Commit graph

19754 commits

Author SHA1 Message Date
Georg Lehmann
8e99bf5380 aco: add a helper function for non supported DPP opcodes
Cc: mesa-stable

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39516>
2026-01-27 20:42:49 +00:00
Georg Lehmann
4b1996b1c7 aco: fix demote in header of single iteration loop
The control is not divergent before a divergent break in a single iteration loop,
but we already pushed the loop mask on the stack.

Fixes: 90faadae72 ("aco/insert_exec_mask: don't disable dead quads on demote in divergent CF")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14733
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39528>
2026-01-27 17:39:05 +00:00
Samuel Pitoiset
5709644f2c radv: optimize barriers when clearing HiZ on GFX12
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
HiZ must only be cleared when the full HiZ workaround is enabled. This
means that the previous slow clear draw would disable HiZ because it
hits the conditions (ie. depth/stencil enable and depth writes enabled).

So, the draw and the dispatch can run in parallel by moving the barrier
earlier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39433>
2026-01-27 14:37:01 +00:00
Samuel Pitoiset
96829d6c5e radv/meta: return the flush bits from radv_clear_hiz()
Similar to other functions.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39433>
2026-01-27 14:37:01 +00:00
Samuel Pitoiset
5911ba5ff5 radv/meta: fix 3D color resolves with compute when base slice isn't zero
Needs to consider the base offset, otherwise it's resolving to the
first 3D slice.

Fixes very recent VKCTS coverage dEQP-VK.pipeline.*.multisample.m10_resolve.*.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39393>
2026-01-27 14:14:19 +00:00
Hans-Kristian Arntzen
42f021fc29 radv: Enable EXT_present_timing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
2026-01-27 11:09:51 +00:00
Samuel Pitoiset
14d3fb5f1b radv: add a workaround for a synchronization bug in Strange Brigade Vulkan
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This game has broken synchronization reported by VVL and it indeed
doesn't wait for idle right before present. Workaround this by
injecting a full barrier (easier than rewriting the dep struct).

This only applies to the Vulkan backend.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14705
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39480>
2026-01-27 09:18:25 +00:00
Wang Ruitang
e11c04c0cc amd/common/virtio: use device fd to init sync provider
Use fd after dup instead of the one before dup to avoid
drm_syncobj_find failed in guest kernel when dev is found in
dev_list.

When dev is not found in dev_list, it uses device fd which is
duplicated, to init sync provider. And when it's found, the same
device fd should be used. Otherwise, it would caused inconsistency
and failures like in the Android domU CTS test where the guest
kernel attempts to locate a syncobj. This occurs because
vdrm_device_connect and VIRTGPU_EXECBUFFER ioctl use fd after dup
while util_sync_provider_drm uses the one before dup.

The fix has been validated with the CtsSdkSandboxWebkitTestCases in
Android domU, and the previously failing test cases no longer occur.

Signed-off-by: Ruitang.Wang@amd.com
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39520>
2026-01-27 08:24:35 +00:00
David Rosca
62f07b8c63 radeonsi/vcn: Add low latency decode debug option
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Similar to the low latency option for encode, this reduces latency
of decoding at the cost of increased power usage.

Can be enabled with AMD_DEBUG=lowlatencydec

Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39450>
2026-01-26 15:00:06 +00:00
Benjamin Cheng
c10ebb0fda radv/video: Use a more reliable way of computing tile sizes
Some apps (old FFmpeg, contemporary CTS) send down pMi{Col,Row}Starts in
SB units, not MI units. Instead of dependening on those values which
could be unreliable, derive the tile sizes in SB using other parameters.

Cc: mesa-stable
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39492>
2026-01-26 14:41:20 +00:00
Georg Lehmann
809fb0fba3 ac/nir/lower_ps_late: emit scalar f2f16_rtz for when one half of a packed export is undef
Foz-DB Navi48:
Totals from 7200 (8.74% of 82405) affected shaders:
Instrs: 9056391 -> 9048177 (-0.09%); split: -0.09%, +0.00%
CodeSize: 48681288 -> 48640684 (-0.08%); split: -0.09%, +0.00%
VGPRs: 413088 -> 413784 (+0.17%)
Latency: 76340711 -> 76320080 (-0.03%); split: -0.03%, +0.00%
InvThroughput: 12692959 -> 12684618 (-0.07%); split: -0.07%, +0.00%
VClause: 148823 -> 148821 (-0.00%)
Copies: 601739 -> 601874 (+0.02%); split: -0.01%, +0.03%
VALU: 5213356 -> 5207253 (-0.12%); split: -0.12%, +0.00%
SALU: 1160815 -> 1160817 (+0.00%); split: -0.00%, +0.00%
VOPD: 79520 -> 79444 (-0.10%); split: +0.09%, -0.18%

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:23 +00:00
Georg Lehmann
8c895c5c61 ac/nir/lower_ps_late: CSE partial packed exports
Foz-DB Navi48:
Totals from 425 (0.52% of 82405) affected shaders:
Instrs: 1110029 -> 1109658 (-0.03%); split: -0.03%, +0.00%
CodeSize: 6135272 -> 6133848 (-0.02%); split: -0.02%, +0.00%
VGPRs: 29856 -> 29844 (-0.04%)
Latency: 10258411 -> 10258043 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 1898177 -> 1897661 (-0.03%)
Copies: 88221 -> 88173 (-0.05%)
VALU: 575276 -> 574894 (-0.07%)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:22 +00:00
Georg Lehmann
e74323577f aco/optimizer: optimize pack(undef, f2f16_rtz(a)) for salu
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:22 +00:00
Georg Lehmann
6cbd16daae aco/optimizer: optimize pack(undef, f2f16_rtz(a)) for gfx8+
Do this late because the v_cvt_pkrtz_f16_f32 can be applied to
its operand.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:22 +00:00
Georg Lehmann
57ca974d1d aco/optimizer: optimize pack(undef, f2f16_rtz(a)) for gfx6/7
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:21 +00:00
Georg Lehmann
ba73792de0 aco/optimizer: fix parsing salu p_insert as shift
Fixes: 88f7e3fff3 ("aco/optimizer: parse pseudo alu instructions")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:21 +00:00
Georg Lehmann
830d6de9ff aco/isel: optimize pack_32_2x16_split(undef, const)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39412>
2026-01-26 10:54:20 +00:00
Rhys Perry
928ecfc6c0 radv: fix RADV_DEBUG=shaderstats with RT pipelines
radv_dump_shader_stats() printed stats for every shader with a certain
stage, and we called this function each time an RT shader is compiled.

This means we could repeat the stats for a shader.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39484>
2026-01-26 09:26:14 +00:00
Rhys Perry
e59a0df302 aco/insert_fp_mode: remove incorrect assertion
This can happen if a loop has no continues, and the later code should work
fine in this situation.

This fixes war_thunder/0013a69e097b2471 on navi21.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 6b9d28ab9b ("aco/insert_fp_mode: insert fp mode in reverse")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39481>
2026-01-26 08:57:33 +00:00
Samuel Pitoiset
c91ed27582 radv: use the SQTT enable bit for PKT3_DISPATCH_TASKMESH_INDIRECT_MULTI_ACE
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39425>
2026-01-26 08:10:53 +00:00
Samuel Pitoiset
e272c8062d radv: use the SQTT enable bit for PKT3_DISPATCH_MESH_INDIRECT_MULTI
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39425>
2026-01-26 08:10:53 +00:00
Samuel Pitoiset
c7da19e2bf radv: use the SQTT enable bit for PKT3_DRAW_{INDEX}_INDIRECT_MULTI
This reports more info in RGP.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39425>
2026-01-26 08:10:52 +00:00
Samuel Pitoiset
e5982496f6 radv: move emitting SQTT markers closer to the draw/dispatch packets
Some packets already include a SQTT enable bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39425>
2026-01-26 08:10:52 +00:00
Georg Lehmann
5827de9cd6 aco/gfx12: use 64bit add/sub to swap sgprs
Not writing SCC requires less instructions and gives the scheduler more
freedom.

Foz-DB GFX1201:
Totals from 114 (0.14% of 82179) affected shaders:
Instrs: 276265 -> 275791 (-0.17%)
CodeSize: 1460504 -> 1458504 (-0.14%)
Latency: 902933 -> 902548 (-0.04%); split: -0.04%, +0.00%
InvThroughput: 166517 -> 166512 (-0.00%)
SClause: 6703 -> 6698 (-0.07%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39329>
2026-01-23 10:13:19 +00:00
Georg Lehmann
763b4f1f0a radv/gfx11: add a RADV_PERFTEST flag to expose bfloat16 cmat
This doesn't pass CTS because of precision issues, but might still be useful.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14699
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39456>
2026-01-23 09:41:20 +00:00
Marek Olšák
ebeb904c95 ac,radeonsi: set optimal COMPUTE_DISPATCH_INTERLEAVE for buffer clears/copies
Small buffer clears are a bit faster now.

The numbers were tuned specifically for this compute shader.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39290>
2026-01-22 22:28:39 +00:00
Marek Olšák
a5e1d31dad ac/nir/meta: tune 12B clear buffer performance for gfx12
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39290>
2026-01-22 22:28:39 +00:00
Marek Olšák
9257cf04a1 ac/nir/meta: tune image clear & copy performance for gfx12
Compute shaders are the fastest for all copies and some clears.
Note that this is a very different compute shader than the one in RADV.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39290>
2026-01-22 22:28:38 +00:00
Natalie Vock
15328a5ef3 aco: Fix parameter stack size calculation
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This only accounted for 1/32 (or 1/64) of the actual parameter size. In
some cases this meant that some threads were smashing other threads'
stacks.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39455>
2026-01-22 22:02:31 +00:00
jaap aarts
8f7941f92d radv/sqtt: Prevent concurrent submit when sqtt is enabled
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39090>
2026-01-21 18:55:56 +00:00
Timur Kristóf
87a8d19b51 ac/gpu_info: Remove FIXME from regalloc hang description
This is now implemented.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39288>
2026-01-21 17:24:57 +00:00
Timur Kristóf
fc0827126f radv: Remove previous mitigation of CS regalloc hang bug
Now that all larger workgroup sizes are lowered to 256,
the old workaround is not needed anymore.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39288>
2026-01-21 17:24:57 +00:00
Timur Kristóf
86ff28b3da radv: Allow using compute queue with CS regalloc hang bug on GFX7
Now that all larger workgroup sizes are lowered to 256,
the regalloc hang cannot mess up the compute queues anymore.

Still don't allow compute queues on GFX6 though,
they are prone to hangs. Needs further investigation.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39288>
2026-01-21 17:24:56 +00:00
Timur Kristóf
d31b4451f2 radv: Lower larger workgroups to 256 for CS regalloc bug
This is the safest maximum workgroup size if we want to avoid
the hang on affected GPUs.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39288>
2026-01-21 17:24:56 +00:00
Rhys Perry
2c9775b339 aco: reduce memory usage of live_var_analysis
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39408>
2026-01-21 12:03:43 +00:00
Rhys Perry
874255e899 aco: use size_t for monotonic_buffer_resource
Necessary for really big shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14650
Backport-to: 25.3
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39408>
2026-01-21 12:03:42 +00:00
Samuel Pitoiset
de64c7238a ac/nir: fix computing cube derivatives when the major axis is negative
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This corresponds to the face 1.0, 3.0 or 5.0.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39303>
2026-01-21 07:12:34 +00:00
Qiang Yu
4708eb85d7 radv: fix primitive restart gpu hang for pre gfx10
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
PAL always set WD_SWITCH_ON_EOP for pre gfx10 when primitive
restart is enabled to prevent gpu hang.

It only happens when specific index stream with primitive
restart. Since we don't know what's the exact problem,
just follow PAL to disable 4x primitive rate when primitive
restart is enabled.

GFX10+ does not use this function.

Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39292>
2026-01-21 02:38:26 +00:00
Natalie Vock
e8f1dc687c aco: Use parameter assignment hints for any-hit shaders
Query the signature of the traversal function stored in the any-hit
shader and make the parameter locations between the two match up, to
remove unnecessary movs inside the traversal loop.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:55 +00:00
Natalie Vock
a32709674a aco: Add parameter assignment hints
Parameter assignment hints allow to influence parameter register
assignment logic with user-specified affinities. If there is an affinity
declared for a parameter, the assignment logic will try to match the
registers a parameter and its affinity are assigned.

It also allows to hint that certain registers are not suitable for
assigning parameters to and should be avoided.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:55 +00:00
Natalie Vock
2d6ecf303a aco: Add and use nir_abi_to_aco helper
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:55 +00:00
Natalie Vock
30f6eacfad radv/rt: Call ahit/isec shaders
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:55 +00:00
Natalie Vock
a03e9287c3 radv/rt: Compile ahit/isec shaders to asm
We can express any-hit/intersection shaders as functions, too.
Any-hit/Intersection shaders need the usual parameters like launch
IDs/descriptor data/ray properties, origin, direction/etc., but also
some special parameters related to traversal state. Any-hit/intersection
shaders need to return whether the hit was accepted and/or traversal
should be terminated, as well as the intersection T value (for
intersection shaders). Both any-hit and intersection shaders also need
to be passed hit attributes via parameters. Closest-Hit shaders need
those too, but we pass them out-of-band via LDS. LDS is used for the
traversal stack when any-hit/intersection shaders, so we need to pass
them via parameters.

Hit attributes are similar to ray payloads in the sense that they're
dynamically sized depending on how much space the application uses.
However, unlike ray payloads, hit attribute sizes have a strict upper
bound of 8 dwords. To make managing parameters easier, we put all hit
attributes in a single vector parameter with 0-8 components. This
prevents having a function with two sets of arbitrary numbers of
parameters.

This commit sets up ahit/isec function signatures and implements
lowering for ahit/isec-specific intrinsics in the context of these
functions. Subsequent commits will merely have to call into these
functions to execute a separate-compiled any-hit/intersection shader.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:55 +00:00
Natalie Vock
e74e0983a7 radv/rt: Fix terminate_ray handling for intersection shaders
terminate_ray should only return from any-hit shaders, it should not
skip the intersection shader. If we insert a nir_jump_return when
processing the already-inlined any-hit shader, the intersection shader
will be skipped.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Natalie Vock
646d3b9645 radv/nir: Make nir_lower_intersection_shader public
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Natalie Vock
1fb005b487 radv/nir: Add and use radv_nir_return_param_from_type helper
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Natalie Vock
bde7bebc01 radv/rt: Don't consider non-internal INTERSECTION shaders as the traversal shader
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Natalie Vock
b52adac42c aco: Tweak ABI register param limits
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Natalie Vock
7a2f050daa aco: Put boolean parameters inside SGPRs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39314>
2026-01-20 21:49:54 +00:00
Samuel Pitoiset
71f5434142 radv: optimize layered fast clear colors when comp-to-single is supported
comp-to-single is supported since GFX10, it's a new type of DCC fast
clear which doesn't require FCE and doesn't require to set fast clear
registers (ie. comp-to-reg). This means that it's possible to fast clear
even if not all slices are bound, because the clear code is stored in
the main image.

This improves performance in Dirt Rally 2.0 by +2-5%. Other games that
have layered clears would also benefit on GFX10+.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39394>
2026-01-20 18:28:59 +00:00