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radv: enable zero VRAM for Doom Eternal
That fixes some rendering issues. Probably some unitialized data from the game. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064 Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>
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@ -588,6 +588,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
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} else if (!strcmp(name, "No Man's Sky")) {
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/* Work around a NMS game bug */
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instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
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} else if (!strcmp(name, "DOOMEternal")) {
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/* Zero VRAM for Doom Eternal to fix rendering issues. */
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instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
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}
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}
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