Commit graph

115447 commits

Author SHA1 Message Date
Brian Paul
d25cc16efa mesa: remove the ancient include/GL/ugl*.h headers 2009-01-10 12:00:27 -07:00
Brian Paul
1636328b0a xmesa: deprecate the "XMesa" interface
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no
longer considered public.
2009-01-10 11:57:13 -07:00
Brian Paul
2c56dd7757 docs: prerequisite updates 2009-01-10 11:52:55 -07:00
Younes Manton
8ee238be75 nouveau: Factor out common winsys bits into libnouveaudrm.a 2009-01-10 13:52:07 -05:00
Younes Manton
734b3cb182 g3dvl: Use Gallium thread wrappers. 2009-01-10 13:52:07 -05:00
Younes Manton
1e9c3efcc7 g3dvl: Use Gallium MALLOC wrappers. 2009-01-10 13:52:07 -05:00
Younes Manton
db1021a37c g3dvl: Get rid of old unbuffered motion compensation code. 2009-01-10 13:52:06 -05:00
Younes Manton
3c1b790c31 g3dvl: Map vertex bufs once per frame/flush. 2009-01-10 13:52:06 -05:00
Younes Manton
9beb004885 nouveau: Catch some more leaks. 2009-01-10 13:52:06 -05:00
Younes Manton
c10db52fcd g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
Younes Manton
87e39466dc g3dvl: Allocate one set of bufs, let winsys rename them as necessary. 2009-01-10 13:52:06 -05:00
Younes Manton
af2a856caa nouveau: Add busy() query, determines if BOs can be mapped immediately. 2009-01-10 13:52:05 -05:00
Younes Manton
7289c388f4 nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom. 2009-01-10 13:52:05 -05:00
Younes Manton
0e1301ec8f g3dvl: Expand YCbCr to full RGB range by default. 2009-01-10 13:52:05 -05:00
Younes Manton
9cbcdd86d0 g3dvl: Work around mplayer weirdness in XvMCPutSurface(). 2009-01-10 13:52:05 -05:00
Younes Manton
ebd38dd0d6 g3dvl: Flag textures holding incoming data as dynamic. 2009-01-10 13:52:05 -05:00
Younes Manton
34c0281879 nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Also flag shadows as dynamic since they're for CPU access as well.
2009-01-10 13:52:05 -05:00
Younes Manton
fbf418d9dc gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
Knowing how the client intends to use the texture will give the
driver the opportunity to optimize for such cases.
2009-01-10 13:52:04 -05:00
Younes Manton
72aa42e594 nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
Limit of SIFM on nv40 is 1024x1024, not sure about others.
2009-01-10 13:52:04 -05:00
Brian Paul
6333005f7a glsl: force creation of new scope for for-loop body
Fixes regression in progs/demos/convolution.c due to loop unrolling.
This also allows the following to be compiled correctly:
for (int i = 0; i < n; i++) {
   int i;
   ...
}
This fix is a bit of a hack, however.  The better fix would be to change
the slang_shader.syn grammar.  Will revisit that...
2009-01-10 11:40:20 -07:00
Brian Paul
1d352b42a1 glsl: replace 0/1 with GL_FALSE/GL_TRUE 2009-01-10 11:39:05 -07:00
Ian Romanick
9939a306f7 swrast: Fix GL_ATI_separate_stencil
GL_ATI_separate_stencil is enabled by default for software
rasterizers, but the extension functions weren't hooked up to the
dispatch table.
2009-01-09 16:44:08 -08:00
José Fonseca
7844b4e730 draw: Add missing include. 2009-01-09 21:35:09 +00:00
Keith Whitwell
61e843ff4b xlib: move state tracker to glx/xlib
Also, remove makefile hacks.
2009-01-09 17:52:06 +00:00
Brian Paul
a719d70474 glsl: make minimum struct size = 2, not 1
1-component structs such as "struct foo { float x; }" could get placed at
any position within a register.  This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.

(cherry picked from master, commit ca03e881a8)
2009-01-09 10:11:09 -07:00
Brian Paul
ca03e881a8 glsl: make minimum struct size = 2, not 1
1-component structs such as "struct foo { float x; }" could get placed at
any position within a register.  This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.
2009-01-09 09:59:49 -07:00
Keith Whitwell
75aac1b496 xlib: disable more cell calls when GALLIUM_CELL not defined 2009-01-09 14:38:23 +00:00
Keith Whitwell
93bad7ffa1 xlib: strip out some CI and overlay support 2009-01-09 14:36:39 +00:00
Keith Whitwell
b7ab4a6e99 xlib: strip out some overlay support 2009-01-09 14:36:39 +00:00
Keith Whitwell
6322d638ce xlib: strip out glXAllocateMemoryNV & friends 2009-01-09 14:36:39 +00:00
Keith Whitwell
05f8e41b95 xlib: combine and eliminate some header files 2009-01-09 14:31:45 +00:00
Alan Hourihane
834c93687f st: build fix 2009-01-09 11:23:47 +00:00
Brian Paul
ffe7bda603 mesa: 7.3-rc-1 Makefile changes 2009-01-09 11:16:44 +00:00
Brian Paul
4441e0a7b2 mesa: latest glxext.h header, no version change 2009-01-09 11:16:44 +00:00
Brian Paul
258c55db11 mesa: import glext.h version 44 2009-01-09 11:16:43 +00:00
Brian Paul
bd03d9bdbb docs: dri2proto, libdrm tweaks 2009-01-09 11:16:42 +00:00
Brian Paul
233a58ff56 glsl: fix typo in the vec2 += operator function 2009-01-09 11:16:42 +00:00
Brian Paul
f75910e9b7 mesa: set version string to 7.3-rc1 2009-01-09 11:16:42 +00:00
Brian Paul
da37940973 docs: more 7.3 doc updates 2009-01-09 11:16:41 +00:00
Brian Paul
178f1ff486 docs: import 7.2 relnotes, start on 7.3 relnotes 2009-01-09 11:16:41 +00:00
Brian Paul
ebccb250f7 glsl: fix broken +=, -=, *=, /= operators
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions.  The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul
5273a5f0d7 mesa: fix off-by-one bug in _mesa_delete_instructions() 2009-01-09 11:16:40 +00:00
Eric Anholt
28c503d4bb i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. 2009-01-09 11:16:40 +00:00
Eric Anholt
739d38c8e9 i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt
510916f509 mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.

Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt
5e116e52a2 i965: Remove dead brw_vs_tnl.c 2009-01-09 11:16:39 +00:00
Brian Paul
ac984c95ed i965: allow gl_FragData[0] usage when there's only one color buffer
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00
Brian Paul
efd1208424 mesa: additional case in file_string() 2009-01-09 11:16:38 +00:00
Brian Paul
d33b0f1a8d glsl: pass GLcontext::Extension info down into GLSL preprocessor
Now the #extension directives can be handled properly.
2009-01-09 11:16:38 +00:00
Brian Paul
1169457eca glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY 2009-01-09 11:16:37 +00:00