radv: remove multisample bit from shader key.

This wasn't being used anywhere inside the shader from what I can see.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Dave Airlie 2018-06-15 08:48:54 +10:00
parent f6898f2b55
commit 600d34c822
3 changed files with 0 additions and 4 deletions

View file

@ -1868,7 +1868,6 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
key.multisample = true;
key.log2_num_samples = util_logbase2(num_samples);
key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
}
@ -1909,7 +1908,6 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
for(int i = 0; i < MESA_SHADER_STAGES; ++i)
keys[i].has_multiview_view_index = key->has_multiview_view_index;
keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;

View file

@ -360,7 +360,6 @@ struct radv_pipeline_key {
uint32_t is_int10;
uint8_t log2_ps_iter_samples;
uint8_t log2_num_samples;
uint32_t multisample : 1;
uint32_t has_multiview_view_index : 1;
uint32_t optimisations_disabled : 1;
};

View file

@ -98,7 +98,6 @@ struct radv_fs_variant_key {
uint8_t log2_num_samples;
uint32_t is_int8;
uint32_t is_int10;
uint32_t multisample : 1;
};
struct radv_shader_variant_key {