Fixes binary garbage in the compilation logs caused by
compat::string::c_str() not being null-terminated (which is a bug on
its own that will be fixed in another commit).
Reported-by: EdB <edb+mesa@sigluy.net>
We can't rely on the value from the assembler if relative addressing is
used. So instead use the max of declared-consts (which does not include
compiler immediates) and what we get from the assembler (which does).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
all_delayed will also be true if we didn't attempt to schedule anything
due to no more instructions using current addr/pred. We rely on coming
in to block_sched_undelayed() to detect and clean up when there are no
more uses of the current addr/pred, which isn't necessarily an error.
This fixes a regression introduced in b823abed.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The split between these two didn't make much sense. I'm going to want the
chance to look at uniform contents in optimization passes, and the QPU
emit I think is going to end up rewriting the uniforms stream.
Debugging a regression in discard support was just too full of duplicate
instructions, so I decided to remove them instead of re-analyzing each of
them as I dumped their outputs in simulation.
There were troubles with bools without using native integers
(st_glsl_to_tgsi seemed to think bool true was 1.0f sometimes, when as a
uniform it's stored as ~0), and since I've got native integers other than
divide, I might as well just support them.
Before, we had some special opcodes like CMP and SNE that emitted multiple
instructions. Now, we reduce those operations significantly, giving
optimization more to look at for reducing redundant operations.
The downside is that QOP_SF is pretty special -- we're going to have to
track it separately when we're doing instruction scheduling, and we want
to peephole it into the instruction generating the destination write in
most cases (and not allocate the destination reg, probably. Unless it's
used for some other purpose, as well).
While similar in layout, the size of the SVGA3dSize type may be smaller than
the struct drm_vmw_size type that is part of the ioctl interface. The kernel
driver could accordingly overwrite a memory area following the size variable
on the stack. Typically that would be another local variable, causing
breakage in, for example, ubuntu 12.04.5 where the handle local variable
becomes overwritten.
v2: Fix whitespace errors
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Cc: "10.1 10.2 10.3" <mesa-stable@lists.freedesktop.org>
In commit 32f2fd1c5d, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.
But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument calloc, we can do one step better and replace:
calloc(1, A * B);
with:
calloc(A, B);
The advantage of the latter is that calloc will detect any overflow that would
have resulted from the multiplication and will fail the allocation, (whereas
the former would return a small allocation). So this fix can change
potentially exploitable buffer overruns into segmentation faults.
Reviewed-by: Matt Turner <mattst88@gmail.com>
*_update_db_shader_control depends on the alpha test state. The problem was
it was in a block which is only entered if the pixel shader is changed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74863
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Benjamin Bellec <b.bellec@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The default case was accidentally clearing RADEON_FLAG_CPU_ACCESS from the
previous fall-through cases.
Reported-by: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Coverity pointed out we never dropped the lock here, so fix
it by using a common exit path.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
tex-miplevel-selection was hammering my memory manager with primconverts
on individual quads. This gets all those converted IBs packed into larger
IBs.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
This is part of fixing extremely long runtimes on some piglit tests that
involve streaming vertex reuploads due to format conversions, and will
similarly be important for X performance, which relies on these flags.
Not all of these are used in every context, so this can make a
significant difference for short-lived contexts such as in piglit tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This one path doesn't goto fail, so it seems to leak dec.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The current code... makes no sense. Use nouveau_bo_ref to attach the bo
to the exposed resource so as to have the proper lifetime guarantees.
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
With VP2, nv50_miptree is faked because the underlying bo's have to be
laid out in a certain way. This is done by adjusting the address. Make
sure that blits (and everything else for consistency) use the mt address
rather than the bo address as a base.
This fixes retrieving chroma plane with VDPAU.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82255
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
The mt address is about to be used more, make sure it's set
appropriately.
Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
When constant folding a MAD operation, we first fold the multiply and
generate an ADD. However we do so without making sure that the immediate
can be handled in the saturate case. If it can't, load the immediate in
a separate instruction.
Reported-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Experimentally, the sampler doesn't appear to like these, neither as
buffer nor as rect textures. So remove 1D from the list of texture types
to make linear when used for staging.
This fixes the OSD in mplayer for VDPAU.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Samplers are only defined up to num_samplers, so set all samplers above
nr to NULL so that we don't try to read them again later.
Tested-by: Christian Ruppert <idl0r@qasl.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
In certain circumstances, findFirstUses could end up doubling back on
instructions it had already processed, resulting in an infinite
recursion. Avoid this by keeping track of already-visited instructions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83079
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
We always left them enabled, which turned off HiZ in some cases.
This should improve performace with Hyper-Z.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This should be as fast as no HTILE for stencil. I think we can still get full
performance with depth-only rendering even if stencil is present in the buffer
but not used, but I'm not 100% sure. This may be revisited when HiS and fast
stencil clear are implemented.
This fixes a hang in Brutal Legend.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64471
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This is a golden setting on RV740, but there is a hw bug which recommends
setting it on all R7xx chipsets.
Acked-by: Michel Dänzer <michel.daenzer@amd.com>