Commit graph

48932 commits

Author SHA1 Message Date
Brian Paul
349d5a8a38 intel: make intel_renderbuffer_map/unmap() static
(cherry picked from commit 14da67d9b9)
2012-01-27 17:43:21 -08:00
Brian Paul
fee5f10241 mesa: add new gl_renderbuffer fields
These are temporary, actually, but they'll make follow-on work easier to
implement in a step-by-step manner.  Eventually the Map and RowStrideBytes
fields will go into a new swrast_renderbuffer type, but adding that type
now would involve touching a _lot_ of code that'll eventually be removed.

The fields marked as obsolete will go away completely at some point.
(cherry picked from commit 827c1d66f6)
2012-01-27 17:43:21 -08:00
Brian Paul
83eb5e4372 swrast: flush pending rendering before unmapping buffers
(cherry picked from commit fc9f74839d)
2012-01-27 17:43:21 -08:00
Brian Paul
5f6676b0ee swrast: new assertions in _swrast_pixel_address()
(cherry picked from commit 33257803d9)
2012-01-27 17:43:21 -08:00
Brian Paul
7c6f54811c swrast: use _swrast_pixel_address() in more places
(cherry picked from commit e34a54ff45)
2012-01-27 17:43:21 -08:00
Brian Paul
a42dcf1614 swrast: s/Data/Map/ in swrast_texture_image
To indicate that it points to mapped texture memory.
(cherry picked from commit bd3c10c0f0)
2012-01-27 17:43:21 -08:00
Brian Paul
573e1478eb swrast: remove gl_renderbuffer::DataType check in DrawPixels()
The field will be going away so update this code.
(cherry picked from commit ecb8594c18)
2012-01-27 17:43:21 -08:00
Brian Paul
490057ae81 swrast: remove gl_renderbuffer::DataType assertions
This field will go away, so remove some uses of it.
(cherry picked from commit 7726be1c1b)
2012-01-27 17:43:21 -08:00
Brian Paul
d2d1419ba0 st/mesa: remove gl_renderbuffer:DataType assignments
That field is only used by swrast code so there's no reason to mess
with it in the gallium state tracker.

This also lets us remove the unused st_format_data() type function and
related code.
(cherry picked from commit ca6d86d26b)
2012-01-27 17:43:21 -08:00
Brian Paul
0941b808a6 swrast: make _swrast_get_values(), _swrast_get_row() static
They were only called from in s_span.c
(cherry picked from commit ff57b0f037)
2012-01-27 17:43:21 -08:00
Brian Paul
ac6074de17 swrast: remove dstType param from _swrast_read_rgba_span()
It was always GL_FLOAT.
(cherry picked from commit 267fb17884)
2012-01-27 17:43:21 -08:00
Brian Paul
289a7e74b3 swrast: remove unused _swrast_put_row()
(cherry picked from commit 64be85540f)
2012-01-27 17:43:21 -08:00
Chad Versace
889f756c28 swrast: Fix unsigned promotion in pointer arithmetic
When rowstride was negatie, unsigned promotion caused a segfault here:

299│    if (rb->Format == MESA_FORMAT_S8) {
300│       const GLuint rowStride = rb->RowStride;
301│       for (i = 0; i < count; i++) {
302│          if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
303├>            stencil[i] = *(map + y[i] * rowStride + x[i]);
304│          }
305│       }
306│    }

Fixes segfault in oglconform
separatestencil-neu(NonPolygon.BothFacesBitmapCoreAPI),
though test still fails.

Note: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43327
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit aed5c8299f)
2012-01-27 17:43:21 -08:00
Eric Anholt
e10c47adff mesa: Fix CopyTex{Sub,}Image error checks for integer vs non-integer.
Fixes Intel oglconform negative.typeFormatMismatch.copyteximage.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 422b18794e)
2012-01-27 11:29:27 -08:00
Eric Anholt
dcaf26ac91 mesa: Add missing integer R/RG cases to _mesa_is_color_format().
This is part of fixing Intel oglconform
negative.typeFormatMismatch.copyteximage.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ee9804af14)
2012-01-27 11:29:27 -08:00
Eric Anholt
9a33b5a269 meta: Detect currently-unsupported integer CopyTexSubImage and complain.
This code is unprepared for handling integer (particularly, the
baseFormat of the TexFormat comes out as GL_RGBA, not GL_RGBA_INTEGER,
so the direct call of Driver.ReadPixels crashes due to the int vs
non-int error checking not having happened).  I'm frankly tempted to
convert this code to MapRenderbuffer/MapTexImage rather than doing it
as meta ops, now that we have that support.

Improves the remaining crash in Intel oglconform for int-textures to
just a rendering failure.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6bf0f6ae86)
2012-01-27 11:29:27 -08:00
Eric Anholt
61be81ae5c mesa: Add the remaining from/to types for GL_EXT_texture_integer (and R/RG).
This aborts and crashes in intel oglconform's int-textures into being
just rendering failures.  Clamping isn't handled yet.

v2: Add missing "break".
v3: Drop the int/uint distinction, since they don't need different clamping.
NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
(cherry picked from commit d6c58545a1)
2012-01-27 11:29:27 -08:00
Eric Anholt
46c146116f mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAY
Similarly to how we handle this in texstore, we have to remap height
to depth so that we MapTextureImage each image layer individually.

Fixes part of Intel oglconform's int-textures advanced.fbo.rtt

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 08acd4bd61)
2012-01-27 11:29:27 -08:00
Eric Anholt
e695c7e5b8 mesa: Add support for glGetTexImage() from integer textures.
This is a step toward fixing Intel oglconform's
int-textures advanced.fbo.rtt.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9f1e64d085)
2012-01-27 11:29:27 -08:00
Eric Anholt
bc973082fc i965/gen6+: Work around GPU hangs with logic ops on integer textures.
This doesn't result in correct rendering -- GL requires that logic ops
work, while the hardware specs say it doesn't do them.  I'm not sure
how we would want to handle this.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit f6e82cd2a1)
2012-01-27 11:29:26 -08:00
Eric Anholt
f92503e171 i965/gen6+: Disable blending, alpha test, and dither on integer FBOs.
Fixes GPU hangs and some rendering failures in piglit
EXT_texture_integer/fbo-blending

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 04b4880d7c)
2012-01-27 11:29:26 -08:00
Jeremy Huddleston
e406659b8b configure.ac: Don't use $CLANG since it will collide with the static analyzer.
We just prefix the $CLANG environment variable in configure.ac with acv_mesa_

Found by: tinderbox
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b728eefb06)
2012-01-27 09:05:22 -08:00
Ander Conselvan de Oliveira
19f88670b5 gbm: fix copy & paste error in gbm_bo_get_handle documentation
(cherry picked from commit 33f8a3cfbe)
2012-01-25 12:24:51 -05:00
Rob Bradford
dcb1a3bc27 gbm: Add documentation for the public facing API
(cherry picked from commit baab68e1a6)
2012-01-25 12:24:48 -05:00
Scott Moreau
b064078581 Complete ARGB8888 naming convention format renames missed
(cherry picked from commit e0897009f8)
2012-01-25 11:25:31 -05:00
Benjamin Franzke
252a1d8635 st/mesa: Fix recurring surfaceless contexts
A current incomplete framebuffer was incorrectly used as a
st_framebuffer. When accessing st_framebuffer childs bad things happen:
e.g. st_framebuffer::iface was used to check whether its an incomplete
fb, instead we need to compare st_framebuffer::Base against
mesa_get_incomplete_framebuffer.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44919
Note: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 36fb83e4a8)
2012-01-25 10:13:19 +01:00
Kenneth Graunke
8e42dadf70 i965: Fix border color on Sandybridge and Ivybridge.
While reading through the simulator, I found some interesting code that
looks like it checks the sampler default color pointer against the bound
set in STATE_BASE_ADDRESS.  On failure, it appears to program it to the
base address itself.

So I decided to try programming a legitimate bound, and lo and behold,
border color worked.

+92 piglits on Sandybridge.  Also fixes Lightsmark on Ivybridge.

NOTE: This is a candidate for stable release branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28924
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38868
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c25e5300cb)
2012-01-24 15:39:47 -08:00
Vinson Lee
0b6003af71 glsl: Fix 'control reaches end of non-void function' warning.
Fix this GCC warning on non-debug builds.
glsl_types.cpp: In member function 'gl_texture_index
glsl_type::sampler_index() const':
glsl_types.cpp:157: warning: control reaches end of non-void function

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e9bcf4d56b)
2012-01-24 15:39:47 -08:00
Chad Versace
d8f66afa5d mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)
This loosens the format validation in glBlitFramebuffer. When blitting
depth bits, don't require an exact match between the depth formats; only
require that the two formats have the same number of depth bits and the
same depth datatype (float vs uint). Ditto for stencil.

Between S8_Z24 buffers, the EXT_framebuffer_blit spec allows
glBlitFramebuffer to blit the depth and stencil bits separately. So I see
no reason to prevent blitting the depth bits between X8_Z24 and S8_Z24 or
the stencil bits between S8 and S8_Z24. However, we of course don't want
to allow blitting from Z32 to Z32_FLOAT.

Fixes Piglit fbo/fbo-blit-d24s8 on Intel drivers with separate stencil
enabled.

The problem was that, on Intel drivers with separate stencil, the default
framebuffer has separate depth and stencil buffers with formats X8_Z24 and
S8. The test attempts to blit the depth bits from a S8_Z24 buffer into the
default framebuffer.

v2: Check that depth datatypes match.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44665
Note: This is a candidate for the 8.0 branch.
Reported-by: Xunx Fang <xunx.fang@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f74d8aacbf)
2012-01-24 15:39:47 -08:00
Paul Berry
09b6308a2d glsl: Fix isinf() for non-C99-compliant compilers.
Commit ede60bc467 (glsl: Add isinf() and
isnan() builtins) uses "+INF" in the .ir file to represent infinity.
This worked on C99-compliant compilers, since the s-expression reader
uses strtod() to read numbers, and C99 requires strtod() to understand
"+INF".  However, it didn't work on non-C99-compliant compilers such
as MSVC.

This patch modifies the s-expression reader to explicitly check for
"+INF" rather than relying on strtod() to support it.

This is a candidate for the 8.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44767
Tested-by: Morgan Armand <morgan.devel@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4f82fed493)
2012-01-24 15:39:47 -08:00
Ian Romanick
30e9bfd84a mesa: Set default access flags based on the run-time API
The default access flags for OpenGL ES (via GL_OES_map_buffer) and
desktop OpenGL are different.  The code previously tried to handle
this, but the decision was made at compile time.  Since the same
driver binary can be used for both OpenGL ES and desktop OpenGL, the
decision must be made at run-time.

This should fix bug #44433.  It appears that the test case does
various map and unmap operations and inspects the state of the buffer
object around each.  When it sees that GL_BUFFER_ACCESS does not match
its expectations, it fails.

NOTE: This is a candidate for release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44433
(cherry picked from commit f0ea46790f)
2012-01-24 15:39:47 -08:00
Kenneth Graunke
aa00ccdc02 i965: Fix disassembly of data port writes on Ivybridge.
msg_type moved by a bit, so the message type was being disassembled
incorrectly.  In particular, render target writes were showing up as
"OWORD block write".

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dcdfd1905c)
2012-01-24 15:39:47 -08:00
Kenneth Graunke
a62a4f77e8 i965: Fix disassembly of sampler messages on Ivybridge.
Compared to sampler_gen5, simd_mode shifted by a bit and msg_type grew
by a bit.  So we were printing slightly incorrect numbers.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a608be5d33)
2012-01-24 15:39:47 -08:00
Kenneth Graunke
2fae4d26f3 i965/vs: Take attributes into account when deciding urb_entry_size.
Both the VF and VS share space in the URB.  First, the VF stores
attributes (shader inputs) there.  The VS then reads the attributes,
executes, and reuses the space to store varyings (shader outputs).

Thus, we need to calculate the amount of URB space necessary for inputs,
outputs, and pick whichever is greater.

The old VS backend correctly did this (brw_vs_emit.c:408), but the new
VS backend only considered outputs.

Fixes vertex scrambling in GLBenchmark PRO on Ivybridge.

NOTE: This is a candidate for the 8.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41318
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2e712e41db)
2012-01-24 15:39:47 -08:00
Ian Romanick
759da0cb56 intel: Set depth to 6 for cubemaps
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41216
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43212
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43250
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 8a47242755)
2012-01-24 15:39:47 -08:00
Eric Anholt
4dbc544bb1 i965: Add support for Z16 depth formats.
This is a squash of the following two commits.  The first caused a
regression on SNB systems without a HiZ capable DDX, and the second
fixes that regression.

    i965: Add support for Z16 depth formats.

    v2: Don't flag the format as being HiZ ready (there's DRI2 handshake
        pain to go through).

    Fixes piglit gl-3.0-required-sized-texture-formats

    NOTE: This is a candidate for the 8.0 branch.

    Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
    (cherry picked from commit 2f868f1ddd)

    intel/gen6: Some framebuffers having separate depthstencil should be unsupported

    When the framebuffer has separate depth and stencil buffers, and HiZ is
    not enabled on the depth buffer, mark the framebuffer as unsupported. This
    happens when trying to create a framebuffer with Z16/S8 because we haven't
    enabled HiZ on Z16 yet.

    Fixes gles2conform test stencil8.

    Note: This is a candiate for the 8.0 branch.
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44948
    Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed--by: Eric Anholt <eric@anholt.net>
    Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
    (cherry picked from commit ba5252e590)
2012-01-24 15:39:47 -08:00
Eric Anholt
c256fd094b i965/gen7: Set up surface horizontal alignment field.
This is required for Z16 support for texturing, which is the first
thing to have a horizontal alignment of 8.  Renderbuffers don't need
it, since they're always set up as the only mip level, but do it for
completeness anyway.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f0d5c92a4c)
2012-01-24 15:39:47 -08:00
Eric Anholt
f0662ee609 i965/gen7: Remove stale comment.
This field is actually set up above.

NOTE: This is a candidate for the 8.0 branch, to avoid conflicts.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit fc767ff590)
2012-01-24 15:39:47 -08:00
Eric Anholt
99c0aeb3db glsl: Fix leak of linked uniform names at relink/free of the shader_program.
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit aad3a46ff4)
2012-01-24 15:39:47 -08:00
Eric Anholt
7861ccbe23 glsl: Fix leak of LinkedTransformFeedback.Varyings.
I copy-and-pasted the thing I was allocating for as the context, so
the first time it would be NULL (root of a ralloc context) and they'd
chain off each other from then on.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 5a0f395bcf)
2012-01-24 15:39:47 -08:00
Eric Anholt
bffefc3d27 mesa: Fix leak of uniform storage records on shader program link/free.
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 0f68d88034)
2012-01-24 15:39:47 -08:00
Eric Anholt
531948947e i965: Fix leak of the program cache BO on context destroy.
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit cbd464a117)
2012-01-24 15:39:46 -08:00
Eric Anholt
decf80c621 i965/vs: Fix leak of an empty hash_table structure per compile.
This statement got duplicated above, probably in a rebase resolution,
so we never freed the extra one.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 7f278e15ad)
2012-01-24 15:39:46 -08:00
Eric Anholt
812a8eade5 i965: Fix refcount leak of the gl_program structure.
Fixes a leak of almost 200kb on a minimal shader_runner program
(algebraic-add-add-1).

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit b2be486962)
2012-01-24 15:39:46 -08:00
Eric Anholt
230f6e7ddc mesa: Make the register allocator allocation take a ralloc context.
This fixes a memory leak on i965 context destruction.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit b972744c78)
2012-01-24 15:39:46 -08:00
Brian Paul
655b36d1d5 mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage paths
Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT
can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and
texture images.

Pass the flag when mapping texture images for glTexImage, glTexSubImage,
etc.  It's up to drivers whether to actually make use of the flag.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 64fdfefb9d)
2012-01-24 15:39:46 -08:00
Brian Paul
7a11d201e7 mesa: try RGBA_FLOAT16 before RGBA_FLOAT32 when choosing A,L,LA,I formats
To try to use less tex memory and maybe get better performance.
Spotted by Roland Scheidegger.

NOTE: This is a candidate for the 8.0 and 7.11 branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 1d7048f12e)
2012-01-24 15:39:46 -08:00
Brian Paul
dd73100c24 mesa: fix tex format selection for GL_R32F and other R/G float formats
The i965 driver advertises GL_ARB_texture_float and GL_ARB_texture_rg
support but the ctx->TextureFormatSupported[] table entries for
MESA_FORMAT_R_FLOAT32 and MESA_FORMAT_RGBA_FLOAT32 are false on gen 4
hardware.  So the case for GL_R32F would fail and we'd print an
implementation error.

This patch adds more Mesa tex format options for GL_R32F and other R/G
formats so we fall back to 16-bit formats when 32-bit formats aren't
available.

Eric made the same fix in commit 6216a5b4 for the non R/G formats.

v2: try 16-bit formats before 32-bit formats and try RG formats before
RGBA where possible.

This should fix https://bugs.freedesktop.org/show_bug.cgi?id=44039

NOTE: This is a candidate for the 8.0 and 7.11 branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 7628696004)
2012-01-24 15:39:46 -08:00
Kenneth Graunke
5f25e0a39c i965: Bump Ivybridge's fake MRF range to g112-127 instead of g111-126.
When I originally implemented the hack to use GRFs 111+ as fake MRFs, I
did so purely to avoid rewriting all the code that dealt with MRFs.
However, it turns out that a similar hack is actually required.

Newly discovered language in the BSpec indicates that SEND instructions
with EOT set "should" use g112-g127 as their source registers.  Based on
assertions in the simulator, this is actually a requirement on certain
platforms.

Since we're faking MRFs already, we may as well use the officially
sanctioned range.  My guess is that we avoided this issue because we
seldom use m0: URB writes in the new VS backend start at m1, and RT
writes in the new FS backend start at m2.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5acc7f38d4)
2012-01-24 15:39:46 -08:00
Anuj Phogat
f48e6748a7 intel: Return if pointer to intel_context is null
It is better to test if(intel == NULL) and simply return in that case.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce1c949b16)
2012-01-24 15:39:46 -08:00