v2 (Jordan Justin):
- add anv_gem_stubs.c impl
v3 (Jason Ekstrand):
- Use the upstream uAPI
- Rework the interface a bit
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5599>
Create additional memory type with DEVICE_LOCAL_BIT if we have local
memory region aviable.
v2 (Jason Ekstrand):
- Don't leak mem_regions if the second ioctl fails
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5599>
This gets rid of the awkward interface for isl_surf_get_ccs_surf where
we passed it two aux surfaces and it was supposed to fill out the second
one based on whether or not the first one already had stuff in it.
Instead, we now pass it three well-labled surfaces: surf,
hiz_or_mcs_surf, and ccs_surf which have obvious meanings. This does
mean that iris has to carry a bit of logic and we have to flip
parameters around in all the callers. But the resulting interface is
much cleaner.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11479>
Whether or not a surface supports CCS on Tigerlake and later is
dependent not only on the main surface but also on the MCS or HiZ
surface, if any. We were doing some of these checks in
isl_get_ccs_surf based on the extra_aux parameter but not as many as we
probably should. In particular, we were really only checking HiZ
conditions and nothing for MCS. It also meant that, in spite of the
symmetry in names, the checks in isl_surf_get_ccs_surf were more
complete than in isl_surf_supports_ccs.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11479>
Initial implementation missed various fields that derive from the
primitive topology. This patch fixes 3DSTATE_RASTER/3DSTATE_SF,
3DSTATE_CLIP and 3DSTATE_WM (gen7.x) emission in the dynamic case.
Fixes: f6fa4a8000 ("anv: add support for dynamic primitive topology change")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4924
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11379>
Validation layers should warn you about this
(VUID-VkBindBufferMemoryInfo-size-01037) but this would be useful for
zink debugging.
Requested by Zmike.
v2: Also check memoryOffset (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11542>
v2: Turn a bunch of pointer checks into checks against NULL (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This allows us to convert a 64-bit address to an anv_address which is
useful for working with device addresses.
v2: switch to int64_t to keep state pool relative relocation working
on non-softpin platforms
v3: Update assert to reflect relative offsets (Jason)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This is required in order to be able to use GenXML pack functions for
structs with addresses when you're not packing into a batch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
These don't necessarily go in any group but are required for dispatch to
work properly. The trampoline is a compute shader that is the initial
start point for the trace. It's in charge of invoking the actual
ray-gen shader. The trivial return shader is used whenever another
shader is missing and it does no work except the minimum required to do
a stack return.
v2: Rebase on upstream changes (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This doesn't look too different from other compile functions we have in
anv_pipeline.c. The primary difference is that ray-tracing pipelines
have this weird two-stage thing where you have "stages" which are
individual shaders and "groups" which are sort of mini pipelines that
are used to handle hits. For any given ray intersection, only the hit
and intersection shaders from the same group get used together. You
can't have an intersection shader from group A used with an any-hit from
group B. This results in a weird two-step compile.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
Bindless shaders don't have binding tables so they have to get at the
descriptor sets via a different mechanism.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
They don't have binding tables so they have to use A64 descriptor set
access and everything has to be bindless all the time.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
They're common between the two drivers and we want to add a couple more
that get emitted from code in src/intel/compiler.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This just adds the core data structure which we'll build on going
forward.
v2: Add VK_EXT_pipeline_creation_cache_control handling (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This makes a bunch of loops use ARRAY_SIZE instead of MESA_SHADER_STAGES,
extends a few arrays, and adds a bunch of array length asserts.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This just adds a base struct and trivial implementations of all the
create/destroy/bind functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This makes dEQP-VK.api.version_check.entry_points pass and matches how
other drivers are handling this case. We do not support the feature but
still need to provide a dummy entrypoint.
v2: throw error if/when called (Jason)
Fixes: 0d031d1da3 ("anv: toggle on VK_EXT_extended_dynamic_state2")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11503>
For debug on Android, it's useful to be able to print shaders to the
android log interface, since you don't usually have stdout/stderr.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
This patch only enables the below VkFormat:
- VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
This patch ensures the proper behavior of the below APIs:
- vkGetPhysicalDeviceFormatProperties2
- vkGetPhysicalDeviceImageFormatProperties2
- vkCreateImage
- vkGetImageSubresourceLayout
- vkGetImageDrmFormatModifierPropertiesEXT
- vkGetImageMemoryRequirements
- vkGetImageMemoryRequirements2
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11281>
Add initial multi-planar format support on the images with modifiers:
- With aux usage,
- Format plane count must be 1.
- Memory plane count must be 2.
- Without aux usage,
- Each format plane must map to a distinct memory plane.
For the other cases, currently there is no way to properly map memory
planes to format planes and aux planes due to the lack of defined ABI
for external multi-planar images.
This patch doesn't include some potentially supported cases like all
format planes mapping to a single memory plane, additional refactoring
is needed to workaround explicit base offset + ANV_OFFSET_IMPLICIT.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11281>
Commit 24342e499b changed how primitive
topology is handled on Gfx8+ but missed updating the Gfx7.x code.
As a result, tests which previously used topologies like PATCHLIST_3
instead started using bogus ones like LINESTRIP_ADJ. This caused a
GPU hangs in a bunch of Vulkan conformance tests involving tessellation.
This fixes those hangs.
Fixes: 24342e499b ("anv: fix dynamic primitive topology for tess")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11434>
This has two steps. First, for each range we look at the memory object
and see if it actually needs flushing before we start throwing CLFLUSH
instructions. Second, we look at the whole list of types on device
initialization and decide whether or not we need CLFLUSH at all. The
first part should speed up atom chips a bit since we're currently
CLFLUSHing everything even when we don't need to. The second isn't
needed on most of today's parts because we base it on !has_llc but it is
needed for discrete parts. It's also over-all cleaner.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11364>
HDC Pipeline Flush is the correct method for flushing HDC
pipeline on Gfx12+ HW. Continue using DC Flush for earlier HW.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9834>
Tile Cache flush flushes all Color/Depth values from L3 cache
to memory in Unified Cache mode. This is only required when
CPU access is required.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9834>
On Gfx12+, flushing tile cache ensures color/depth values are
globally visible, but that's expensive. Most operations only
need values to be GT-visible which can be achieved with depth
or rt flush. Remove a bunch of unnecessary Tile Cache flushes.
Fast clears and slow depth clears still require Tile Cache flush.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9834>