xlib: strip out some CI and overlay support

This commit is contained in:
Keith Whitwell 2009-01-09 11:05:03 +00:00 committed by Keith Whitwell
parent b7ab4a6e99
commit 93bad7ffa1

View file

@ -310,39 +310,23 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo )
GLboolean alphaFlag = default_alpha_bits() > 0;
if (is_usable_visual( visinfo )) {
if (_mesa_getenv("MESA_GLX_FORCE_CI")) {
/* Configure this visual as a COLOR INDEX visual. */
return save_glx_visual( dpy, visinfo,
GL_FALSE, /* rgb */
GL_FALSE, /* alpha */
GL_TRUE, /* double */
GL_FALSE, /* stereo */
zBits,
STENCIL_BITS,
0, 0, 0, 0, /* accum bits */
0, /* level */
0 /* numAux */
);
}
else {
/* Configure this visual as RGB, double-buffered, depth-buffered. */
/* This is surely wrong for some people's needs but what else */
/* can be done? They should use glXChooseVisual(). */
return save_glx_visual( dpy, visinfo,
GL_TRUE, /* rgb */
alphaFlag, /* alpha */
GL_TRUE, /* double */
GL_FALSE, /* stereo */
zBits,
STENCIL_BITS,
accBits, /* r */
accBits, /* g */
accBits, /* b */
accBits, /* a */
0, /* level */
0 /* numAux */
);
}
/* Configure this visual as RGB, double-buffered, depth-buffered. */
/* This is surely wrong for some people's needs but what else */
/* can be done? They should use glXChooseVisual(). */
return save_glx_visual( dpy, visinfo,
GL_TRUE, /* rgb */
alphaFlag, /* alpha */
GL_TRUE, /* double */
GL_FALSE, /* stereo */
zBits,
STENCIL_BITS,
accBits, /* r */
accBits, /* g */
accBits, /* b */
accBits, /* a */
0, /* level */
0 /* numAux */
);
}
else {
_mesa_warning(NULL, "Mesa: error in glXCreateContext: bad visual\n");
@ -426,7 +410,7 @@ get_visual( Display *dpy, int scr, unsigned int depth, int xclass )
return NULL;
}
}
return vis;
}
@ -479,88 +463,48 @@ get_env_visual(Display *dpy, int scr, const char *varname)
/*
* Select an X visual which satisfies the RGBA/CI flag and minimum depth.
* Input: dpy, screen - X display and screen number
* rgba - GL_TRUE = RGBA mode, GL_FALSE = CI mode
* Select an X visual which satisfies the RGBA flag and minimum depth.
* Input: dpy,
* screen - X display and screen number
* min_depth - minimum visual depth
* preferred_class - preferred GLX visual class or DONT_CARE
* Return: pointer to an XVisualInfo or NULL.
*/
static XVisualInfo *
choose_x_visual( Display *dpy, int screen, GLboolean rgba, int min_depth,
choose_x_visual( Display *dpy, int screen, int min_depth,
int preferred_class )
{
XVisualInfo *vis;
int xclass, visclass = 0;
int depth;
if (rgba) {
/* First see if the MESA_RGB_VISUAL env var is defined */
vis = get_env_visual( dpy, screen, "MESA_RGB_VISUAL" );
if (vis) {
return vis;
}
/* Otherwise, search for a suitable visual */
if (preferred_class==DONT_CARE) {
for (xclass=0;xclass<6;xclass++) {
switch (xclass) {
case 0: visclass = TrueColor; break;
case 1: visclass = DirectColor; break;
case 2: visclass = PseudoColor; break;
case 3: visclass = StaticColor; break;
case 4: visclass = GrayScale; break;
case 5: visclass = StaticGray; break;
}
if (min_depth==0) {
/* start with shallowest */
for (depth=0;depth<=32;depth++) {
if (visclass==TrueColor && depth==8) {
/* Special case: try to get 8-bit PseudoColor before */
/* 8-bit TrueColor */
vis = get_visual( dpy, screen, 8, PseudoColor );
if (vis) {
return vis;
}
}
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
}
}
}
else {
/* start with deepest */
for (depth=32;depth>=min_depth;depth--) {
if (visclass==TrueColor && depth==8) {
/* Special case: try to get 8-bit PseudoColor before */
/* 8-bit TrueColor */
vis = get_visual( dpy, screen, 8, PseudoColor );
if (vis) {
return vis;
}
}
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
}
}
}
}
}
else {
/* search for a specific visual class */
switch (preferred_class) {
case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break;
case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break;
case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break;
case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break;
case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break;
case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break;
default: return NULL;
/* First see if the MESA_RGB_VISUAL env var is defined */
vis = get_env_visual( dpy, screen, "MESA_RGB_VISUAL" );
if (vis) {
return vis;
}
/* Otherwise, search for a suitable visual */
if (preferred_class==DONT_CARE) {
for (xclass=0;xclass<6;xclass++) {
switch (xclass) {
case 0: visclass = TrueColor; break;
case 1: visclass = DirectColor; break;
case 2: visclass = PseudoColor; break;
case 3: visclass = StaticColor; break;
case 4: visclass = GrayScale; break;
case 5: visclass = StaticGray; break;
}
if (min_depth==0) {
/* start with shallowest */
for (depth=0;depth<=32;depth++) {
if (visclass==TrueColor && depth==8) {
/* Special case: try to get 8-bit PseudoColor before */
/* 8-bit TrueColor */
vis = get_visual( dpy, screen, 8, PseudoColor );
if (vis) {
return vis;
}
}
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
@ -570,6 +514,14 @@ choose_x_visual( Display *dpy, int screen, GLboolean rgba, int min_depth,
else {
/* start with deepest */
for (depth=32;depth>=min_depth;depth--) {
if (visclass==TrueColor && depth==8) {
/* Special case: try to get 8-bit PseudoColor before */
/* 8-bit TrueColor */
vis = get_visual( dpy, screen, 8, PseudoColor );
if (vis) {
return vis;
}
}
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
@ -579,56 +531,28 @@ choose_x_visual( Display *dpy, int screen, GLboolean rgba, int min_depth,
}
}
else {
/* First see if the MESA_CI_VISUAL env var is defined */
vis = get_env_visual( dpy, screen, "MESA_CI_VISUAL" );
if (vis) {
return vis;
/* search for a specific visual class */
switch (preferred_class) {
case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break;
case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break;
case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break;
case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break;
case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break;
case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break;
default: return NULL;
}
/* Otherwise, search for a suitable visual, starting with shallowest */
if (preferred_class==DONT_CARE) {
for (xclass=0;xclass<4;xclass++) {
switch (xclass) {
case 0: visclass = PseudoColor; break;
case 1: visclass = StaticColor; break;
case 2: visclass = GrayScale; break;
case 3: visclass = StaticGray; break;
}
/* try 8-bit up through 16-bit */
for (depth=8;depth<=16;depth++) {
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
}
}
/* try min_depth up to 8-bit */
for (depth=min_depth;depth<8;depth++) {
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
}
}
}
}
else {
/* search for a specific visual class */
switch (preferred_class) {
case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break;
case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break;
case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break;
case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break;
case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break;
case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break;
default: return NULL;
}
/* try 8-bit up through 16-bit */
for (depth=8;depth<=16;depth++) {
if (min_depth==0) {
/* start with shallowest */
for (depth=0;depth<=32;depth++) {
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
}
}
/* try min_depth up to 8-bit */
for (depth=min_depth;depth<8;depth++) {
}
else {
/* start with deepest */
for (depth=32;depth>=min_depth;depth--) {
vis = get_visual( dpy, screen, depth, visclass );
if (vis) {
return vis;
@ -990,6 +914,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
(void) caveat;
/*
* Since we're only simulating the GLX extension this function will never
* find any real GL visuals. Instead, all we can do is try to find an RGB
@ -1007,8 +932,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
if (vis) {
/* give the visual some useful GLX attributes */
double_flag = GL_TRUE;
if (vis->depth > 8)
rgb_flag = GL_TRUE;
rgb_flag = GL_TRUE;
depth_size = default_depth_bits();
stencil_size = STENCIL_BITS;
/* XXX accum??? */
@ -1016,22 +940,17 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
}
else if (level==0) {
/* normal color planes */
if (rgb_flag) {
/* Get an RGB visual */
int min_rgb = min_red + min_green + min_blue;
if (min_rgb>1 && min_rgb<8) {
/* a special case to be sure we can get a monochrome visual */
min_rgb = 1;
}
vis = choose_x_visual( dpy, screen, rgb_flag, min_rgb, visual_type );
}
else {
/* Get a color index visual */
vis = choose_x_visual( dpy, screen, rgb_flag, min_ci, visual_type );
accumRedSize = accumGreenSize = accumBlueSize = accumAlphaSize = 0;
/* Get an RGB visual */
int min_rgb = min_red + min_green + min_blue;
if (min_rgb>1 && min_rgb<8) {
/* a special case to be sure we can get a monochrome visual */
min_rgb = 1;
}
vis = choose_x_visual( dpy, screen, min_rgb, visual_type );
}
else {
_mesa_warning(NULL, "overlay not supported");
return NULL;
}
if (vis) {
@ -1057,11 +976,16 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
/* we only support one size of stencil and accum buffers. */
if (stencil_size > 0)
stencil_size = STENCIL_BITS;
if (accumRedSize > 0 || accumGreenSize > 0 || accumBlueSize > 0 ||
if (accumRedSize > 0 ||
accumGreenSize > 0 ||
accumBlueSize > 0 ||
accumAlphaSize > 0) {
accumRedSize =
accumGreenSize =
accumBlueSize = default_accum_bits();
accumGreenSize =
accumBlueSize = default_accum_bits();
accumAlphaSize = alpha_flag ? accumRedSize : 0;
}
@ -1085,16 +1009,12 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
xmvis = choose_visual(dpy, screen, list, GL_FALSE);
if (xmvis) {
#if 0
return xmvis->vishandle;
#else
/* create a new vishandle - the cached one may be stale */
xmvis->vishandle = (XVisualInfo *) _mesa_malloc(sizeof(XVisualInfo));
if (xmvis->vishandle) {
_mesa_memcpy(xmvis->vishandle, xmvis->visinfo, sizeof(XVisualInfo));
}
return xmvis->vishandle;
#endif
}
else
return NULL;