We are about to add support for scoped control+memory barriers. Let's
move the convert from SPIRV to NIR enums logic in helpers so we can
easily re-use them.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900>
This is now possible as we do uniform linking via a nir based linker.
Shader-db results for IRIS (SKL):
total instructions in shared programs: 14947192 -> 14946397 (<.01%)
instructions in affected programs: 39498 -> 38703 (-2.01%)
helped: 230
HURT: 18
total cycles in shared programs: 324868402 -> 324847058 (<.01%)
cycles in affected programs: 706701 -> 685357 (-3.02%)
helped: 599
HURT: 449
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
This helper reflects the rules we follow in the GLSL IR linker when
deciding if we can remove a dead uniform. This check is required to
avoid regressions when turning on NIR dead uniform clean up in the
following patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
So we don't have to have multiple definitions of the struct when
sharing with radv.
While at it put the table properly in a C file so we don't have to
deal with multiple definitions, and the struct definition isn't
in generated source.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5291>
We should always use separate planes for textures with this format.
Fixes: 273ead81f1 "util/format: Add VK_FORMAT_D16_UNORM_S8_UINT."
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5291>
Switches have been rewired, VLANs have been reconfigured, network
elements with non-functional remote management have been removed from
racks and thrown on desks in anger.
This reverts commit ae6e1aee7d1bd49ae494b8a25ca33d092a3a145a.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5301>
Makes it possible to use e.g. a ser2net script to talk to the devices.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5268>
I cleaned up the other similar call-sites, but somehow missed this one.
There's nothing different with this, so let's also fix this.
Fixes: 16339646f0 ("zink/spirv: rename functions a bit")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5250>
Fixes the following clang warning:
mesa/src/amd/compiler/aco_optimizer.cpp:2928:15: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
ctx.uses = std::move(dead_code_analysis(program));
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5228>
GFX6 and GFX7 don't have the ds_bpermute (or permute) instruction,
but we would like to support subgroup shuffle on these old GPUs.
So we introduce a new pseudio instruction which will be lowered
to an "unrolled loop" that emulates bpermute on GFX6 and GFX7
using readlane instructions, while also respecting the exec mask
thanks to v_cmpx.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5223>
The emulated GFX10 wave64 bpermute no longer needs a linear_vgpr,
so we don't consider it a reduction anymore. Additionally, the
code is slightly reorganized in preparation for the GFX6 emulated
bpermute.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5223>
This fixes dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex.
This is probably a dEQP bug.
Fixes: d573d1d825
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209>