Commit graph

95 commits

Author SHA1 Message Date
Jesse Natalie
e14beaf05b d3d12: Add helpers to build with correct ABI for MinGW
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548>
2022-07-15 16:27:11 +00:00
Jesse Natalie
d119e6a46f d3d12: Implement fence opening and value setting
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
416f10fc3f d3d12: Support importing fences / timeline semaphores
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
d462325895 d3d12: Implement resource_from_memobj
If the memobj wraps a resource, then we only succeed the
mapping operation if the gallium desc matches the D3D12
resource desc.

If the memobj wraps a heap, then we can place whatever
gallium is describing on the heap.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
e02b11af57 d3d12: Get adapter LUID after device creation
Otherwise it's only set if the GL frontend gave us one

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
5a9cc96784 d3d12: Add pipe getters for Win32 and base external objects device matching
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
5f6795309f d3d12: Compute UUIDs required by external objects extension
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
f618d0292a d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
Acked-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16892>
2022-06-07 16:00:23 +00:00
Marek Olšák
406cf871b2 gallium: rename PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to *_BUFFER0_*
UBOs will use a larger limit.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16881>
2022-06-07 00:17:57 -04:00
Emma Anholt
8c4b88ee48 gallium+glsl: Remove EmitNoSat/PIPE_CAP_VERTEX_SHADER_SATURATE
The drivers not setting it were:

- nv30, which gets lowering using NIR's lower_fsat flag.
- r300, which gets lowering using NIR's lower_fsat flag.
- a2xx, which has was getting it optimized back to fsat anyway.

This drops the check for the cap from gallium nine.  While nine does have
a non-nir path, I think it's safe to assume that if you have SM3
texturing, you can do fsat.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Timothy Arceri
26ff49038c gallium: remove PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT CAP
This is used for the old, buggy and slow GLSL IR loop unrolling
code. All drivers have now switched to the NIR unrolling code so
here we remove the CAP.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>
2022-06-04 16:11:49 +00:00
Sil Vilerino
e5ddd8ad94 meson: Add build option for gallium-d3d12-video feature
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6511
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16597>
2022-05-24 16:36:31 +00:00
Sil Vilerino
39cf51ba9d d3d12: Add GLSL singleton refcounting to screen for offscreen non-GL rendering
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16286>
2022-05-17 21:02:25 +00:00
Sil Vilerino
8beabc6826 d3d12: Add support for d3d12 video in d3d12_screen
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16286>
2022-05-17 21:02:25 +00:00
Timothy Arceri
2a2a2e58d1 d3d12: switch to NIR loop unrolling
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Emma Anholt
f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
Emma Anholt
e9b491f9b5 gallium: Remove now-unused shader caps.
The only interesting ones here were LOWER_IF_THRESHOLD (which previously
had connected to some lowering in GLSL that was broken in the face of side
effects), and FMA (which turned GLSL IR's fma() into TGSI_OPCODE_FMA
instead of MAD).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Jesse Natalie
869a1a6066 d3d12: Attempt screen reset during context create
This will only work if all contexts have been destroyed. If the app
attempts to re-create one context, while another outstanding context
exists and is still in the removed state, then the screen is not
recovered and the new context will fail to create.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
2d7eea08e2 d3d12: Plug screen leaks
This also breaks screen init/deinit into two parts. The first part of
creation cannot fail, and is not repeatable. The second part of creation
can fail, and is repeatable, to be used for reset recovery.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
2bf00b4cff d3d12: Hook up robustness extensions
We can at least correctly return whether the context was lost, but
at this point can't correctly tear down and create a new one, nor
do we support the callback for dynamic notification.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
6db7dd64b6 d3d12: Don't block DISPLAY based on format for non-Windows
On platforms where we're not using DXGI swapchains, there's no reason
to disallow DISPLAY for formats like B5G6R5. In fact, on Android,
we need to support this format as BIND_DISPLAY.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16154>
2022-04-28 17:44:30 +00:00
Erik Faye-Lund
7ca1253932 gallium: rename ldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
439c212a3c gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
3efd6d4bfe gallium: rename dround shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
9b545ea691 gallium: rename continue shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
1e570962ef d3d12: use dxil_validator
Now that we have a shiny, new dxil validator interface, let's start
using it in the D3D12 gallium driver.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15751>
2022-04-07 00:00:44 +00:00
Erik Faye-Lund
350329feb1 gallium: rename sysval caps
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
2a8e11e101 gallium: rename pixel-coord caps
These aren't specific to TGSI, so let's rename them to reflect the
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
8ac7dc9cf6 gallium: rename vs instance id cap
This cap is no longer specific to TGSI, so let's rename it and update
the documentation to reflect that.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:41 +00:00
Jesse Natalie
22fc534930 d3d12: Default newly-created resources to not-resident
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
e3a2cb4b67 d3d12: Implement residency management algorithm
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
671deb541e d3d12: Add residency info to d3d12_bo
This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
34e53d4c9c d3d12: Move ID3D12Fence from context to screen
There's already a single command queue for the screen, meaning that
all commands are being serialized implicitly into that queue. There's
no need to have separate fences for parallel contexts when those
fences would all share the same underlying timeline.

This adds an explicit lock to expand the scope of the implicit screen
command queue ordering to include fence signals.

Each context still gets its own submit sequence, which is used for 1
purpose right now: A uniqueness check in the state manager to see
if states are coming from separate command lists, to apply promotion
and decay logic.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
60775780ae d3d12: Allow 8bit index buffer conversions by vbuf
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
2022-02-08 20:36:29 +00:00
Jesse Natalie
9d6febad5d d3d12: Actually suballocate and cache buffers
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
2022-02-08 20:36:29 +00:00
Jesse Natalie
929985893a d3d12: Enable BPTC (BC6/BC7)
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881>
2022-02-04 20:49:23 +00:00
Jesse Natalie
7430742b16 d3d12: ARB_gpu_shader_fp64
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
252a89a2c9 d3d12: Set lower full fp64 compiler options flag when needed
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
4daa3eac2c d3d12: Add int64 support
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
397e117e96 d3d12: Get OPTIONS1
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
944832d3d7 d3d12: Cache a modifyable copy of the nir options in d3d12_screen
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
d6daa1cc7a d3d12: Use a constant define for max anisotropy
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
bcfac68ce9 d3d12: Update max input, output, and varying caps
The simple-varyings piglit test attempts to use GL_MAX_VARYING_FLOATS
varyings, PLUS one additional vector for position (which is not used
as input to the PS). "Reserve" that additional position vector by
removing it from the max varyings and max PS inputs.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
2022-02-04 00:07:53 +00:00
Jesse Natalie
f7ed838a49 d3d12: ARB_transform_feedback3
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
2022-01-31 13:34:28 -08:00
Jesse Natalie
db77360796 d3d12: ARB_transform_feedback2
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14787>
2022-01-31 13:32:10 -08:00
Jesse Natalie
ed42b129ef d3d12: Set caps for tesselation
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
2022-01-26 01:31:35 +00:00
Jesse Natalie
22156821ea d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
This is required to be able to use the necessary number of varyings,
otherwise we hit asserts because mesa/st starts assigning varyings
locations above 64 due to the +9 reserving these texcoords.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
2022-01-26 01:31:35 +00:00
Jesse Natalie
75e1948b23 d3d12: Set sample-rate shading and GLSL 400 caps
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
bcbfbb8efd d3d12: Report number of GS streams
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
14b1319f29 d3d12: Support ARB_framebuffer_no_attachments
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14504>
2022-01-14 08:36:13 -08:00