Commit graph

3323 commits

Author SHA1 Message Date
Timothy Arceri
707fd3972f glsl: add helper to generate xfb varying names
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:51:17 +11:00
Timothy Arceri
8b6f8fe503 glsl: add helper for counting varyings
This will be used to get a count of the number of varying name
strings we are required to generate for use with the query api.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:51:06 +11:00
Timothy Arceri
ba7a7d4c39 glsl: add xfb qualifier lowering support for named blocks
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:51:01 +11:00
Timothy Arceri
4a873ef049 glsl: add xfb qualifiers to has_layout helper
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:54 +11:00
Timothy Arceri
598790e856 glsl: apply xfb_stride to implicit offsets for ifc block members
When we have an interface block like:

layout (xfb_buffer = 0, xfb_offset = 0) out Block {
                             vec4 var1;
    layout (xfb_stride = 32) vec4 var2;
                             vec4 var3;
};

We take into account the stride of var2 when calculating the offset
for var3.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:49 +11:00
Timothy Arceri
04a72e6e57 glsl: add xfb_stride compile time rules
From the ARB_enhanced_layouts spec:

   "The *xfb_stride* qualifier specifies how many bytes are consumed
   by each captured vertex.  It applies to the transform feedback
   buffer for that declaration, whether it is inherited or explicitly
   declared. It can be applied to variables, blocks, block members,
   or just the qualifier out.  If the buffer is capturing any
   double-typed outputs, the stride must be a multiple of 8, otherwise
   it must be a multiple of 4, or a compile-time or link-time error
   results.

   ...

   The resulting stride (implicit or explicit) must be less than or
   equal to the implementation-dependent constant
   gl_MaxTransformFeedbackInterleavedComponents."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:44 +11:00
Timothy Arceri
edddad0eee glsl: add xfb_offset compile time rules
We also copy the qualifier values to the IR in this step.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:39 +11:00
Timothy Arceri
f6a8c7ef21 glsl: add xfb_buffer compile time rules
Also copies the qualifier values to GLSL IR.

From the ARB_enhanced_layouts spec:

    "The *xfb_buffer* qualifier can be applied to the qualifier out,
    to output variables, to output blocks, and to output block
    members.  Shaders in the transform  feedback capturing mode have
    an initial global default of

        layout(xfb_buffer = 0) out;

    This default can be changed by declaring a different buffer with
    xfb_buffer on the interface qualifier out.  This is the only way
    the global default can be changed.  When a variable or output block
    is declared without an  xfb_buffer qualifier, it inherits the global
    default buffer.  When a variable or output block is declared with an
    xfb_buffer qualifier, it has that declared buffer.  All members of a
    block inherit the block's buffer.  A  member is allowed to declare
    an xfb_buffer, but it must match the buffer inherited from its
    block, or a compile-time error results.

    The *xfb_buffer* qualifier follows the same conventions, behavior,
    defaults, and inheritance rules as the qualifier stream, and the
    examples for stream apply here as well.  This includes a block's
    inheritance of the current global default buffer, a block member's
    inheritance of  the block's buffer, and the requirement that any
    *xfb_buffer* declared on a block member must match the buffer
    inherited from the block.

    ...

    It is a compile-time error to specify an *xfb_buffer* that is
    greater than  the implementation-dependent constant
    gl_MaxTransformFeedbackBuffers."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:34 +11:00
Timothy Arceri
04d2f770c8 glsl: add field to track if xfb_buffer is an explicit or implicit value
Since any of the xfb_* qualifiers trigger the shader to be in
transform feedback mode we need an extra field to track if
the xfb_buffer on interface members was set explicitly since
xfb_buffer will always have a default value.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:29 +11:00
Timothy Arceri
733f1b2a55 glsl: add xfb_* qualifiers to glsl_struct_field
These will be used to hold qualifier values for interface and
struct members.

Support is added to the struct/interface constructors to copy these
fields upon creation.

We also update record_compare() to ensure we don't reuse a glsl_type
with the wrong xfb_* qualifier values.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:19 +11:00
Timothy Arceri
2dbcecb7a9 glsl: add IR fields for transform feedback layout qualifiers
Adds xfb_buffer/stride fields and adds comment to offset field
which is reused for xfb_offset.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:13 +11:00
Timothy Arceri
5c2516fc33 glsl: add validation for out layout qualifiers
This adds validation for all qualifiers as allowed by the
table in Section 4.4 (Layout Qualifiers) of the GLSL 4.5 spec.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:08 +11:00
Timothy Arceri
7b407fecec glsl: relax stage restrictions on layout defaults for outputs
The new xfb_buffer and xfb_stride global qualifiers are allowed in
geom, tess and vertex stages.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:04 +11:00
Timothy Arceri
c9afd94af6 glsl: parse new transform feedback layout qualifiers
We reuse the existing offset field for holding the xfb_offset
expression but create a new flag as to avoid hitting the rules
for the offset qualifier for UBOs.

xfb_buffer qualifiers require extra processing when merging as
they can be applied to global out defaults. We just apply the
same rules as we do for the stream qualifier as the spec says:

   "The *xfb_buffer* qualifier follows the same conventions,
    behavior, defaults, and inheritance rules as the qualifier
    stream, and the examples for stream apply here as well."

For xfb_stride we push everything into a global out field for
later processing as xfb_stride applies to the entire buffer.
We still need to have a separate field to store per variable
strides because they can still effect implicit offsets
e.g. when applied to block members with implicit offsets.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:00 +11:00
Timothy Arceri
13f6c788eb glsl: move process_qualifier_constant() to ast_type.cpp
We will make use of this function being here in the following patch.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:55 +11:00
Timothy Arceri
52caeee7e7 glsl: add transform feedback built-in constants
These are new built-ins added by ARB_enhanced_layouts.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:51 +11:00
Timothy Arceri
8765a9e0fe glsl: generate named interface block names correctly
Firstly this updates the named interface lowering pass to store the
interface without the arrays removed.

Note we need to remove the arrays in the interface/varying matching
code to not regress things but in future this should be fixed
futher as it would seem we currently successfully match interface
blocks with differnt array sizes.

Since we now know if the interface was an array we can reduce the
IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray
to just from_named_ifc_block.

Next rather than having a different code path for named interface
blocks in program_resource_visitor we just make use of the one used
by UBOs this allows us to now handle arrays of arrays correctly.

Finally we add a new param to the recursion function
named_ifc_member this is because we only want to process a single
member at a time. Note that this is also the glsl_struct_field
from the original ifc type before lowering rather than the type
from the lowered variable. This fixes a bug in Mesa where we would
generate the names like WithInstArray[0].g[0][0] when it should be
WithInstArray[0].g[0] for the following interface.

   out WithInstArray {
      float g[3];
   } instArray[2];

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:47 +11:00
Timothy Arceri
7ebc3deaad glsl: Fix segfault when lhs is error_type in TCS
It seems expected that both lhs and rhs could be of type error_type
in this code however the TCS case wasn't expecting it.

Fixes segfault in an enhanced layouts GL CTS test.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:42 +11:00
Matt Turner
6702f1acde nir: Propagate negates up multiplication chains.
total instructions in shared programs: 7112159 -> 7088092 (-0.34%)
instructions in affected programs: 1374915 -> 1350848 (-1.75%)
helped: 7392
HURT: 621

GAINED: 2
LOST:   2
2016-03-30 13:12:34 -07:00
Samuel Pitoiset
bb37886f75 glsl: add missing types for buffer images
Type of GLSL_SAMPLER_DIM_BUF can be sampler or image.

Spotted while trying to run dEQP tests related to
ARB_shader_image_load_store.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-03-30 19:01:33 +02:00
Lars Hamre
6773128bbf glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00
Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.

Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`

v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
    shaders; update commit message accordingly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-29 21:26:34 -07:00
Jason Ekstrand
cf2257069c nir/spirv: Set a default number of invocations for geometry shaders
The SPIR-V spec says geometry shaders are supposed to have one invocation
by default.  The execution mode is only required if there are multiple
invocations.
2016-03-29 20:30:27 -07:00
Alejandro Piñeiro
dcd41ca87a glsl: raise warning when using uninitialized variables
v2:
 * Take into account out varyings too (Timothy Arceri)
 * Fix style (Timothy Arceri)
 * Use a new ast_expression variable, instead of an
   ast_expression::hir new parameter (Timothy Arceri)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-29 07:28:57 +02:00
Alejandro Piñeiro
8568d02498 glsl: add is_lhs bool on ast_expression
Useful to know if a expression is the recipient of an assignment
or not, that would be used to (for example) raise warnings of
"use of uninitialized variable" without getting a false positive
when assigning first a variable.

By default the value is false, and it is assigned to true on
the following cases:
 * The lhs assignments subexpression
 * At ast_array_index, on the array itself.
 * While handling the method on an array, to avoid the warning
   calling array.length
 * When computed the cached test expression at test_to_hir, to
   avoid a duplicate warning on the test expression of a switch.

set_is_lhs setter is added, because in some cases (like ast_field_selection)
the value need to be propagated on the expression tree. To avoid doing the
propatagion if not needed, it skips if no primary_expression.identifier is
available.

v2: use a new bool on ast_expression, instead of a new parameter
    on ast_expression::hir (Timothy Arceri)

v3: fix style and some typos on comments, initialize is_lhs default value
    on constructor, to avoid a c++11 feature (Ian Romanick)

v4: some tweaks on comments (Timothy Arceri)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-29 07:28:57 +02:00
Jason Ekstrand
35e2e96b30 nir: Add a helper for getting the current block from a cursor
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
be98c47528 nir/lower_out_to_temp: Add an "entrypoint" parameter
Previously, the pass assumed that the entrypoint would be whatever function
happened to have the name "main".  We really shouldn't trust in the
function names.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
31a5bec93f nir/lower_out_to_temp: Steal the output's constant initializer
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
38de85f9a5 nir: Add a helper for getting the unique function in a shader
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
49be812be6 nir/sweep: Sweep function parameters
They are no longer in the list of local variables so we need to explicitly
sweep them.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
1be4c61c95 nir/builder: Add a helper for creating undefs
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
6a2479d618 nir/builder: Add a helper for storing to variable derefs
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
77e2ac1da7 nir/builder: Add a helper for building fdot instructions
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
da422663a6 nir: Add a variable_foreach_safe helper
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Jason Ekstrand
731870fbe3 nir/Makefile: Fix alphabetization
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-03-28 18:32:48 -07:00
Ilia Mirkin
720670a615 glsl: add OES_texture_buffer and EXT_texture_buffer support
Expose the samplerBuffer/imageBuffer types, and allow the various
functions to operate on them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-28 20:20:49 -04:00
Kenneth Graunke
4ed4a2af86 glsl: Delete initialized field from uniform storage test.
Timothy deleted this field.  Fixes "make check".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-03-28 17:02:00 -07:00
Timothy Arceri
86d87d1047 mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that
had to be manually enabled.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-29 09:59:03 +11:00
Jason Ekstrand
433cf90650 nir/spirv: Remove the NoContraction hack
NIR now just handles this for us by not fusing if the multiply is marked as
exact.
2016-03-28 13:07:39 -07:00
Jason Ekstrand
035f66025b nir/search: Don't match inexact expressions with exact subexpressions
In the first pass of implementing exact handling, I made a mistake with
search-and-replace.  In particular, we only reallly handled exact/inexact
on the root of the tree.  Instead, we need to check every node in the tree
for an exact/inexact match.  As an example of this, consider the following
GLSL code

precise float a = b + c;
if (a < 0) {
   do_stuff();
}

In that case, only the add will be declared "exact" and an expression that
looks for "b + c < 0" will still match and replace it with "b < -c" which
may yield different results.  The solution is to simply bail if any of the
values are exact when matching an inexact expression.
2016-03-28 13:07:39 -07:00
Jason Ekstrand
fbb9e1f008 spirv/alu: Add support for the NoContraction decoration 2016-03-25 21:35:41 -07:00
Jason Ekstrand
00fa795cd3 spirv/glsl: Add a helper for converting glsl opcodes into nir opcodes
This is similar to the way that regular ALU operations are handled.
2016-03-25 21:35:41 -07:00
Jason Ekstrand
98522c1853 nir/spirv: Get rid of the spirv2nir helper binary
This was useful once upon a time but now that we have a real Vulkan driver
to run our SPIR-V binaries through, there's really no point.
2016-03-25 21:35:41 -07:00
Timothy Arceri
8683d54d2b glsl: reduce buffer block duplication
This reduces some of the craziness required for handling buffer
blocks. The problem is each shader stage holds its own information
about a block in memory, we were copying that information to a
program wide list but the per stage information remained meaning
when a binding was updated we needed to update all versions of it.

This changes the per stage blocks to instead point to a single
version of the block information in the program list.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-26 09:26:30 +11:00
Jason Ekstrand
13bad493b4 nir/algebraic: Get rid of a redundant copy of fdiv lowering 2016-03-25 14:04:05 -07:00
Jason Ekstrand
08fe89864b nir/algebraic: Add better lowering of ldexp 2016-03-25 14:04:05 -07:00
Jason Ekstrand
b75d770963 nir/builder: Simplify nir_ssa_undef a bit 2016-03-25 14:04:05 -07:00
Jason Ekstrand
ab31951bef nir/spirv: Use the nir_ssa_undef helper from nir_builder 2016-03-25 14:04:05 -07:00
Jason Ekstrand
d2eee52a65 nir/builder: Add a bit size field to nir_ssa_undef 2016-03-25 14:04:05 -07:00
Jason Ekstrand
b50f7f0011 nir: Add a better comment for INTRINSIC_RANGE 2016-03-25 14:04:05 -07:00
Jason Ekstrand
add8c837b5 nir/glsl: Stop carying a pointer to the nir_shader in the visitor 2016-03-25 14:04:05 -07:00