Roland Scheidegger
f32c512774
gallium: state tracker fixes for compressed textures
2008-04-04 21:10:15 +02:00
Brian Paul
ac2ca39f8f
gallium: add new call to st_flush_bitmap_cache() to fix recent regression
2008-04-04 12:24:25 -06:00
Brian Paul
5ffc5cce15
gallium: new debug code, disabled
2008-04-04 12:24:01 -06:00
Brian Paul
72f2c55069
gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
...
Also, make sure that field is copied/updated in the program clone and combine functions.
Without this we weren't getting SAMP declarations in the TGSI shaders.
2008-04-04 11:20:44 -06:00
Keith Whitwell
84501e68f6
gallium: Handle client-supplied edgeflags.
...
Also, implement support in the draw module. We were hardwiring these
to one for quite a long time...
Currently using a draw_set_edgeflags() function, may be better to push
the argument into the draw_arrays() function. TBD.
2008-04-04 17:05:27 +01:00
Michel Dänzer
1d6877b326
gallium: Revert st_gl_flush() changes from when the **fence argument was added.
...
As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make
sure pipe->flush() always gets called.
2008-04-04 16:27:45 +01:00
Michel Dänzer
7b5303adbf
gallium: Call st_flush() instead of st_gl_flush() in st_finish().
...
This is enough for the current purpose of st_finish(), which is to wait for
things to settle down before context teardown.
2008-04-04 16:17:33 +01:00
Keith Whitwell
0b20d1b9b5
draw: move code to run pipeline from pt to new file
...
Add facility for draw_vbuf.c to reset these vertex ids on flushes.
Pre-initialize vertex ids correctly.
2008-04-04 13:19:26 +01:00
Brian
9edac96d69
Alias glStencilOpSeparateATI with glStencilOpSeparate.
2008-04-04 12:44:14 +02:00
Brian
cdbfae9bef
test glStencilFuncSeparateATI()
2008-04-04 12:44:14 +02:00
Brian
102f2ef4fc
Finish up ATI_separate_stencil
...
Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
2008-04-04 12:44:14 +02:00
Roland Scheidegger
04097f5583
add missing _mesa_StencilFuncSeparateATI function
2008-04-04 12:44:13 +02:00
Roland Scheidegger
cf9b07ea34
gallium: fix two-side stencil handling
...
Previously all drivers were in twosided mode since they checked for
stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers
should not reference stencil[1] state (other than the enable) if twosided
stenciling is disabled (for now the stencil state is still copied but for
instance clear_with_quads won't provide useful values in there).
Also, use _TestTwoSide instead of TestTwoSide since results would be
bogus otherwise if using APIs with implicit two side stencil enable
(i.e. core ogl 2.0).
2008-04-04 12:44:13 +02:00
Ben Skeggs
2946a5a012
nv40: kill some warnings
2008-04-04 20:32:06 +10:00
Ben Skeggs
e902d9091c
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
2008-04-04 20:30:29 +10:00
Keith Whitwell
7a7bce7b24
gallium: make msvc less unhappy
2008-04-04 11:13:10 +01:00
Michel Dänzer
c07d3f6a9e
gallium: Always allocate new const buffers instead of modifying existing ones.
2008-04-04 09:06:13 +01:00
Ben Skeggs
bc67533f29
nouveau: create swizzled surface + scaled image objects
2008-04-04 16:18:58 +10:00
Brian
1757acc293
rewrite some of the mat*mat, mat*vec intrinsics
...
Also, remove obsolete matrix codegen code.
2008-04-03 21:51:31 -06:00
Ben Skeggs
a45a12e757
nv40: have test for hw idxbuf in single place
2008-04-04 13:02:37 +10:00
Ben Skeggs
fbb6cc7842
nouveau: in some cases don't create the buffer in local mem initially.
2008-04-04 12:55:57 +10:00
Brian
96b4ac05be
silence warning
2008-04-03 20:12:32 -06:00
Brian
a7504ad587
cell: added some comments/ideas about better texture sampling
2008-04-03 19:43:10 -06:00
Brian
217d379407
cell: minor texture improvements
...
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
2008-04-03 19:43:10 -06:00
Ben Skeggs
0b57662fa6
nv40: remove redundant state_emit() calls
2008-04-04 11:17:28 +10:00
Ben Skeggs
6fbc50e013
nv40: static attribs -> stateobj
2008-04-04 11:17:28 +10:00
Ben Skeggs
7e9b83ac0a
nv40: convert the inline idxbuf paths also
2008-04-04 11:17:27 +10:00
Ben Skeggs
73322bba5c
nv40: need to resubmit buffers if pushbuf gets flushed during draw
2008-04-04 11:17:27 +10:00
Brian
1307eebfa0
gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbcr_texture
...
Update texture format selection code too.
2008-04-03 16:37:30 -06:00
Brian
766f3a545e
gallium: implement ycbcr->rgba tile conversion
2008-04-03 16:36:07 -06:00
Brian
124e1345c9
gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
2008-04-03 13:16:37 -06:00
Brian Paul
ce5c867cbb
gallium: streamline viewport/raster/shader state for clearing with quads
...
Move init of these items to new st_init_clear().
2008-04-03 12:54:32 -06:00
Brian Paul
e8823bb7df
gallium: include st_cb_bitmap.h to silence warning
2008-04-03 12:52:55 -06:00
Brian Paul
c4f8c8b304
gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
2008-04-03 12:44:58 -06:00
Brian Paul
4f67a3f7d3
gallium: use identity viewport fix broken clear_with_quad() path
...
Since bypass_clipping is set and we're specifying quad vertexes in window
coords, setup identity viewport.
2008-04-03 12:42:26 -06:00
Brian Paul
0bc2e2c9cd
gallium: call st_flush_bitmap_cache()
2008-04-03 12:01:53 -06:00
Brian Paul
f07fe3c728
gallium: set gl_rasterization_rules
2008-04-03 12:01:17 -06:00
Michel Dänzer
333df9656a
gallium: Only build softpipe driver by default for xlib winsys with scons.
2008-04-03 13:19:38 +01:00
Keith Whitwell
d2cb4ba0bb
draw: add passthrough path to the pipeline
...
This handles the case where bypass_vs is set, but vertices need to go
through the pipeline for some reason - eg unfilled polygon mode.
Demonstrates how to drive the pipeline from inside one of these things.
2008-04-03 12:21:30 +01:00
Stephane Marchesin
8ed894bd17
nv10: emit dummy zeta size when no zbuffer is used.
2008-04-03 04:20:22 +02:00
Stephane Marchesin
7f21b63a98
nv10: fix more vertex stuff
2008-04-03 04:07:16 +02:00
Kristian Høgsberg
e786924bf0
Pick up dri2proto from the standard proto header include path.
2008-04-02 19:17:31 -04:00
Kristian Høgsberg
dc836edf49
Initialize GLX_EXT_texture_from_pixmap attributes correctly.
2008-04-02 19:05:43 -04:00
Stephane Marchesin
d3340cda9c
don't push "pouets"
2008-04-02 18:28:44 +02:00
Stephane Marchesin
fb19b3393f
nv10: fix some more state, work on the vertex emission code.
2008-04-02 18:26:49 +02:00
Stephane Marchesin
8f26e975ca
nv10: set rasterizer state.
2008-04-02 15:09:32 +02:00
Keith Whitwell
add46fbc8c
draw: add missing break statement
2008-04-02 12:05:55 +01:00
Keith Whitwell
ae3c91e98c
draw: Set the backend prim in the pt 'prepare' operation
...
Leaving it until 'run' is bad as the primitive is pretty much state
for some drivers and so needs to get set early. In some drivers
this is used to determine things like vertex format, etc -- by the
time we get to 'run', it's too late to change this.
2008-04-02 12:02:32 +01:00
Keith Whitwell
8e33194837
gallium: add a flag to turn on gl rasterization rules
...
Use this to set up hardware rasterization (if your hardware can
do it) or otherwise turn on various tweaks in the draw module.
Currently only hooked up to point biasing code.
2008-04-02 11:38:33 +01:00
Keith Whitwell
bc739440c2
gallium: add temporary facility for rasterization-time clamping of point sizes
2008-04-02 10:44:04 +01:00