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intel: Set depth to 6 for cubemaps
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41216 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43212 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43250 Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: Jin Yang <jin.a.yang@intel.com>
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2 changed files with 5 additions and 5 deletions
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@ -129,7 +129,7 @@ i915_miptree_layout_cube(struct intel_mipmap_tree * mt)
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intel_miptree_set_level_info(mt, level,
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0, 0,
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lvlWidth, lvlHeight,
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1);
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6);
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lvlWidth /= 2;
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lvlHeight /= 2;
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}
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@ -337,7 +337,7 @@ i945_miptree_layout_cube(struct intel_mipmap_tree * mt)
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for (level = mt->first_level; level <= mt->last_level; level++) {
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intel_miptree_set_level_info(mt, level,
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0, 0,
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lvlWidth, lvlHeight, 1);
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lvlWidth, lvlHeight, 6);
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lvlWidth /= 2;
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lvlHeight /= 2;
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}
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@ -77,6 +77,7 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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brw_miptree_layout_texture_array(intel, mt);
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break;
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}
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assert(mt->depth0 == 6);
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/* FALLTHROUGH */
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case GL_TEXTURE_3D: {
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@ -101,7 +102,6 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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pack_x_nr = 1;
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for (level = mt->first_level ; level <= mt->last_level ; level++) {
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GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
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GLint x = 0;
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GLint y = 0;
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GLint q, j;
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@ -110,8 +110,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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0, mt->total_height,
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width, height, depth);
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for (q = 0; q < nr_images;) {
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for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
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for (q = 0; q < depth; /* empty */) {
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for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
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intel_miptree_set_image_offset(mt, level, q, x, y);
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x += pack_x_pitch;
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}
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