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vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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2 changed files with 0 additions and 16 deletions
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@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx )
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save->vertex_store = NULL;
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}
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}
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/* Note that this can occur during the playback of a display list:
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*/
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void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
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{
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struct vbo_save_context *save = &vbo_context(ctx)->save;
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if (fallback)
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save->replay_flags |= VBO_SAVE_FALLBACK;
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else
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save->replay_flags &= ~VBO_SAVE_FALLBACK;
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}
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@ -197,7 +197,6 @@ struct vbo_save_context {
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void vbo_save_init(struct gl_context *ctx);
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void vbo_save_destroy(struct gl_context *ctx);
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void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
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/* save_loopback.c:
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*/
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