Commit graph

105533 commits

Author SHA1 Message Date
Emil Velikov
97c73c9174 mesa: bump version to 19.1.0-devel
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 18:54:02 +00:00
Dylan Baker
1f41104b9b meson: don't install translation files
Tested-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 7834926a4f
       ("meson: add support for generating translation mo files")
2018-11-01 10:49:16 -07:00
Eric Engestrom
4da169d368 egl: use the LC_ALL hammer instead of LANG
Some environment (like Travis apparently) set LC_* vars, messing up the
sort ordering, so let's use envvar with the highest priority to make
sure this is actually sorted in ASCII order.

Suggested-by: Michel Dänzer <michel@daenzer.net>
Fixes: b42dc50a5f "egl: fix entrypoint sorting test"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-11-01 17:25:08 +00:00
Eric Engestrom
b42dc50a5f egl: fix entrypoint sorting test
Fixes: 68dc591af1 "egl: Fix eglentrypoint.h sort order."
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 15:45:26 +00:00
Andrii Simiklit
fc3cecda8c intel/tools: fix resource leak
Some memory and file descriptors are not freed/closed.

v2: fixed case where we skipped the 'aub' variable initialization

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 13:21:07 +00:00
Jonathan Gray
ae8e81b0e3 intel/tools: include stdarg.h in error2aub
Include stdarg.h in error2aub.c otherwise it fails to build on
OpenBSD due to not finding definitions for va_list va_start va_end.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-01 10:27:26 +00:00
Mathias Fröhlich
68dc591af1 egl: Fix eglentrypoint.h sort order.
Fixes a make check failure.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108617
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 10:56:21 +01:00
Samuel Pitoiset
9cbdcc86b7 radv: set PA_SU_PRIM_FILTER_CNTL optimally
Ported from RadeonSI. It's always TRUE for CIK+ because RADV
doesn't support 16 samples.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:15 +01:00
Samuel Pitoiset
85010585cd radv: only enable gl_SampleMask if MSAA is enabled too
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:11 +01:00
Samuel Pitoiset
0c08074cef radv: use radeon_info::num_good_cu_per_sh
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:08 +01:00
Samuel Pitoiset
9278089d05 ac/nir: make use of i1false in few more places
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:49:05 +01:00
Samuel Pitoiset
79410b1e87 radv: add support for Raven2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-01 08:48:52 +01:00
Mathias Fröhlich
ad52e19408 mesa: Collect all the draw functions in draw.{h,c}.
Some of these functions were distributed across different
implementation and header files. Put them at a central place.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
3d64f3c795 mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
f726c61cc1 mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.c
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
952a5da584 vbo: Pull the _mesa_set_draw_vao calls out of the if clauses.
These calls are just the same in each if branch. So pull that
before the if.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b00cb994ef vbo: Preserve vbo_save::no_current_update on primitive restart.
With this change we preserve the no_current_update property when we
observe a glPrimitiveRestart call. That means that we now also get the
no_current_update optimization for display lists that are made
out of indexed draws using primitive restart.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
f2a52b3c25 vbo: Make no_current_update an argument to vbo_save_NotifyBegin.
Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.

v2: Fix incorrect no_current_update in glRectf.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b899f5e59c vbo: Move no_current_update out of _mesa_prim.
The _mesa_prim::no_current_update flag should tell the compiled
display list if the current attributes that are placed in the dlists
vbo shall take a defined state past replay of a display list.
Immediate mode draws compiled into display lists should set the
current values. Array draws may leave the current values in
undefined state.
So finally this flag is not a property of every primitive
but it is a property of the compiled display list and there it
is a property of the last primitive compiled into the list.
So move the flag out of _mesa_prim into vbo_save.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
eae4ee9419 vbo: Remove the now unused VBO_SAVE_PRIM_WEAK define.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
873adb06fa vbo: Remove the always false branch dlist replay.
The previous patch left a constant if (0) in the code.
Clean that up now.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
1387b4d533 vbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode is false.
When setting the _mesa_prim::mode field we always filter out
all non OpenGL primitive mode bits. So this tested bit cannot be
there anymore and the test evaluates to zero.
The zero is removed with the next patch to ease review.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
cee0dd8d5a vbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegin calls.
Now looking at the implementation of vbo_save_NotifyBegin.
The VBO_SAVE_PRIM_WEAK flag, delivered in the primitive mode
argument to vbo_save_NotifyBegin, is not evaluated anymore.
The two users of the mode argument are the primitive mode
itself, where the VBO_SAVE_PRIM_WEAK bit is masked out to
retrieve the underlying OpenGL primitive mode. The other
user is to check for the VBO_SAVE_PRIM_NO_CURRENT_UPDATE bit
which is different from VBO_SAVE_PRIM_WEAK.
So, since vbo_save_NotifyBegin does not care about
VBO_SAVE_PRIM_WEAK, we can savely remove it from the call
arguments of vbo_save_NotifyBegin.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
b632c072b2 vbo: Remove set but not used weak field from _mesa_prim.
The only reader of the weak field in _mesa_prim is pretty
console printing. By that, remove the weak field from _mesa_prim.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
2dc951b7c3 vbo: Remove the VBO_SAVE_FALLBACK flag.
On finishing a display list playback the VBO_SAVE_FALLBACK bit
is still kept in vbo_save_context::replay_flags. But examining
replay_flags and the display list flags that feed this value
the corresponding bit is never set these days anymore.
So, since it is nowhere set or checked, we can safely remove it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Mathias Fröhlich
5b41504f66 vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 06:08:49 +01:00
Emil Velikov
075f92b2b7 docs/relnotes: add the EGL Device extensions
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
83c7fbb4e4 meson: egl: group dri2 bits separately from haiku
One cannot have haiku and dri2 - surfaceless,x11,etc.

Group things up, which will make the addition of platform_device a bit
easier.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
c7cc135e23 egl: enable EGL_EXT_device_{base,enumeration,query}
Now that we support the extensions, fully, enabled them.

The specs mandate that we always have at least one device and each dpy
has a device associated with it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
00992700c9 egl: set the EGLDevice when creating a display
This is the final requirement from the base EGLDevice spec.

v2:
 - split from another patch
 - move wayland hunk after we have the fd

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
dbb4457d98 egl: add EGL_EXT_device_drm support
Add implementation based around the drmDevice API. As such it's only
available only when building with libdrm. With the latter already a
requirement when using !SW code paths in the platform code.

Note: the current code will work if a device is hot-plugged. Yet
hot-unplugged is not implemented, since I have no ways of testing it.

v2:
 - ddd some _eglDeviceSupports checks
 - require DRM_NODE_RENDER
 - add _eglGetDRMDeviceRenderNode helper

v3:
 - flip inverted asserts (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
f73c5d27c1 egl: add EGL_MESA_device_software support
Add a plain software device, which is always available.

We can safely assign it as the first/initial device in _eglGlobals,
although we ensure that's the case with a handful of _eglDeviceSupports
checks throughout the code.

v2:
 - s/_eglFindDevice/_eglAddDevice/ (Eric)
 - s/_eglLookupAllDevices/_eglRefreshDeviceList/ (Eric)
 - move ^^ helpers into a earlier patch (Eric, Mathias)
 - set the SW device on _eglGlobal init. (Eric)
 - add a number of _eglDeviceSupports checks (Mathias)
 - split Device/Display attach to a separate patch

v3:
 - flip inverted asserts (Mathias)
 - s/on-stack/static/ (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Adam Jackson
3f08e500c4 specs: Add EGL_MESA_device_software
The device extension string is expected to contain the name of the
extension defining what kind of device it is, so the caller can know
what kinds of operations it can perform with it. So that string had
better be non-empty, hence this trivial extension.

v2:
 - drop "fallback", update history and update contributor list

Signed-off-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
7552fcb7b9 egl: add base EGL_EXT_device_base implementation
Introduce the API for device query and enumeration. Those at the moment
produce nothing useful since zero devices are actually available.

That contradicts with the spec, so the extension isn't advertised just
yet.

With later commits we'll add support for software (always) and hardware
devices. Each one exposing the respective extension string.

v2:
 - fold API boilerplate into this patch
 - move _eglAddDevice, _eglDeviceSupports, _eglRefreshDeviceList to this
patch (Eric, Mathias)
 - make _eglFiniDevice the one called last

v3:
 - comment on the dummy _egl_device_extension enum entry (Eric)
 - annotate dev as MAYBE_UNUSED (Mathias)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-11-01 00:05:43 +00:00
Emil Velikov
e55c1bcb08 glx: be explicit about when mapping X <> GLX visuals
Write down both X and GLX visual types when mapping from one to the
other. Makes grepping through the code a tiny bit easier.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
833e3cad19 glx: remove unused __glXPreferEGL() declaration
The function definition is no longer around, drop the useless declaration.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-11-01 00:05:43 +00:00
Emil Velikov
4428eed896 travis: use mako for python2
Earlier commit flipped the default to python2 but forgot to update the
travis file. Props to pip caching things "worked" for a little while.

Fixes: f22ad5ef18 ("travis: use python3 for the autoconf builds")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-01 00:05:43 +00:00
Dave Airlie
fcf15a007d radv/xfb: don't increase offset by component mask start.
This is incorrect, the offset is into the buffer, and it's legal
to write

loc 0,0 -> buffer0, offset 0
loc 0,1 -> buffer1, offset 0

This fixes a bunch of piglits running on my zink xfb code on
radv.

Fixes: 6c21645046 (radv: emit stream outputs for vertex and tessellation stages)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-10-31 23:48:10 +00:00
Dylan Baker
d25179469b util/gen_xmlpool: Make use of python's foreach loop
Instead of using a while loop with indexing. This is much cleaner. This
requires some other small changes.

Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
465cfcb266 util/gen_xmlpool: Don't use len to test for container emptiness
This is a very common python anti-pattern. Not using length allows us to
go through faster C paths, but has the same meaning.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
b9cd81ea31 util/gen_xmlpool: Don't write via shell redirection
Using shell redirection to write to a file is more complicated than
necessary, and has the potential to run into unicode encoding problems.
It's also less code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108530

v2: - update commit message to say less about LANG=C
    - use flags instead of positional arguments for the script (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker
1df086662a util/gen_xmlpool: use with statement to open file
Which ensures it is closed at the end of the scope.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
bc4a7645e4 util/gen_xmlpool: use a main function
Again, just good style

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
187fad5c0b util/gen_xmlpool: Use print function instad of sys.stderr.write
This ensures that stderr is flushed, unlike writing

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
2c2aa98ee7 util/gen_xmlpool: Use more standard style
gen_xmlpool uses a style unlike the rest of mesa, spaces between
function/method calls and the parens, strange whitespace to force lining
up method calls, and some other whitespace stuff. Since I'm going to be
doing some work in the file, I'm going to start cleaning those up.

Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
a8004ef03e docs/meson: Add note about update translations
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
0621e91a8c util/xmlpool: Update for meson generation
Meson won't put the .gmo files in the layout that python's
gettext.translation() expects, it puts them in the build directory in a
flat layout. This modifies android and autotools to do the same (scons
doesn't work with translations at all)

v3: - Squash 4 patches into this patch

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
7834926a4f meson: add support for generating translation mo files
Meson has handy a handy built-in module for handling gettext called
i18n, this module works a bit differently than our autotools build does,
namely it doesn't automatically generate translations instead it creates
3 new top level targets to run. These are:

xmlpool-pot
xmlpool-update-po
xmlpool-gmo

v2: - Add new files to autotools dist tarball

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker
2857b18991 util/gen_xmlpool: use argparse for argument handling
This is a little cleaner than just looking at sys.argv, but it's also
going to allow us to handle the differences in the way meson and
autotools handle translations more cleanly.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 16:37:12 -07:00
Timothy Arceri
5b757b4097 nir: fix if condition propagation for alu use
We need to update the cursor before we check if the alu use is
dominated by the if condition. Previously we were checking if
the current location of the alu instruction was dominated by
the if condition which would miss some optimisation opportunities.

Fixes: a3b4cb3458 ("nir/opt_if: Rework condition propagation")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-01 09:22:55 +11:00