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draw: move code to run pipeline from pt to new file
Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
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parent
9edac96d69
commit
0b20d1b9b5
6 changed files with 196 additions and 99 deletions
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@ -19,6 +19,7 @@ C_SOURCES = \
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draw_pt_vcache.c \
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draw_pt_fetch_emit.c \
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draw_pt_fetch_pipeline.c \
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draw_pt_pipeline.c \
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draw_pt_elts.c \
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draw_prim.c \
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draw_pstipple.c \
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@ -18,6 +18,7 @@ draw = env.ConvenienceLibrary(
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'draw_pt_vcache.c',
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'draw_pt_fetch_emit.c',
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'draw_pt_fetch_pipeline.c',
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'draw_pt_pipeline.c',
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'draw_pt_elts.c',
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'draw_prim.c',
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'draw_pstipple.c',
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@ -434,7 +434,8 @@ void draw_reset_vertex_ids(struct draw_context *draw)
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stage = stage->next;
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}
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draw_vertex_cache_reset_vertex_ids(draw);
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draw_vertex_cache_reset_vertex_ids(draw); /* going away soon */
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draw_pt_reset_vertex_ids(draw);
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}
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@ -227,6 +227,12 @@ struct draw_context
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struct draw_pt_front_end *vcache;
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} front;
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struct {
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char *verts;
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unsigned vertex_stride;
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unsigned vertex_count;
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} pipeline;
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} pt;
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boolean flushing;
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@ -386,6 +392,14 @@ boolean draw_pt_arrays( struct draw_context *draw,
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unsigned start,
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unsigned count );
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void draw_pt_reset_vertex_ids( struct draw_context *draw );
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void draw_pt_run_pipeline( struct draw_context *draw,
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unsigned prim,
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char *verts,
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unsigned vertex_stride,
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unsigned vertex_count,
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const ushort *elts,
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unsigned count );
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/* Prototype/hack (DEPRECATED)
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@ -129,7 +129,13 @@ static void emit_R32G32B32A32_FLOAT( const float *attrib,
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static void emit_header( const float *attrib,
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float **out )
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{
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(*out)[0] = 0;
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struct vertex_header *header = (struct vertex_header *) (*out);
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header->clipmask = 0;
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header->edgeflag = 1;
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header->pad = 0;
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header->vertex_id = UNDEFINED_VERTEX_ID;
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(*out)[1] = 0;
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(*out)[2] = 0;
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(*out)[3] = 0;
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@ -231,99 +237,6 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
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/**
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* Add a point to the primitive queue.
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* \param i0 index into user's vertex arrays
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*/
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static void do_point( struct draw_context *draw,
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const char *v0 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 0;
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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draw->pipeline.first->point( draw->pipeline.first, &prim );
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}
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/**
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* Add a line to the primitive queue.
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* \param i0 index into user's vertex arrays
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* \param i1 index into user's vertex arrays
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*/
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static void do_line( struct draw_context *draw,
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const char *v0,
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const char *v1 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 1; /* fixme */
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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draw->pipeline.first->line( draw->pipeline.first, &prim );
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}
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/**
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* Add a triangle to the primitive queue.
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*/
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static void do_triangle( struct draw_context *draw,
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char *v0,
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char *v1,
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char *v2 )
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{
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struct prim_header prim;
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// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
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prim.reset_line_stipple = 1;
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prim.edgeflags = ~0;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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prim.v[2] = (struct vertex_header *)v2;
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draw->pipeline.first->tri( draw->pipeline.first, &prim );
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}
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static void run_pipeline( struct fetch_pipeline_middle_end *fpme,
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char *verts,
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const ushort *elts,
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unsigned count )
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{
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struct draw_context *draw = fpme->draw;
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unsigned stride = fpme->pipeline_vertex_size;
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unsigned i;
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switch (fpme->prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i++)
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do_point( draw,
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verts + stride * elts[i] );
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2)
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do_line( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1]);
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3)
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do_triangle( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1],
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verts + stride * elts[i+2]);
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break;
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}
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}
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static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
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const unsigned *fetch_elts,
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@ -351,10 +264,15 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
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fetch_count );
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run_pipeline( fpme,
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pipeline_verts,
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draw_elts,
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draw_count );
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/* Run the pipeline
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*/
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draw_pt_run_pipeline( fpme->draw,
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fpme->prim,
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pipeline_verts,
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fpme->pipeline_vertex_size,
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fetch_count,
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draw_elts,
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draw_count );
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/* Done -- that was easy, wasn't it:
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162
src/gallium/auxiliary/draw/draw_pt_pipeline.c
Normal file
162
src/gallium/auxiliary/draw/draw_pt_pipeline.c
Normal file
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@ -0,0 +1,162 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
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/**
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* Add a point to the primitive queue.
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* \param i0 index into user's vertex arrays
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*/
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static void do_point( struct draw_context *draw,
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const char *v0 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 0;
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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draw->pipeline.first->point( draw->pipeline.first, &prim );
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}
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/**
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* Add a line to the primitive queue.
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* \param i0 index into user's vertex arrays
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* \param i1 index into user's vertex arrays
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*/
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static void do_line( struct draw_context *draw,
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const char *v0,
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const char *v1 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 1; /* fixme */
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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draw->pipeline.first->line( draw->pipeline.first, &prim );
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}
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/**
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* Add a triangle to the primitive queue.
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*/
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static void do_triangle( struct draw_context *draw,
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char *v0,
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char *v1,
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char *v2 )
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{
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struct prim_header prim;
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// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
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prim.reset_line_stipple = 1;
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prim.edgeflags = ~0;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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prim.v[2] = (struct vertex_header *)v2;
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draw->pipeline.first->tri( draw->pipeline.first, &prim );
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}
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void draw_pt_reset_vertex_ids( struct draw_context *draw )
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{
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unsigned i;
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char *verts = draw->pt.pipeline.verts;
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unsigned stride = draw->pt.pipeline.vertex_stride;
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for (i = 0; i < draw->pt.pipeline.vertex_count; i++) {
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((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
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verts += stride;
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}
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}
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/* Code to run the pipeline on a fairly arbitary collection of vertices.
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*
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* Vertex headers must be pre-initialized with the
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* UNDEFINED_VERTEX_ID, this code will cause that id to become
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* overwritten, so it may have to be reset if there is the intention
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* to reuse the vertices.
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*
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* This code provides a callback to reset the vertex id's which the
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* draw_vbuf.c code uses when it has to perform a flush.
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*/
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void draw_pt_run_pipeline( struct draw_context *draw,
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unsigned prim,
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char *verts,
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unsigned stride,
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unsigned vertex_count,
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const ushort *elts,
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unsigned count )
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{
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unsigned i;
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draw->pt.pipeline.verts = verts;
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draw->pt.pipeline.vertex_stride = stride;
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draw->pt.pipeline.vertex_count = vertex_count;
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switch (prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i++)
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do_point( draw,
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verts + stride * elts[i] );
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2)
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do_line( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1]);
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3)
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do_triangle( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1],
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verts + stride * elts[i+2]);
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break;
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}
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draw->pt.pipeline.verts = NULL;
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draw->pt.pipeline.vertex_count = 0;
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}
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