automatically. There's no comment justifying it, neither a lot of info
on the commits that added that. But I guess that the purpose is that
SHADERDB option is assumed to be used only to gather shader-db stats,
so setting setting NORAST would allow to get those dumps faster.

But adding debug options automatically can be confusing, as we could
get a behaviour that we were not expecting. At least I needed to check
why using SHADERDB was getting a black screen. And if we want to get
this behaviour, we can easily add manually the NORAST.

Finally, v3dv doesn't support NORAST right now (and we don't have
immediate plans to implement it), so it is somewhat inconsistent to
get different behaviour from the same debug option from the two
drivers.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17788>
2022-07-29 18:29:34 +00:00
Iago Toral Quiroga
2ca4a51679 v3d,v3dv: add a common v3d_hw_prim_type helper
We had this replicated in both drivers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17594>
2022-07-27 00:00:54 +00:00
Alejandro Piñeiro
72cc268858 broadcom: document which debug options are specific for a given driver
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17609>
2022-07-20 11:35:24 +00:00
Alejandro Piñeiro
e4d7c3b179 broadcom: add no_merge_jobs debug option
To avoid having a custom getenv on v3dv.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17609>
2022-07-20 11:35:24 +00:00
Iago Toral Quiroga
40976356f2 v3d,v3dv: stop copying and pasting the translate_swizzle helper
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17509>
2022-07-13 10:09:34 +00:00
Iago Toral Quiroga
8d8491df5e v3d: stop using a smaller texture limit in OpenGL
The compiler has improved significantly since we found this issue
and this is no longer required.

Notice that because we are increasing the number of samplers
supported beyond what we can loop unroll (currently capped at 16),
some piglit tests that test the maximum number of samplers supported
start to fail because they use indirect indexing on a sampler array
and we don't support that (previously the indirect indexing was
removed by loop unrolling). This is a bug in tests which the
GLSL linker detects, failing to compile the shaders.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17509>
2022-07-13 10:09:34 +00:00
Iago Toral Quiroga
9b74f4218f v3d,v3dv: stop hardcoding various image limits
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17509>
2022-07-13 10:09:34 +00:00
Alejandro Piñeiro
81039feda4 broadcom: update language on V3D_DEBUG options
Some typos, and bad grammar.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15593>
2022-03-28 19:21:48 +00:00
Iago Toral Quiroga
ea3223e7a4 v3dv: implement VK_EXT_inline_uniform_block
Inline uniform blocks store their contents in pool memory rather
than a separate buffer, and are intended to provide a way in which
some platforms may provide more efficient access to the uniform
data, similar to push constants but with more flexible size
constraints.

We implement these in a similar way as push constants: for constant
access we copy the data in the uniform stream (using the new
QUNIFORM_UNIFORM_UBO_*) enums to identify the inline buffer from
which we need to copy and for indirect access we fallback to
regular UBO access.

Because at NIR level there is no distinction between inline and
regular UBOs and the compiler isn't aware of Vulkan descriptor
sets, we use the UBO index on UBO load intrinsics to identify
inline UBOs, just like we do for push constants. Particularly,
we reserve indices 1..MAX_INLINE_UNIFORM_BUFFERS for this,
however, unlike push constants, inline buffers are accessed
through descriptor sets, and therefore we need to make sure
they are located in the first slots of the UBO descriptor map.
This means we store them in the first MAX_INLINE_UNIFORM_BUFFERS
slots of the map, with regular UBOs always coming after these
slots.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15575>
2022-03-28 10:44:13 +00:00
Juan A. Suarez Romero
22759e9174 v3dv: add subpixel precision definition
Move number of bits for subpixel precision in rasterizer to a define.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15407>
2022-03-18 09:38:38 +00:00
Juan A. Suarez Romero
102ae4bdc8 broadcom: add on-disk cache debug option
Add support for`V3D_DEBUG=cache`, which prints on-disk cache events.

v2:
 - Use same debug format for v3d and v3dv (Alejandro)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15380>
2022-03-18 08:58:01 +00:00
Jose Maria Casanova Crespo
90f966e05f v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15057>
2022-02-18 11:50:07 +01:00
Iago Toral Quiroga
b9f9474577 v3dv: implement double-buffer mode
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.

Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
2022-01-14 10:57:26 +00:00
Alejandro Piñeiro
cbf0d83eac v3d,v3dv: move TFU register definition to a common header
We are using the same definitions for both OpenGL and Vulkan, so let's
move it to common.

As we are here we are also adding versioning on the TFU register
definition. Those are basically register bit places, so really likely
to change between versions.

Adding 33 as it is the first version they got defined.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13832>
2021-11-17 11:04:31 +01:00
Iago Toral Quiroga
f384c763fc v3d,v3dv: move tile size calculation to a common helper
We had this code replicated in 3 places across both drivers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13790>
2021-11-15 11:40:39 +00:00
Alejandro Piñeiro
0e5601e6f3 broadcom/common: remove unused debug helper
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13071>
2021-09-28 22:30:29 +00:00