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This is really noticeable for games that resolve a bunch of occlusion queries (in this case 4096) because it seems that emitting 4096 WAIT_REG_MEM packets can stall more than expected. Fixes this by waiting for queries in the resolve query shader. This improves performance of an unreleased game by +~10% (71->78 FPS). RADV should now be really close to Windows performance for that title. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22579> |
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