Commit graph

115447 commits

Author SHA1 Message Date
José Fonseca
e45773b3de gallium: State when there are no memory leaks detected. 2008-11-17 12:36:07 +09:00
José Fonseca
ee172bf067 gallium: Make handle_table reentrant.
Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
2008-11-17 12:36:02 +09:00
José Fonseca
40b3bb0407 gallium: Yet another WinCE portability fix. 2008-11-17 12:35:54 +09:00
José Fonseca
1e35d92953 gallium: State when there are no memory leaks detected. 2008-11-17 12:29:13 +09:00
José Fonseca
c13cf0d690 gallium: Make handle_table reentrant.
Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
2008-11-17 12:28:49 +09:00
Stephane Marchesin
7b0e0e1a0d gallivm: fix some small stuff. 2008-11-16 20:32:05 +01:00
Jerome Glisse
9770bb32f5 radeon: cs add print cs callback 2008-11-16 17:59:46 +01:00
Jerome Glisse
f1d98e5127 radeon: fix pointer dangling 2008-11-16 17:58:43 +01:00
Jakob Bornecrantz
96ad8a3600 i915: Silence warnings 2008-11-16 13:15:14 +01:00
Keith Whitwell
7468765b18 Merge commit 'origin/master' into gallium-0.2
Conflicts:

	src/mesa/shader/prog_print.c
2008-11-15 16:53:24 +00:00
Keith Whitwell
5e1454a036 Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:

	src/mesa/drivers/dri/common/dri_util.c
2008-11-15 16:23:31 +00:00
Jakob Bornecrantz
56ef0aeda5 i915: Silence warning 2008-11-15 12:10:32 +01:00
Jerome Glisse
56c458e0f2 radeon: update to libdrm-radeon API changes 2008-11-15 10:40:32 +01:00
Brian Paul
7e584a70c4 gallium: increase table size for fast log/pow functions
The various conformance tests pass now.
2008-11-14 12:58:12 -07:00
Brian Paul
6afab9001e util: Use OpenGL rasterization rules in blits and mipmap generation. 2008-11-14 12:58:12 -07:00
Keith Whitwell
0557fa72c0 translate: pull in prefetch and other optimizations from draw_vs_aos.c 2008-11-14 18:00:43 +00:00
Keith Whitwell
d04caf2ce4 trivial: more tests 2008-11-14 18:00:43 +00:00
Alan Hourihane
db20a65a39 mesa: fix build 2008-11-14 14:30:49 +00:00
Jerome Glisse
5b79c18c83 radeon: dri2 don't forget to free buffer 2008-11-14 11:26:17 +01:00
Jerome Glisse
93a9d2f18d r300: release bo from pixmap 2008-11-14 11:26:17 +01:00
Jerome Glisse
c26ec97b13 r300: convert to new relocations format (see libdrm-radeon) 2008-11-14 11:26:17 +01:00
Jerome Glisse
d07d137931 r300: SetTex extension support 2008-11-14 11:26:17 +01:00
Jerome Glisse
3b43c28195 r300: cs + DRI2 support
If DRI2 is enabled then switch cmd assembly to directly build
hw packet.
2008-11-14 11:26:17 +01:00
Jerome Glisse
e5d5dab8c0 r300: bo and cs abstraction.
This abstract memory management and command stream building so we
can use different backend either legacy one which use old pathway
or a new one like with a new memory manager. This works was done by :

Nicolai Haehnle
Dave Airlie
Jerome Glisse
2008-11-14 11:26:17 +01:00
Brian Paul
80d6379722 mesa: no longer need Writemask field in GLSL IR nodes
The Swizzle and Size fields carry all the info we need now.
2008-11-13 18:19:12 -07:00
Brian Paul
3a7ed9779b mesa: revamp GLSL instruction emit code
This is a step toward better array handling code.  In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers.  By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.

Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.

And, cleaner instruction commenting with inst_comment().

Next: remove some more dead code and additional clean-ups...
2008-11-13 18:19:12 -07:00
Brian Paul
610c2461ce mesa: make writemask_string() non-static 2008-11-13 18:19:12 -07:00
Brian Paul
4c167f8fc1 mesa: remove some do-nothing GLSL code 2008-11-13 18:19:12 -07:00
Brian Paul
fe984aed5a mesa: fix accidental regression in GLSL built-in texture matrix lookup
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
2008-11-13 18:19:12 -07:00
Brian Paul
d835f415c6 mesa: use the tighter definition of GLSL ftransform() from the gallium branches 2008-11-13 18:19:12 -07:00
Brian Paul
e556cc82f8 mesa: remove unused/obsolete __NormalMatrixTranspose matrix 2008-11-13 18:19:12 -07:00
Brian Paul
47b883e42b mesa: fix bug in GLSL built-in matrix state lookup 2008-11-13 18:19:12 -07:00
Brian Paul
557fde9531 mesa: tweak program register printing for RelAddr case 2008-11-13 18:19:12 -07:00
Alan Hourihane
af1ce2375e build default set of progs + egl 2008-11-13 19:38:18 +00:00
Pekka Paalanen
20ff08cd86 Fix configs/linux-dri to build winsys again.
SRC_DIRS was being reset, which left winsys unbuilt.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-13 20:44:55 +02:00
Robert Ellison
2c29a6896a CELL: fix stencil twiddling, stencil invert
Many stencil tests were failing because of a failure to read the
stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported
texture format".  This is fixed for the case of a stencil/Z S824Z format
(which twiddles just like the 32-bit color formats).

tests/stencilwrap.c was failing on the GL_INVERT test, because
the emitted code for "spe_xori" turned out not to be an actual
"xori" instruction, but rather a "stqd" instruction, because
of a typo in the rtasm code.  This is now fixed, and
tests/stencil_wrap now works.
2008-11-13 11:23:04 -07:00
Stephane Marchesin
42330d929c Merge branch 'gallium-0.2' of git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.2 2008-11-13 18:06:06 +01:00
Ben Skeggs
2acdb116ce gallium: add st_set_teximage_surface for EXT_texture_from_pixmap
support.
2008-11-13 16:47:47 +00:00
Alan Hourihane
e4c9aeed8b mesa: fix generation of fixed function state when no vp exists 2008-11-13 13:31:10 +00:00
Alan Hourihane
16340f8d4d mesa: fix generation of fixed function state when no vp exists 2008-11-13 13:16:03 +00:00
Michal Krol
26c8593093 tgsi: More comments on source register indirect and 2D indexing. 2008-11-12 23:25:43 +01:00
Eric Anholt
c30eb2c104 i965: Upload state on primitive switch, don't just prepare it.
This was a regression in 59b2c2adbb that broke
blender, among other apps.
2008-11-12 13:37:16 -08:00
Eric Anholt
2fc9d671e0 i965: Fix VB refcount leak on aperture overflow. 2008-11-12 13:34:20 -08:00
Pekka Paalanen
3086b1ecbe nv04..nv30: fix pipe_surface init
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-12 23:13:42 +02:00
Pekka Paalanen
5aaeb13a76 Merge commit 'origin/gallium-0.1' into gallium-0.2
* commit 'origin/gallium-0.1':
  Mesa: fix number of buffers in st_draw_vbo().
  Nouveau: fix nv20_vertex_layout()
  Nouveau: update nv20 miptree according to nv40.
  Nouveau: build, link and use nv20.
  Nouveau: name replace for nv20.
  Nouveau: Rename nv20/ files as nv20.
  Nouveau: copy nv30_vertprog.c to nv20.
  Nouveau: start nv20 by copying the nv10 tree.
2008-11-12 23:13:22 +02:00
Eric Anholt
72bbc89534 Add glsync demo program from jbarnes for testing vblank synchronization. 2008-11-12 13:07:23 -08:00
Eric Anholt
62ff7ab720 i965: Fix up VS max_threads for G4X and removing a magic number.
As far as I can read in the docs, VS threads can be 1:1 with the pairs of
VUE handles allocated for them.  Also, G4X can run twice as many threads as
before (though we won't unless the we bump the preferred URB entries for VS).
2008-11-12 13:07:23 -08:00
Eric Anholt
9dadfc09a9 i965: Fix up SF max_threads.
We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c.  Also, the
maximum number of threads is 24, not 12.
2008-11-12 13:07:23 -08:00
Eric Anholt
82eb7c235d i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.
The clip thread could potentially deadlock when processing tristrips since
being moved back to dual-thread mode, as the two threads could each have 4 VUEs
referenced and not be able to allocate another one since SF processing
wasn't able to continue (needing 5 entries before it freed 2).
In constrained URB mode, similar deadlock could even have occurred with
polygons (so we cut back max_threads if we can't handle it any primitive type).
2008-11-12 13:07:22 -08:00
Eric Anholt
5cb7ba10cc i965: Update WM maximum threads for G4X. 2008-11-12 13:07:22 -08:00