radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8

This causes rendering issues in Shadow Warrior 2 with DXVK.

Cc: mesa-stable@lists.freedesktop.org
Fixes: ccc64f3133 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-06-13 20:19:23 +02:00
parent baf16b2ea3
commit 51e23d3419

View file

@ -717,6 +717,14 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
goto fail;
/* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat
* HTILE for 16-bit surfaces if no Z planes are compressed. Though,
* fast HTILE clears don't seem to work.
*/
if (cmd_buffer->device->physical_device->rad_info.chip_class == VI &&
iview->image->vk_format == VK_FORMAT_D16_UNORM)
goto fail;
if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) {
if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))
goto fail;