Having random data in there is probably not the best.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This might eventually skip some useless DCC decompression
passes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We know the number of samples at compile time.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
AMDVLK also always uses CACHE_FLUSH_AND_INV_TS_EVENT. The other
workaround is to flush DB metadata after emitting the framebuffer,
but that seems slower.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
A case of making things worse while trying to fix something minor ...
Fixes: ef79457004 "radv: Merge the flush bits of CMASK & DCC clear."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This extension adds the ability to borrow an X RandR output for
temporary use directly by a Vulkan application to the radv driver.
v2:
Simplify addition of VK_USE_PLATFORM_XLIB_XRANDR_KHR to
vulkan_wsi_args
Suggested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Add support for the EXT_direct_mode_display extension. This just
provides the vkReleaseDisplayEXT function.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This adds support for the KHR_display extension to the radv Vulkan
driver. The driver now attempts to open the master DRM node when the
KHR_display extension is requested so that the common winsys code can
perform the necessary operations.
v2:
* Simplify addition of VK_USE_PLATFORM_DISPLAY_KHR to
vulkan_wsi_args
Suggested-by: Eric Engestrom <eric.engestrom@imgtec.com>
v3:
Adapt to new wsi_device_init API (added display_fd)
v4:
Adopt Jason Ekstrand's coding conventions
Declare variables at first use, eliminate extra whitespace
between types and names. Wrap lines to 80 columns.
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
v5:
Add vkCreateDisplayModeKHR. This doesn't actually create
new modes, it only looks to see if the requested parameters
matches an existing mode and returns that.
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This adds support for the KHR_display extension support to the vulkan
WSI layer. Driver support will be added separately.
v2:
* fix double ;; in wsi_common_display.c
* Move mode list from wsi_display to wsi_display_connector
* Fix scope for wsi_display_mode andwsi_display_connector
allocs
* Switch all allocations to vk_zalloc instead of vk_alloc.
* Fix DRM failure in
wsi_display_get_physical_device_display_properties
When DRM fails, or when we don't have a master fd
(presumably due to application errors), just return 0
properties from this function, which is at least a valid
response.
* Use vk_outarray for all property queries
This is a bit less error-prone than open-coding the same
stuff.
* Remove VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR from surface caps
Until we have multi-plane support, we shouldn't pretend to
have any multi-plane semantics, even if undefined.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
* Simplify addition of VK_USE_PLATFORM_DISPLAY_KHR to
vulkan_wsi_args
Suggested-by: Eric Engestrom <eric.engestrom@imgtec.com>
v3:
Add separate 'display_fd' and 'render_fd' arguments to
wsi_device_init API. This allows drivers to use different FDs
for the different aspects of the device.
Use largest mode as display size when no preferred mode.
If the display doesn't provide a preferred mode, we'll assume
that the largest supported mode is the "physical size" of the
device and report that.
v4:
Make wsi_image_state enumeration values uppercase.
Follow more common mesa conventions.
Remove 'render_fd' from wsi_device_init API. The
wsi_common_display code doesn't use this fd at all, so stop
passing it in. This avoids any potential confusion over which
fd to use when creating display-relative object handles.
Remove call to wsi_create_prime_image which would never have
been reached as the necessary condition (use_prime_blit) is
never set.
whitespace cleanups in wsi_common_display.c
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Add depth/bpp info to available surface formats. Instead of
hard-coding depth 24 bpp 32 in the drmModeAddFB call, use the
requested format to find suitable values.
Destroy kernel buffers and FBs when swapchain is destroyed. We
were leaking both of these kernel objects across swapchain
destruction.
Note that wsi_display_wait_for_event waits for anything to
happen. wsi_display_wait_for_event is simply a yield so that
the caller can then check to see if the desired state change
has occurred.
Record swapchain failures in chain for later return. If some
asynchronous swapchain activity fails, we need to tell the
application eventually. Record the failure in the swapchain
and report it at the next acquire_next_image or queue_present
call.
Fix error returns from wsi_display_setup_connector. If a
malloc failed, then the result should be
VK_ERROR_OUT_OF_HOST_MEMORY. Otherwise, the associated ioctl
failed and we're either VT switched away, or our lease has
been revoked, in which case we should return
VK_ERROR_OUT_OF_DATE_KHR.
Make sure both sides of if/else brace use matches
Note that we assume drmModeSetCrtc is synchronous. Add a
comment explaining why we can idle any previous displayed
image as soon as the mode set returns.
Note that EACCES from drmModePageFlip means VT inactive. When
vt switched away drmModePageFlip returns EACCES. Poll once a
second waiting until we get some other return value back.
Clean up after alloc failure in
wsi_display_surface_create_swapchain. Destroy any created
images, free the swapchain.
Remove physical_device from wsi_display_init_wsi. We never
need this value, so remove it from the API and from the
internal wsi_display structure.
Use drmModeAddFB2 in wsi_display_image_init. This takes a drm
format instead of depth/bpp, which provides more control over
the format of the data.
v5:
Set the 'currentStackIndex' member of the
VkDisplayPlanePropertiesKHR record to zero, instead of
indexing across all displays. This value is the stack depth of
the plane within an individual display, and as the current
code supports only a single plane per display, should be set
to zero for all elements
Discovered-by: David Mao <David.Mao@amd.com>
v6:
Remove 'platform_display' bits from the build and use the
existing 'platform_drm' instead.
v7:
Ensure VK_ICD_WSI_PLATFORM_MAX is large enough by
setting to VK_ICD_WSI_PLATFORM_DISPLAY + 1
v8:
Simplify wsi_device_init failure from wsi_display_init_wsi
by using the same pattern as the other wsi layers.
Adopt Jason Ekstrand's white space and variable declaration
suggestions. Declare variables at first use, eliminate extra
whitespace between types and names, add list iterator helpers,
switch to lower-case list_ macros.
Respond to Jason's April 8 review:
* Create a function to convert relative to absolute timeouts
to catch overflow issues in one place
* use VK_NULL_HANDLE to clear prop->currentDisplay
* Get rid of available_present_modes array.
* return OUT_OF_DATE_KHR when display_queue_next called after
display has been released.
* Make errors from mode setting fatal in display_queue_next
* Remove duplicate pthread_mutex_init call
* Add wsi_init_pthread_cond_monotonic helper function to
isolate pthread error handling from wsi_display_init_wsi
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
v9:
Fix vscan handling by using MAX2(vscan, 1) everywhere. Vscan
can be zero anywhere, which is treated the same as 1.
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
v10:
Respond to Vulkan CTS failures.
1. Initialize planeReorderPossible in display_properties code
2. Only report connected displays in
get_display_plane_supported_displays
3. Return VK_ERROR_OUT_OF_HOST_MEMORY when pthread cond
initialization fails.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
4. Add vkCreateDisplayModeKHR. This doesn't actually create
new modes, it only looks to see if the requested parameters
matches an existing mode and returns that.
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
Probably won't be much different in practice, but still wrong.
Fixes Coverity issue 1435002.
Not CC'ing to stable since this is only hit if you enable MSAA
DCC via RADV_DEBUG.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
It's a bit late to round up after an integer division.
Fixes: de88979413 "radv: Implement VK_AMD_shader_info"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Drops the number of time we set the scissor by 4x for F1 2017,
which results in a consistent performance improvement of about 4%.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 922cd38172 "radv: implement out-of-order rasterization when it's safe on VI+"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Somehow valgrind misses that the value is initialized by the ioctl.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The primitive ID is NULL and this generates an invalid
select instruction which crashes because one operand is NULL.
This fixes crashes in The Long Journey Home, Quantum Break
and Just Cause 3 with DXVK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106756
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a rendering regression with RoTR.
This reverts commit 4bdad9fadd.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We don't enable CMASK for linear surfaces and addrlib only
enables DCC for tiling surfaces.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows to run the LLVM verifier pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
And replace _regs by _metadata because it makes more sense.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I don't think that matter much to emit both values and that
makes the code a bit simpler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's unnecessary to update the fast depth/stencil clear values
if the fast cleared depth/stencil image isn't currently bound.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
And replace _regs by _metadata because it makes more sense.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's unnecessary to update the fast color clear values if the
fast cleared color image isn't currently bound.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We need to init the cb_shader_format correctly with the changed
col_format, so this moves the col_format adjustment to before the
adjustment to before the cb_shader_mask gets generated.
Fixes: 06d3c65098 "radv: fix a GPU hang when MRTs are sparse"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106903
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
On GFX8+, there is a bug that affects TC-compatible depth surfaces
when the ZRange is not reset after LateZ kills pixels.
The workaround is to always set DB_Z_INFO.ZRANGE_PRECISION to match
the last fast clear value. Because the value is set to 1 by default,
we only need to update it when clearing Z to 0.0.
We also need to set the depth clear regs and to update
ZRANGE_PRECISION when initializing a TC-compat depth image to 0.
Original patch from James Legg.
This fixes random CTS fails with
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105396
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Workaround for bug in llvm that causes the GPU to hang in presence
of nested loops because there is an exec mask issue. The proper
solution is to fix LLVM but this might require a bunch of work.
This fixes a bunch of GPU hangs that happen with DXVK.
Vega10:
Totals from affected shaders:
SGPRS: 110456 -> 110456 (0.00 %)
VGPRS: 122800 -> 122800 (0.00 %)
Spilled SGPRs: 7478 -> 7478 (0.00 %)
Spilled VGPRs: 36 -> 36 (0.00 %)
Code Size: 9901104 -> 9922928 (0.22 %) bytes
Max Waves: 7143 -> 7143 (0.00 %)
Code size slightly increases because it inserts more branch
instructions but that's expected. I don't see any real performance
changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105613
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ZRANGE_PRECISION(1) seems to be the default optimal value, but
it was only set for VI and older chips.
This fixes a rendering issue with Banished through DXVK, and
might fix more than that.
There is still the ZRANGE_PRECISION bug that we need to handle
but that can be fixed later.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes the gcc warning:
snprintf’ output between 26 and 33 bytes into a destination of size 32
Fixes: d5f7ebda3e ("ac: add LLVM build functions for subgroup instrinsics")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The LLVM 6 code reduced it to a non-array call. We need to do that
with the new code too.
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*array* for radv.
Fixes: a9a7993441 "amd/common: use the dimension-aware image intrinsics on LLVM 7+"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Using the image format is incorrect when the view has a different
format than the image. Instead, the view format needs to be used.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106687
When the i-th target format is set, all previous target formats
must be non-zero to avoid hangs. In other words, without this
if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs
because the target format of mrt1 is zero.
This fixes DXVK GPU hangs with "Seven: The Days Long Gone",
"GTA V" and probably more games.
Cc: "18.0" 18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.
This would cause the flush_constants code to emit the GEOMETRY constants
to the TESS_EVAL registers and then conclude that it did not need to set
the GEOMETRY shader registers.
Fixes: dfff9fb6f8 "radv: Handle GFX9 merged shaders in radv_flush_constants()"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This was not previously handled correctly. For example,
push_constant_stages might only contain MESA_SHADER_VERTEX because
only that stage was changed by CmdPushConstants or
CmdBindDescriptorSets.
In that case, if vertex has been merged with tess control, then the
push constant address wouldn't be updated since
pipeline->shaders[MESA_SHADER_VERTEX] would be NULL.
Use radv_get_shader() instead of getting the shader directly so that
we get the right shader if merged. Also, skip emitting the address
redundantly - if two merged stages are set in push_constant_stages
this change would have made the address get emitted twice.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This was being handled in a few different places, consolidate it into a
single radv_get_shader() function.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
With GFX9 merged shaders, active_stages would be set to the original
stages specified if shaders were not cached, but to the stages still
present after merging if they were.
Be consistent and use the original stages.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>