Once decl_reg is handled, src[0].ssa->divergent will be properly set, so
load_reg and load_reg_indirect do not need special treatment.
shader-db can run to completion on HSW, IVB, and SNB now. No other
testing was done.
v2: Refactor nir_intrinsic_load_reg and nir_intrinsic_load_reg_indirect
handling. Suggested by Daniel Schürmann.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 4fd257d20f ("nir: Properly handle divergence for load_reg")
Fixes: 6dbb5f1e07 ("intel/fs: rerun divergence analysis prior to convert_from_ssa")
Closes: #10233
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26436>
In the wise words of Mike Blumenkrantz, "I hate gl_PointSize and so can you".
The mesa/st lowering won't mesh well with vertex shader epilogues, and it falls
over in various circumstances. I am too tired to go against the grain, so let's
just pretend to be a normal gallium driver and trust in the rasterizer CSO,
lowering point size internally. This properly handles transform feedback without
any hacks, both GL and GLES behaviours, etc.
Fixes:
KHR-GL31.transform_feedback.capture_vertex_separate_test
gl-2.0-large-point-fs
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
in prep for tessellation (which will share the IA lowering), and for multidraw
indirect (which greatly complicates IA lowering with geom/tess).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
This is for fixes the following error:
FAILED: src/vulkan/runtime/vk_synchronization_helpers.c src/vulkan/runtime/vk_synchronization_helpers.h
"C:\CI-Tools\msys64\mingw64\bin/python3.EXE" "../../src/vulkan/util/vk_synchronization_helpers_gen.py" "--xml" "../../src/vulkan/registry/vk.xml" "--out-c" "src/vulkan/runtime/vk_synchronization_helpers.c" "--beta" "false"
Traceback (most recent call last):
File "C:/work/xemu/mesa/src/vulkan/util/vk_synchronization_helpers_gen.py", line 213, in main
f.write(TEMPLATE_C.render(**environment))
UnicodeEncodeError: 'gbk' codec can't encode character '\xa9' in position 15: illegal multibyte sequence
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26515>
align is a function and when we want use it, the align variable will shadow it
So replace it with other names
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25997>
Since nir_opt_algebraic runs on its own results, if the driver doesn't
have [su]dot_4x8_[ui]add then the [su]dot_4x8_[ui]add lowering rules
will kick in and lower that to what we had originally.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26533>
Replacement in try_eval_const_alu() doesn't work because the replacements
are always scalar. The callers also always give a scalar dest.
This is encountered when compiling a Redout shader under ASan.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: bc170e895f ("nir/loop_analyze: Use try_eval_const_alu and induction variable basis info")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26225>
Instead of blatantly assuming with no assert that they're the same, add
a remap function. Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
Save a comparison, and move out the comparison to be more backend friendly.
Saves 2 instrs on AGX (as the remaining comparison now fuses with bcsel).
Results on AGX, all affected shaders in asphalt9.
total instructions in shared programs: 1813003 -> 1812611 (-0.02%)
instructions in affected programs: 119646 -> 119254 (-0.33%)
helped: 333
HURT: 0
Instructions are helped.
total bytes in shared programs: 11870344 -> 11867208 (-0.03%)
bytes in affected programs: 820888 -> 817752 (-0.38%)
helped: 333
HURT: 0
Bytes are helped.
and on Mali-G57:
total instructions in shared programs: 2677538 -> 2677205 (-0.01%)
instructions in affected programs: 206923 -> 206590 (-0.16%)
helped: 333
HURT: 0
Instructions are helped.
total cvt in shared programs: 14667.50 -> 14662.30 (-0.04%)
cvt in affected programs: 1953.64 -> 1948.44 (-0.27%)
helped: 333
HURT: 0
Cvt are helped.
total quadwords in shared programs: 1450664 -> 1450544 (<.01%)
quadwords in affected programs: 5064 -> 4944 (-2.37%)
helped: 15
HURT: 0
Quadwords are helped.
total threads in shared programs: 53282 -> 53309 (0.05%)
threads in affected programs: 27 -> 54 (100.00%)
helped: 27
HURT: 0
Threads are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26489>
The NIR intrinsics now take and return a barrier whenever one is
modified instead of modifying in-place. In NAK, we give the internal
instructions the same treatment and convert everything to use barrier
SSA values and RegRefs. In nak_from_nir, we move all barriers to/from
GPRs. We'll clean up the massive pile of OpBMov later.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26463>
glsl_get_gl_type only accessed in src/compiler/glsl files, do not expose it
in libcompiler
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25879>
asahi will pass in 16bits, works fine if we convert before clamping. note we
don't try to be clever and make a smaller immediate because it would require
extra logic for negatives to make sure we don't have garbage in upper bits
(nir_validate checks that). do the simple, obviously correct thing.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26440>
Because we are now doing the lowering in NIR we need to move the code
that sets the compact flag on some builtin vars out of the glsl to nir
pass.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
If the shader passed to nir_lower_vars_to_scratch contains some unused
derefs to a variable that will be lowered, validation will fail because
the variable is not part of the shader after the pass.
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26271>