mesa: Fix leak of uniform storage records on shader program link/free.

NOTE: This is a candidate for the 8.0 branch.
This commit is contained in:
Eric Anholt 2012-01-12 13:08:22 -08:00
parent cbd464a117
commit 0f68d88034

View file

@ -35,6 +35,7 @@
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/hash_table.h"
@ -276,6 +277,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
if (shProg->UniformStorage) {
_mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
ralloc_free(shProg->UniformStorage);
shProg->NumUserUniformStorage = 0;
shProg->UniformStorage = NULL;