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gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
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1 changed files with 0 additions and 12 deletions
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@ -55,11 +55,6 @@
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#include "cso_cache/cso_context.h"
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/* XXX for testing draw module vertex passthrough: */
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/* XXX this hack is broken now */
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#define TEST_DRAW_PASSTHROUGH 0
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void
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st_destroy_clear(struct st_context *st)
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{
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@ -243,9 +238,6 @@ clear_with_quad(GLcontext *ctx,
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struct pipe_rasterizer_state raster;
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memset(&raster, 0, sizeof(raster));
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raster.bypass_clipping = 1;
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#if TEST_DRAW_PASSTHROUGH
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raster.bypass_vs = 1;
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#endif
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cso_set_rasterizer(st->cso_context, &raster);
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}
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@ -256,7 +248,6 @@ clear_with_quad(GLcontext *ctx,
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pipe->bind_fs_state(pipe, st->clear.fs);
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#if !TEST_DRAW_PASSTHROUGH
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/* vertex shader state: color/position pass-through */
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if (!st->clear.vs) {
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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@ -268,9 +259,7 @@ clear_with_quad(GLcontext *ctx,
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&st->clear.vert_shader);
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}
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pipe->bind_vs_state(pipe, st->clear.vs);
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#endif
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#if !TEST_DRAW_PASSTHROUGH
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/* viewport state: identity since we're drawing in window coords */
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{
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struct pipe_viewport_state vp;
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@ -284,7 +273,6 @@ clear_with_quad(GLcontext *ctx,
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vp.translate[3] = 0.0;
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cso_set_viewport(st->cso_context, &vp);
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}
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#endif
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/* draw quad matching scissor rect (XXX verify coord round-off) */
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draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
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