Commit graph

847 commits

Author SHA1 Message Date
Vinson Lee
670fd8123b radv: Fix memory leak on error path.
Fix defect reported by Coverity Scan.

Resource leak (RESOURCE_LEAK)
leaked_storage: Variable prolog going out of scope leaks the storage it points to

Fixes: 80841196b2 ("radv: implement dynamic vertex input state using vertex shader prologs")
Suggested-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13402>
2021-10-21 07:14:40 +00:00
Samuel Pitoiset
8304392c35 radv: add an assertion to prevent GPU hangs when VRS isn't supported
Just hit this case with a buggy CTS test.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13361>
2021-10-21 08:07:54 +02:00
Mike Blumenkrantz
420e33f551 radv: move alpha_adjust into conditional during vertex input updating
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13320>
2021-10-13 17:03:26 +00:00
Mike Blumenkrantz
1b8bdecf6e radv: add a mask of bound descriptor buffers for dynamic vertex input
unnecessarily dereferencing the vertex buffer info array here causes a
ton of cpu overhead due to bad cache locality, so just use a mask to
avoid loading X more cachelines into memory unnecessarily

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13320>
2021-10-13 17:03:26 +00:00
Mike Blumenkrantz
eda5634e25 radv: pre-calc "simple" dynamic vertex input values
when the shader pipeline is known to not require any of the more complex
calculations, those calculations can be excluded from the dynamic update
code

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13320>
2021-10-13 17:03:26 +00:00
Mike Blumenkrantz
c335a4d70e radv: dynamically calculate misaligned_mask for dynamic vertex input
this avoids incurring overhead at draw time, instead shifting it to vertex
binding commands

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13320>
2021-10-13 17:03:26 +00:00
Mike Blumenkrantz
90d9c8dc62 radv: don't use invalid stride for triggering vertex state change
NULL here means this was regular CmdBindVertexBuffers, so the stride
cannot be used

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13320>
2021-10-13 17:03:26 +00:00
Bas Nieuwenhuizen
fd8210f27e radv: Try to do a better job of dealing with L2 coherent images.
Only try to invalidate L2 if we actually hit one of the incoherent images.

Note we may actually insert some extra flushes at the end of a command
buffer so that we may asume the caches are clean the start of the next
command buffer. However, on average I think that case is uncommon
enough that being able to make assumptions at the start of a cmdbuffer
is beneficial. Especially since MSAA is somewhat rare in more recent
games.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13239>
2021-10-13 14:07:05 +00:00
Bas Nieuwenhuizen
64b237436a radv: Add hooks after in-renderpass meta operations.
So that we can mark the rendertargets dirty.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13239>
2021-10-13 14:07:05 +00:00
Bas Nieuwenhuizen
3de7ba13f5 radv: Document cache coherency rules.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13239>
2021-10-13 14:07:05 +00:00
Rhys Perry
d3c0cbbc84 radv: implement VK_EXT_vertex_input_dynamic_state
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
2021-10-13 05:13:10 +00:00
Rhys Perry
f6f6f18e55 radv: add pre-compiled vertex shader prologs for common states
This lets us pre-compile a prolog and avoid a hash table lookup during
command buffer recording, most of the time.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
2021-10-13 05:13:10 +00:00
Rhys Perry
80841196b2 radv: implement dynamic vertex input state using vertex shader prologs
This doesn't actually use the functionality or implement prolog
compilation yet.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
2021-10-13 05:13:10 +00:00
Rhys Perry
404752bfb2 radv: add radv_shader_variant_get_va and radv_find_shader_variant helpers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
2021-10-13 05:13:10 +00:00
Samuel Pitoiset
ea281f5f0a radv: remove radv_pipeline::layout
From the VK_KHR_maintenance4 spec:
    "Allow the application to destroy their VkPipelineLayout object
     immediately after it was used to create another object. It is no
     longer necessary to keep its handle valid while the created object
     is in use."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13193>
2021-10-11 08:25:46 +00:00
Timur Kristóf
52413a93af radv: Enable NGG culling by default on GFX10.3, add nonggc debug flag.
This commit enables NGG culling on all GFX10.3 GPUs by default.

A new debug flag environment variable RADV_DEBUG=nonggc is added to
disable this feature on GPUs where it is enabled by default.

The previous perf test flag RADV_PERFTEST=nggc will not be needed on
GFX10.3 anymore but it can still be used to enable the feature on
GPUs where it isn't on by default.

Totals from 58239 (45.27% of 128647) affected shaders:
VGPRs: 1989752 -> 2049408 (+3.00%); split: -3.21%, +6.21%
SpillSGPRs: 675 -> 883 (+30.81%); split: -78.07%, +108.89%
CodeSize: 72205968 -> 153572764 (+112.69%)
LDS: 0 -> 227125248 (+inf%)
MaxWaves: 1614598 -> 1646934 (+2.00%); split: +3.08%, -1.08%
Instrs: 14202239 -> 29654042 (+108.80%)
Latency: 87986508 -> 136960419 (+55.66%); split: -0.23%, +55.89%
InvThroughput: 14444832 -> 21141875 (+46.36%); split: -0.01%, +46.37%
VClause: 340794 -> 493067 (+44.68%); split: -1.33%, +46.01%
SClause: 520983 -> 738636 (+41.78%); split: -0.25%, +42.03%
Copies: 775639 -> 2787382 (+259.37%)
Branches: 296911 -> 1225431 (+312.73%)
PreSGPRs: 1316896 -> 2057270 (+56.22%); split: -0.14%, +56.36%
PreVGPRs: 1473558 -> 1658432 (+12.55%); split: -1.44%, +13.99%

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13086>
2021-10-08 14:18:54 +00:00
Samuel Pitoiset
a6298b1bc9 radv: remove unnecessary radv_shader_info:num_inline_push_consts
This can be determined directly from the user SGPR loc.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
2021-10-08 11:37:19 +00:00
Samuel Pitoiset
b172d68e69 radv: remove unnecessary radv_shader_info:base_inline_push_consts
No need to duplicate it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
2021-10-08 11:37:19 +00:00
Samuel Pitoiset
bcfba1891a radv: determine if a shader loads push constants from the SGPR loc
If the SGPR loc is declared, the shader loads push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
2021-10-08 11:37:19 +00:00
Jason Ekstrand
7a2516568d radv: Switch to the new common vk_error helpers
Also, change every vk_error to use the closest object instead of
fetching all the way back to the instance.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13045>
2021-10-07 20:51:36 +00:00
Samuel Pitoiset
b0bd0aac6e radv: fix vk_object_base_init/finish for push descriptors
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13172>
2021-10-05 07:45:48 +00:00
Joshua Ashton
e30a714ad9 radv: Remove assert in radv_rt_bind_tables
Not necessary anymore.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12974>
2021-10-04 11:52:40 +00:00
Samuel Pitoiset
75e5795d41 radv: remove useless loads_dynamic_offsets when emitting push constants
It's always TRUE if loads_push_constants is TRUE.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13170>
2021-10-04 12:13:10 +02:00
Bas Nieuwenhuizen
237a979419 radv: Add an internal indirect dispatch command.
Avoiding the entire buffer dance.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12840>
2021-10-01 13:43:28 +00:00
Samuel Pitoiset
5b684a7a7c radv: fix vk_object_base_init/finish for internal buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13102>
2021-10-01 07:26:37 +00:00
Samuel Pitoiset
f07e67272e radv: fix vk_object_base_init/finish for internal image views
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13102>
2021-10-01 07:26:37 +00:00
Samuel Pitoiset
16378837db radv: fix vk_object_base_init/finish for the internal push descriptors
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13102>
2021-10-01 07:26:37 +00:00
Joshua Ashton
35897a1ac7 radv: Rename radv_subpass_barrier function to radv_emit_subpass_barrier
Otherwise this shadows the name of the structure, which is problematic for C++ code due to constructors.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13103>
2021-09-29 17:42:17 +00:00
Timur Kristóf
df653977bd radv: Reduce NGG culling small draw threshold to 128.
Many modern games use draw calls with only a few vertices.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12859>
2021-09-24 18:20:29 +00:00
Yevhenii Kolesnikov
c05434cd6d radv: Use a common vk_command_buffer structure
Switch to using common structure.

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13000>
2021-09-23 15:57:46 +00:00
Bas Nieuwenhuizen
a22a4162d9 radv: Add support for setting a dynamic stack size.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
2021-09-21 01:53:39 +00:00
Bas Nieuwenhuizen
f5362742b9 radv: Add RT cache flushes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
2021-09-21 01:53:39 +00:00
Bas Nieuwenhuizen
1ca4fd31e6 radv: Add support for ray launch size.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
2021-09-21 01:53:39 +00:00
Bas Nieuwenhuizen
b6be96a2bd radv: Modify load_sbt_amd intrinsic to get the descriptor.
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
2021-09-21 01:53:39 +00:00
Samuel Pitoiset
966b780992 radv: rename radv_decompress_depth_stencil()
To radv_expand_depth_stencil() for consistency.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12452>
2021-09-20 15:17:42 +00:00
Samuel Pitoiset
1402c17e4f radv: optimize VRS when no depth stencil attachment is bound
This is allowed by the Vulkan spec and we have to handle this situation
internally. We used to create and bind a 4096x4096 image to copy the
VRS rates but this wasted too much VRAM (~33MiB). Now, the driver only
allocates a HTILE buffer (~1MiB) and bind it to the framebuffer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12243>
2021-09-02 19:39:04 +00:00
Samuel Pitoiset
ab635b024b radv: pass the HTILE buffer to radv_copy_vrs_htile()
Will be used to use a global HTILE buffer without an image.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12243>
2021-09-02 19:39:04 +00:00
Samuel Pitoiset
ad60354a92 radv: optimize copying VRS rates to the global HTILE buffer
By skipping the read operation which is unnecessary.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12243>
2021-09-02 19:39:04 +00:00
Samuel Pitoiset
df688e6941 radv: do not load/store the clear value for comp-to-single images
Images that are fast cleared with the comp-to-single mode clears DCC
to 0x10 which tells the hardware to get the clear value from the
main surface instead of the reg.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12565>
2021-08-30 07:18:19 +00:00
Samuel Pitoiset
80e5e059fa radv: fix pre-computing viewport xform when setting new viewports
viewportCount is the number of viewports in pViewports while
firstViewport is the index.

Fixes new CTS dEQP-VK.draw.depth_clamp.*_clamp_four_viewports

Fixes: a2ef92d7a5 ("radv: pre-calculate viewport transforms")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12353>
2021-08-17 08:20:02 +02:00
Samuel Pitoiset
7ae3881a4b radv: flush caches before performing separate depth/stencil aspect init
It's a RMW operation, also note that DB doesn't use L2 on GFX6-8.

Fixes test_clear_depth_stencil_view() and test_discard_resource() tests
from vkd3d-proton.

Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12223>
2021-08-09 16:35:41 +00:00
Bas Nieuwenhuizen
02b6015945 radv: Allocate space for inline push constants.
In the compute dispatch path we do not allocate a huge amount
of space to cover everything so the individual functions have to
allocate. This was missing here, causing a hang in Cyberpunk when
accessing the system menu at some locations with thread tracing
enabled.

Fixes: bd1186572f ("radv: add support for push constants inlining when possible")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12271>
2021-08-09 14:26:21 +00:00
Samuel Pitoiset
1db36422b9 radv: fix initializing the DS clear metadata value for separate aspects
We shouldn't overwrite the clear value of the other aspect (in case
separate depth/stencil layouts are used).

Found by inspection.

Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12222>
2021-08-09 10:41:39 +00:00
Timur Kristóf
74181ffcc5 radv: Write RSRC2_GS for NGGC when pipeline is dirty but not emitted.
The radv_emit_ngg_culling_state function won't write the
SPI_SHADER_PGM_RSRC2_GS register when it knows in advance that
radv_emit_graphics_pipeline will overwrite it anyway.

However, there is an unhandled case:

radv_emit_graphics_pipeline will not emit anything (including this
register) when the pipeline is already emitted. Hence, improve
the check in radv_emit_ngg_culling_state to consider this.

Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12237>
2021-08-06 12:18:37 +02:00
Timur Kristóf
61eb3debcf radv: Don't toggle PC oversubscription for NGG culling.
We are going to add this directly to the pipeline.
If a pipeline has such a shader, NGG culling is turned on
most of the time, so it's not useful to toggle this setting.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11905>
2021-08-04 15:37:05 +00:00
Samuel Pitoiset
87b0962fef radv: do not use radeon_set_context_reg_seq() for only one register
radeon_set_context_reg() is a shortcut for that.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12099>
2021-07-30 17:05:38 +02:00
Samuel Pitoiset
f693b94d2f radv: reduce number of emitted DWORDS for contiguous context registers
radeon_set_context_reg() emits 3 DWORDS, while
radeon_set_context_reg_seq() + 2 values only needs 4 DWORDS.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12099>
2021-07-30 17:05:35 +02:00
Timur Kristóf
6e17931d21 radv: Use pre-computed viewport transform for NGG culling state.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11839>
2021-07-16 15:22:46 +00:00
Mike Blumenkrantz
c9a478f1cd radv: remove unused variable from radv_emit_viewport
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11839>
2021-07-16 15:22:46 +00:00
Mike Blumenkrantz
a2ef92d7a5 radv: pre-calculate viewport transforms
this requires more storage in the viewport struct, but it avoids
the need to repeatedly calculate the same transform if e.g., a meta
operation occurs, which can save about 5% cpu in some cases

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11839>
2021-07-16 15:22:46 +00:00