draw: move code to run pipeline from pt to new file

Add facility for draw_vbuf.c to reset these vertex ids on flushes.
Pre-initialize vertex ids correctly.
This commit is contained in:
Keith Whitwell 2008-04-04 13:18:09 +01:00
parent 9edac96d69
commit 0b20d1b9b5
6 changed files with 196 additions and 99 deletions

View file

@ -19,6 +19,7 @@ C_SOURCES = \
draw_pt_vcache.c \
draw_pt_fetch_emit.c \
draw_pt_fetch_pipeline.c \
draw_pt_pipeline.c \
draw_pt_elts.c \
draw_prim.c \
draw_pstipple.c \

View file

@ -18,6 +18,7 @@ draw = env.ConvenienceLibrary(
'draw_pt_vcache.c',
'draw_pt_fetch_emit.c',
'draw_pt_fetch_pipeline.c',
'draw_pt_pipeline.c',
'draw_pt_elts.c',
'draw_prim.c',
'draw_pstipple.c',

View file

@ -434,7 +434,8 @@ void draw_reset_vertex_ids(struct draw_context *draw)
stage = stage->next;
}
draw_vertex_cache_reset_vertex_ids(draw);
draw_vertex_cache_reset_vertex_ids(draw); /* going away soon */
draw_pt_reset_vertex_ids(draw);
}

View file

@ -227,6 +227,12 @@ struct draw_context
struct draw_pt_front_end *vcache;
} front;
struct {
char *verts;
unsigned vertex_stride;
unsigned vertex_count;
} pipeline;
} pt;
boolean flushing;
@ -386,6 +392,14 @@ boolean draw_pt_arrays( struct draw_context *draw,
unsigned start,
unsigned count );
void draw_pt_reset_vertex_ids( struct draw_context *draw );
void draw_pt_run_pipeline( struct draw_context *draw,
unsigned prim,
char *verts,
unsigned vertex_stride,
unsigned vertex_count,
const ushort *elts,
unsigned count );
/* Prototype/hack (DEPRECATED)

View file

@ -129,7 +129,13 @@ static void emit_R32G32B32A32_FLOAT( const float *attrib,
static void emit_header( const float *attrib,
float **out )
{
(*out)[0] = 0;
struct vertex_header *header = (struct vertex_header *) (*out);
header->clipmask = 0;
header->edgeflag = 1;
header->pad = 0;
header->vertex_id = UNDEFINED_VERTEX_ID;
(*out)[1] = 0;
(*out)[2] = 0;
(*out)[3] = 0;
@ -231,99 +237,6 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
/**
* Add a point to the primitive queue.
* \param i0 index into user's vertex arrays
*/
static void do_point( struct draw_context *draw,
const char *v0 )
{
struct prim_header prim;
prim.reset_line_stipple = 0;
prim.edgeflags = 1;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
draw->pipeline.first->point( draw->pipeline.first, &prim );
}
/**
* Add a line to the primitive queue.
* \param i0 index into user's vertex arrays
* \param i1 index into user's vertex arrays
*/
static void do_line( struct draw_context *draw,
const char *v0,
const char *v1 )
{
struct prim_header prim;
prim.reset_line_stipple = 1; /* fixme */
prim.edgeflags = 1;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
prim.v[1] = (struct vertex_header *)v1;
draw->pipeline.first->line( draw->pipeline.first, &prim );
}
/**
* Add a triangle to the primitive queue.
*/
static void do_triangle( struct draw_context *draw,
char *v0,
char *v1,
char *v2 )
{
struct prim_header prim;
// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
prim.reset_line_stipple = 1;
prim.edgeflags = ~0;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
prim.v[1] = (struct vertex_header *)v1;
prim.v[2] = (struct vertex_header *)v2;
draw->pipeline.first->tri( draw->pipeline.first, &prim );
}
static void run_pipeline( struct fetch_pipeline_middle_end *fpme,
char *verts,
const ushort *elts,
unsigned count )
{
struct draw_context *draw = fpme->draw;
unsigned stride = fpme->pipeline_vertex_size;
unsigned i;
switch (fpme->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < count; i++)
do_point( draw,
verts + stride * elts[i] );
break;
case PIPE_PRIM_LINES:
for (i = 0; i+1 < count; i += 2)
do_line( draw,
verts + stride * elts[i+0],
verts + stride * elts[i+1]);
break;
case PIPE_PRIM_TRIANGLES:
for (i = 0; i+2 < count; i += 3)
do_triangle( draw,
verts + stride * elts[i+0],
verts + stride * elts[i+1],
verts + stride * elts[i+2]);
break;
}
}
static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
const unsigned *fetch_elts,
@ -351,10 +264,15 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
fetch_count );
run_pipeline( fpme,
pipeline_verts,
draw_elts,
draw_count );
/* Run the pipeline
*/
draw_pt_run_pipeline( fpme->draw,
fpme->prim,
pipeline_verts,
fpme->pipeline_vertex_size,
fetch_count,
draw_elts,
draw_count );
/* Done -- that was easy, wasn't it:

View file

@ -0,0 +1,162 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_util.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
/**
* Add a point to the primitive queue.
* \param i0 index into user's vertex arrays
*/
static void do_point( struct draw_context *draw,
const char *v0 )
{
struct prim_header prim;
prim.reset_line_stipple = 0;
prim.edgeflags = 1;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
draw->pipeline.first->point( draw->pipeline.first, &prim );
}
/**
* Add a line to the primitive queue.
* \param i0 index into user's vertex arrays
* \param i1 index into user's vertex arrays
*/
static void do_line( struct draw_context *draw,
const char *v0,
const char *v1 )
{
struct prim_header prim;
prim.reset_line_stipple = 1; /* fixme */
prim.edgeflags = 1;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
prim.v[1] = (struct vertex_header *)v1;
draw->pipeline.first->line( draw->pipeline.first, &prim );
}
/**
* Add a triangle to the primitive queue.
*/
static void do_triangle( struct draw_context *draw,
char *v0,
char *v1,
char *v2 )
{
struct prim_header prim;
// _mesa_printf("tri %d %d %d\n", i0, i1, i2);
prim.reset_line_stipple = 1;
prim.edgeflags = ~0;
prim.pad = 0;
prim.v[0] = (struct vertex_header *)v0;
prim.v[1] = (struct vertex_header *)v1;
prim.v[2] = (struct vertex_header *)v2;
draw->pipeline.first->tri( draw->pipeline.first, &prim );
}
void draw_pt_reset_vertex_ids( struct draw_context *draw )
{
unsigned i;
char *verts = draw->pt.pipeline.verts;
unsigned stride = draw->pt.pipeline.vertex_stride;
for (i = 0; i < draw->pt.pipeline.vertex_count; i++) {
((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
verts += stride;
}
}
/* Code to run the pipeline on a fairly arbitary collection of vertices.
*
* Vertex headers must be pre-initialized with the
* UNDEFINED_VERTEX_ID, this code will cause that id to become
* overwritten, so it may have to be reset if there is the intention
* to reuse the vertices.
*
* This code provides a callback to reset the vertex id's which the
* draw_vbuf.c code uses when it has to perform a flush.
*/
void draw_pt_run_pipeline( struct draw_context *draw,
unsigned prim,
char *verts,
unsigned stride,
unsigned vertex_count,
const ushort *elts,
unsigned count )
{
unsigned i;
draw->pt.pipeline.verts = verts;
draw->pt.pipeline.vertex_stride = stride;
draw->pt.pipeline.vertex_count = vertex_count;
switch (prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < count; i++)
do_point( draw,
verts + stride * elts[i] );
break;
case PIPE_PRIM_LINES:
for (i = 0; i+1 < count; i += 2)
do_line( draw,
verts + stride * elts[i+0],
verts + stride * elts[i+1]);
break;
case PIPE_PRIM_TRIANGLES:
for (i = 0; i+2 < count; i += 3)
do_triangle( draw,
verts + stride * elts[i+0],
verts + stride * elts[i+1],
verts + stride * elts[i+2]);
break;
}
draw->pt.pipeline.verts = NULL;
draw->pt.pipeline.vertex_count = 0;
}