Do not dereference color buffer #0 in the SFBD code path if no color buffer is
attached, as with depth-only attachments. Fixes a crash running glmark2 -b
shadow on Mali T720.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Fixes: c746747cb8 ("panfrost: fix GL_EXT_multisampled_render_to_texture regression")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12927>
(cherry picked from commit 7682a5de04)
The fd_fence_finish() may be passed a special timeout value PIPE_TIMEOUT_INFINITE.
This gets propagated all the way to get_abs_timeout(), where it gets converted to
a huge timeout value and passed down to the kernel. At least on iMX53, the kernel
may complain about this value being too large and emit a backtrace. The relevant
piece of information there is the following:
schedule_timeout: wrong timeout value bf94984b
Per suggestion by Rob Clark, fix this in get_abs_timeout() by picking the same
rollover implementation present in etnaviv. This fixes one part of the problem
where the tv_nsec becomes larger than NSEC_PER_SEC, which is invalid.
However, the PIPE_TIMEOUT_INFINITE is sufficiently large to make tv_secs larger
than KTIME_SEC_MAX, which makes kernel-side ktime_set() return KTIME_MAX and
that in turn triggers the above "wrong timeout value N" message. Fix this by
setting the timeout to large enough value in case of PIPE_TIMEOUT_INFINITE.
While the timeout is not truly infinite, the timeout is long enough as anything
longer than a few seconds means the GPU got hung.
The "util/timespec.h" is added so we can use NSEC_PER_SEC instead of ad-hoc
constant 1000000000 . The "pipe/p_defines.h" is needed for PIPE_TIMEOUT_INFINITE.
This problem can be reliably triggered on iMX53 using Qt5 with EGLFS support,
using the qtbase examples, as follows:
/usr/share/examples/opengl/qopenglwidget/qopenglwidget -platform eglfs
Fixes: f3cc0d2747 ("freedreno: import libdrm_freedreno + redesign submit")
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12886>
(cherry picked from commit 6da2727174)
We updated the key correctly for whether we wanted to use a
safe_constlen binning pass variant, but then passed the wrong
key to ir3_shader_variant().
Fixes: 1dd24bf27b ("freedreno: Share constlen between different stages properly")
Signed-off-by: Rob Clark <robdclark@chromium.org>
(cherry picked from commit a79ac1bee1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12876>
Also add a few more assertions to make sure the registers are
within the bounds of the array.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12894>
this isn't the max per type, it's the max that can be used for a type,
which is the max used by a shader stage * the number of shader stages
Cc: mesa-stable
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12829>
(cherry picked from commit a45c84f226)
As we don't know if we are going to have spilling or not, emit always a
last thrsw at the end of the shader.
If later we don't have spillings and we don't need that last thrsw, we
remove it and switch back to the previous one.
This way we ensure all the spilling happens always before the last
thrsw.
v2 (Juan):
- Rework the code to force a last thrsw and remove later if no spilling
v3:
- Merge functionality inside vir_emit_last_thrsw (Iago)
- Add vir_restore_last_thrsw (Juan)
v4 (Iago):
- Fix/add new comments
- Rename variables/parameters
v5 (Iago):
- Fix comments
- Add assertion
Cc: mesa-stable
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4760
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12322>
(cherry picked from commit c98ddc778a)
Conflicts:
src/broadcom/compiler/nir_to_vir.c
The Wave32 pass manager has been removed a while ago.
Fixes: 94a1f45e15 ("ac/llvm: set target features per function instead of per target machine")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12833>
(cherry picked from commit 5eda8e5fe9)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: e76ae39ae2 ("nir: add support for user defined select control")
Fixes: b56451f82c ("nir: add support for user defined loop control")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12778>
(cherry picked from commit c1f724b2b9)
Found while running with libstdc++ debug mode.
Fixes the following:
Error: attempt to advance a dereferenceable (start-of-sequence)
iterator -1 steps, which falls outside its valid range.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12682>
(cherry picked from commit bb956464cb)
Found while running with libstdc++ debug mode.
Fixes the following:
Error: attempt to copy-construct an iterator from a singular iterator.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12682>
(cherry picked from commit 728ed892df)
This estimation was incorrect, the number of waves doesn't only
depend of the number of VGPRs.
Though, {SPI,COMPUTE}_TMPRING_SIZE.WAVES should limit the number of
scratch waves in flight, not sure if limiting it really works.
This fixes a GPU hang with an upcoming game, and this might also
helps resolving some spurious random GPU hangs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12700>
(cherry picked from commit b31994cf67)
Conflicts:
src/amd/vulkan/radv_shader.c
In this case std::array doesn't behave like a regular array, therefore
it is NOT okay to index it outside the array, even though std::fill
needs us to do so.
Change the syntax to do the same thing slightly differently,
and add an assertion to make sure the registers are always within
the array's bounds.
Closes: #5289
Fixes: 0e4747d3fb
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12664>
(cherry picked from commit 9d20cf2732)
Conflicts:
src/amd/compiler/aco_optimizer_postRA.cpp
Fixes compiler crash on:
void main()
{
gl_FragColor = a += 1;
}
(a is not declared anywhere)
Found with AFL++.
Fixes: d1fa69ed61 ("glsl: do not attempt assignment if operand type not parsed correctly")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12717>
(cherry picked from commit 26302ccdc1)
if we're doing a primtype change, the restart needs to be eliminated to
avoid losing restart data after the rewrite
Fixes: 583070748c ("util/primconvert: handle rewriting of prim-restart draws with unsupported primtype")
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12625>
(cherry picked from commit 5bb747abd9)
At some point I split up the flags into overall/source flags and made
copies from immed/const only set IR3_REG_IMMED/IR3_REG_CONST on the
source flags, but I forgot to update this. Noticed by inspection.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12747>
(cherry picked from commit e7f8d283d7)
Constants could be invalidated via HLSQ_INVALIDATE_CMD which is
emitted when new pipeline is bound and in CmdClearAttachments.
Also they become invalid after secondary cmd execution.
Fixes geometry flickering in Genshin Impact
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5313
Fixes: 815a85dd7c "turnip: do not re-emit same vs params"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12684>
(cherry picked from commit 9ab4bfcb53)