Brian Paul
8ee311d36d
print newline in _mesa_warning()
2006-03-07 01:46:26 +00:00
Brian Paul
2e01918b55
call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() to fix some minor glitches
2006-03-07 01:43:52 +00:00
Aapo Tahkola
c107058e7e
Port r200 tex tiling code to run on r300 but keep it disabled.
2006-03-06 19:28:10 +00:00
Ian Romanick
3bca4f679a
Later versions of Python handle formats like '% 5u' differently. For
...
whatever reason, a space is always inserted. That is not the desired
behavior.
2006-03-06 18:31:50 +00:00
Ian Romanick
9d881ea718
Generate server-side GLX protocol decode functions using the 'make server'
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target. The environment variable XORG_BASE must be set to point to the base
of the X.org server sources where the files are to be placed.
The 7.0.0 server release already contains files generated by these scripts.
The scripts should have been committed months ago. Sorry for the lag. :(
2006-03-06 18:30:17 +00:00
Roland Scheidegger
e1e03b32ab
Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
2006-03-03 15:03:04 +00:00
Roland Scheidegger
f8ba07a77d
fix up the emit_func list in the experimental arbprogram sse code.
2006-03-03 14:11:19 +00:00
Roland Scheidegger
5e01f9a114
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z).
2006-03-03 02:46:03 +00:00
Keith Whitwell
f4ab5654d0
Add position_invarient support
2006-03-02 20:16:34 +00:00
Roland Scheidegger
da16813f43
Fix more enums defined not only by one extension when queried by glGet (GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
2006-03-02 12:06:57 +00:00
Brian Paul
14d3ab9662
improved error msg
2006-03-02 03:51:04 +00:00
Brian Paul
904ab0c22c
check FEATURE_EXT_framebuffer_blit
2006-03-02 03:46:33 +00:00
Brian Paul
afa1df5871
plug in BlitFramebuffer function
2006-03-02 03:45:28 +00:00
Brian Paul
c241d3b06a
implementation of _swrast_BlitFramebuffer()
2006-03-02 03:37:18 +00:00
Roland Scheidegger
93da673904
Fix glGet with enums which are used not only in NV_vertex_program, but other extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
2006-03-01 23:11:14 +00:00
Brian Paul
cf6be2d5bd
No need for _mesa_save_error() to be public.
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glVertexAttrib() w/ bad index should generate GL_INVALID_VALUE, not
GL_INVALID_ENUM.
Misc clean-ups.
2006-03-01 15:44:20 +00:00
Brian Paul
dbfd246db8
added BlitFramebuffer() support
2006-03-01 15:36:34 +00:00
Brian Paul
190e5595bc
New comments. Use tuples () instead of lists [] in a few places.
2006-03-01 15:33:56 +00:00
Brian Paul
68edf28df6
added Flush in glXCopyContext()
2006-03-01 15:32:38 +00:00
Brian Paul
9b8059e536
updated comment
2006-03-01 02:09:40 +00:00
Brian Paul
6d4284e2bf
Added glBlitFramebufferEXT function.
2006-03-01 02:07:50 +00:00
Brian Paul
9974540c73
remove temporary tokens, more error checks for blit function
2006-03-01 02:02:43 +00:00
Brian Paul
2c61fdafd6
added s_blit.c
2006-03-01 02:00:58 +00:00
Brian Paul
1eca891dbe
_swrast_blit_framebuffer() function
2006-03-01 01:57:30 +00:00
Aapo Tahkola
fbe48ef01f
Free temps when possible
2006-02-28 23:39:32 +00:00
Aapo Tahkola
71932ef85c
Dont let (possibly) undefined z component reach hw as its unused
2006-02-28 23:22:48 +00:00
Aapo Tahkola
6754e17138
No need to call *_FIREVERTICES twice.
2006-02-28 23:17:00 +00:00
Aapo Tahkola
f71fd439f5
Fix aliasing bug (Benjamin Herrenschmidt)
2006-02-28 23:08:28 +00:00
Brian Paul
147f5091a1
Allow error checking to look for presence of either of two extensions.
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See bug 6070.
2006-02-28 21:45:09 +00:00
Brian Paul
176dac684a
only run shader on active fragments in the span
2006-02-28 15:48:43 +00:00
Brian Paul
34b60b001d
check if active fragment shader for deferred texturing/shading
2006-02-28 15:48:19 +00:00
Brian Paul
3073cf21d2
check for active shader, set FRAGPROG_BIT in raster mask
2006-02-28 15:44:33 +00:00
Brian Paul
d1d4121682
silence a bunch of warnings
2006-02-27 15:45:38 +00:00
Michal Krol
9ac9605de1
More GLSL code:
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- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
2006-02-27 14:41:41 +00:00
Brian Paul
c56f2c49a5
re-formated with indent.
2006-02-26 18:18:12 +00:00
Brian Paul
be42f53020
Remove need to initialize the InstSize[] array elements by just storing
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the instruction size in _mesa_alloc_instruction().
2006-02-26 18:02:13 +00:00
Brian Paul
a764b7eae0
display list clean-ups
2006-02-26 17:16:37 +00:00
Roland Scheidegger
4e77669926
Add all pci ids known by ddx to radeon dri driver. Remove the entries not known by ddx (probably secondary ids, non-existant cards and similar). Add rs400 to the family enum, and configure the rv410 like a 2 quad chip (?)
2006-02-25 02:03:12 +00:00
Brian Paul
2aabdc743f
fix broken _mesa_copy_context() for GL_LIGHTING_BIT
2006-02-24 18:19:11 +00:00
Brian Paul
ee2339f673
need to check for _NEW_BUFFERS in xmesa_update_state()
2006-02-24 17:58:48 +00:00
Brian Paul
228d4a6de7
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
...
not the actual contents of texture objects. This makes glXCopyContext()
work properly.
2006-02-24 17:16:57 +00:00
Brian Paul
1aad408b5a
EXT_framebuffer_object (Dave Reveman)
2006-02-24 15:36:24 +00:00
Brian Paul
956fff6345
add some #includes, fix some prototypes (bug 5992)
2006-02-22 16:54:05 +00:00
Brian Paul
7b6fd8a0c6
include proper header file, remove local extern declarations
2006-02-22 16:44:04 +00:00
Brian Paul
cebad151a1
add missing prototypes, use _slang_ prefix on non-static functions
2006-02-22 16:43:26 +00:00
Brian Paul
4f8b59d59b
silence a variety of compiler warnings
2006-02-22 16:35:34 +00:00
Michal Krol
cc1591667d
More GLSL code:
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Jouk Jansen
8986e36f36
Committing in .
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Update OpenVMS makefiles
Modified Files:
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
2006-02-21 12:28:34 +00:00
Michal Krol
3654193a4d
More GLSL code.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Keith Whitwell
e94be8d5c0
Fix STENCIL_WRITE_MASK defn for bug 5902
2006-02-17 17:03:14 +00:00