vbo: Remove unused vbo_save_fallback function.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2018-10-29 06:13:19 +01:00
parent 075f92b2b7
commit 5b41504f66
2 changed files with 0 additions and 16 deletions

View file

@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx )
save->vertex_store = NULL;
}
}
/* Note that this can occur during the playback of a display list:
*/
void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
if (fallback)
save->replay_flags |= VBO_SAVE_FALLBACK;
else
save->replay_flags &= ~VBO_SAVE_FALLBACK;
}

View file

@ -197,7 +197,6 @@ struct vbo_save_context {
void vbo_save_init(struct gl_context *ctx);
void vbo_save_destroy(struct gl_context *ctx);
void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
/* save_loopback.c:
*/