mesa/src/amd
Samuel Pitoiset d44651bfc3 radv: wait for occlusion queries in the resolve query shader
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.

This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22579>
2023-04-20 14:11:26 +00:00
..
addrlib amd: update addrlib 2023-03-29 20:36:09 +00:00
ci radv: do not allow 1D block-compressed images with (extended) storage on GFX6 2023-04-20 08:20:50 +00:00
common nir: add next_stage parameter to nir_remove_varying 2023-04-19 21:42:11 +00:00
compiler aco: fix nir_f2u64 translation 2023-04-20 06:32:15 +00:00
drm-shim amd: fix typos 2023-04-13 23:08:22 +00:00
llvm ac/llvm,radeonsi: lower nir_load_point_coord_maybe_flipped in nir 2023-04-19 01:59:02 +00:00
registers amd/registers: use gfx9 packet definitions for gfx940 2023-04-06 15:00:54 +00:00
vulkan radv: wait for occlusion queries in the resolve query shader 2023-04-20 14:11:26 +00:00
.clang-format amd: Add radv_foreach_stage to ForEachMacros. 2023-03-27 08:29:35 +00:00
meson.build meson: build radeon drm-shim also for r300 and r600 2022-11-16 14:37:47 +00:00