This adds a new get_resource_deref_binding helper which decodes a
resource deref into set, binding, and index. To make texture
instructions nicer, the index can optionally be split into immediate
and SSA parts.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15382>
Several `vn_Cmd` share the same code to enqueue the command to the
command stream.
This adds a macro with this common code.
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15344>
Since neither PKT3_LOAD_SH_REG_INDEX nor PKT3_COPY_DATA work with compute
queues on GFX7-10, we have to load the dispatch size from memory in the
shader.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064>
An example is the num_work_groups argument. Fixes invalid assembly with
func.compute.num-workgroups.basic.q0
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064>
Add test that it is a timeout in the CI, but otherwise it passes.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15374>
In the NIR domain, some texture operations don't require a sampler, but
Bifrost/Midgard always want one. Let's add a dummy sampler to handle
that case.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15334>
We're nowhere close to even having Vulkan 1.0 working yet, there's no
reason to get too excited about 1.1. It just means piles more test
crashes for features we're claiming to support but don't. If we want to
enable more tests, we can turn on the extensions for those features once
we actually have them working.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15334>
This is useless because all fields should be correctly filled if the
pNext struct is found.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
cmd_buffer->pool should never be NULL. Even if AllocateCommandBuffers()
fails, the successfully created cmdbuffers would have it set correctly.
From the Vulkan spec:
"VUID-vkFreeCommandBuffers-pCommandBuffers-parent
Each element of pCommandBuffers that is a valid handle must have
been created, allocated, or retrieved from commandPool."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
This function seems rarely used or maybe never but I noticed this.
From the Vulkan spec:
"VUID-vkTrimCommandPool-commandPool-parameter
commandPool must be a valid VkCommandPool handle".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
Otherwise inputs_read doesn't contain the information. This shouldn't
fix anything in practice because radv_shader_info gathers this from
the variable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15337>
This reverts commit ec8104c6b2.
llvmpipe: allow vertex processing and fragment processing in parallel
The commit breaks the the virglrenderer vtest environment used in the
virglrednerer CI and running wayland in virtualized environments.
Related: #6130
Related: #6110
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15338>
For weird reasons, the COPY_DATA packet doesn't seem to copy anything
while on the compute queue. Instead, use PKT3_LOAD_SH_REG_INDEX which
seems to work as expected.
Note that LOAD_SH_REG_INDEX on the compute queue is only supported by
the CP on GFX10.3, so we need to implement a different solution (load
from the indirect BO in the shader) for older generations.
This should fix the Control RT GPU hang.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15053>
Move it to the pipeline creation to reduce computations in the hot path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
RadeonSI uses a different terminology and info->blocks is actually the
number of threads, not the number of blocks (ie. info->grid).
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
The WSI code wants to remain generic and try and use vulkan APIs,
even though these queues aren't exposed through the API.
Add the transfer queue to the end of the queues.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15357>