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added BlitFramebuffer() support
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190e5595bc
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1 changed files with 43 additions and 2 deletions
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@ -327,6 +327,9 @@ typedef enum
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OPCODE_STENCIL_OP_SEPARATE,
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OPCODE_STENCIL_MASK_SEPARATE,
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/* GL_EXT_framebuffer_blit */
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OPCODE_BLIT_FRAMEBUFFER,
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/* Vertex attributes -- fallback for when optimized display
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* list build isn't active.
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*/
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@ -649,7 +652,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
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/***** Public *****/
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/**********************************************************************/
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/**
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* Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
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* \todo This won't suffice when the PBO is really in VRAM/GPU memory.
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@ -5572,7 +5574,35 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
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}
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#if FEATURE_EXT_framebuffer_blit
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static void GLAPIENTRY
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save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = ALLOC_INSTRUCTION(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
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if (n) {
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n[1].i = srcX0;
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n[2].i = srcY0;
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n[3].i = srcX1;
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n[4].i = srcY1;
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n[5].i = dstX0;
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n[6].i = dstY0;
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n[7].i = dstX1;
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n[8].i = dstY1;
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n[9].i = mask;
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n[10].e = filter;
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}
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if (ctx->ExecuteFlag) {
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CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1,
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mask, filter));
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}
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}
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#endif
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/* KW: Compile commands
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@ -6398,6 +6428,13 @@ execute_list(GLcontext *ctx, GLuint list)
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CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
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}
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break;
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#if FEATURE_EXT_framebuffer_blit
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case OPCODE_BLIT_FRAMEBUFFER:
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CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
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n[5].i, n[6].i, n[7].i, n[8].i,
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n[9].i, n[10].e));
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break;
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#endif
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#if FEATURE_ATI_fragment_shader
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case OPCODE_BIND_FRAGMENT_SHADER_ATI:
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CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
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@ -8087,6 +8124,10 @@ _mesa_init_dlist_table(struct _glapi_table *table)
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#endif
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SET_DrawBuffersARB(table, save_DrawBuffersARB);
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#if FEATURE_EXT_framebuffer_blit
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SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
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#endif
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/* 299. GL_EXT_blend_equation_separate */
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SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
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}
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