Some chips support firmware based mcbp. If supported this means
radeonsi needs to allocate 3 buffers and pass them to the firmware.
From there, the firmware will handle mcbp and register shadowing
on its own so we don't need to insert LOAD packet in the preamble.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21986>
When a GPU hung happens, all contexts are notified. They will receive
INNOCENT_CONTEXT if they are not the context that triggered the reset,
or GUILTY_CONTEXT otherwise.
At radv_check_status(), we return on the first context that was notified
as [GUILTY, INNOCENT]_CONTEXT, without further checks. This can make an
app think that it's innocent if the guilty context is not the first one
on the list of hw_ctx to be checked.
Check every context for a guilty one before returning CONTEXT_INNOCENT.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: André Almeida <andrealmeid@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22648>
In OpenCL we can actually end up with those.
Fixes `basic astype` and those `integer_ops` OpenCL CTS tests:
integer_hadd
integer_rhadd
integer_upsample
quick_short_shift
quick_ushort_shift
Cc: mesa-stable
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22597>
If the submission isn't chained for any reasons, we might end by
submitting the performance counter preambles without a command
buffer that added this BO to its list.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22627>
Previously, continue preambles and postambles were added directly to
the CS array which means all BOs were correctly added to the BO list,
and this has been broken recently. IB BOs need to be added to the list.
When a BO isn't added to the list as part of a submission, it might
randomly VM faults.
This fixes VM faults and random GPU hangs on NAVI21 in Mesa CI.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8849
Fixes: 41a9bced31 ("radv: Fill continue preambles and postambles properly.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22625>
vkcts-navi10-valve has the nasty habit on hanging the GPU, so we
introduced an auto-retry... but for every radv job. Let's stop doing
that, and instead limit the auto-retry to vkcts-navi10-valve only.
Additionally, let's increase the number of attempts to 3 (2 retries),
as sometimes, it may still fail and we don't want to flag it as a
fail in nightly runs.
Let's hope we'll get to the bottom of this hang sooner rather than
later, so that we can remove this hack!
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22596>
It is badly-broken and until someone actually fixes it, it provides
no additional value to other developers.
We'll keep the job around, as a courtesy to the developer that will
be trying to fix it.
Closes: #8799
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22596>
The old ring decoder command is deprecated since umr release 1.0.4 and
was effectively removed at 1.0.7. Update the command to use the new
decode flag.
Signed-off-by: André Almeida <andrealmeid@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22576>
This can be really noticeable for the BeginQuery/Draw/EndQuery pattern.
It seems to improve a depth-only pass by +35% in one upcoming game
because this removes a bunch of context rolls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
Most applications have a sequence like BeginQuery/Draw/EndQuery which
can be optimized by delaying DB_COUNT_CONTROL at draw time instead of
enabling/disabling for every draw.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.
This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22579>
VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT is equal to
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT but we want COLOR_ATTACHMENT_BIT.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
For some reasons this seems broken only on GFX6. Note that PAL doesn't
allowed block-compressed with 1D on all GPUs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
mantissa needs to be at the lower part for shift left.
This fixes large integer value conversion.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22570>
Also add a comment that explains the dword aligned mode.
Note that the SDMA shader uploads are always dword aligned
so this commit doesn't fix any issues but just prepares this
function for more general use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22551>
IB2 packets hang GFX6 when they contain any indirect draws,
not just the MULTI versions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22533>