This seems to be much faster than hash sets. When compiling pipelines from
5 games, live_var_analysis takes about a third the time it used to and
fossilize-replay is ~1.77% faster.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6733>
A future change will switch the liveness sets to bit vectors, which don't
contain regclass information.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6733>
v_writelane_b32 can take two sgprs but only if one is m0.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: 20.2 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6662>
32-bit shifts were accidentally used before this change despite the intended
output being 64 bits.
This was observed when compiling Dolphin's ubershaders.
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6568>
The upcoming change will allow to report all ACO errors (or warnings)
directly to the app via VK_EXT_debug_report. This is similar to what
we already do for reporting various SPIRV->NIR errors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6318>
If the only two registers available are consecutive and used by killed
operands, both of them will be blocked and fail the edge check.
Totals from 903 (0.66% of 135946) affected shaders:
VGPRs: 30892 -> 30884 (-0.03%)
CodeSize: 1584468 -> 1584044 (-0.03%); split: -0.05%, +0.02%
MaxWaves: 14374 -> 14378 (+0.03%)
Instrs: 306482 -> 306399 (-0.03%); split: -0.06%, +0.03%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5626>
Fixes RA failure for a parallel-rdp shader on pitcairn.
fossil-db (Navi):
Totals from 2 (0.00% of 128733) affected shaders:
CodeSize: 203656 -> 205724 (+1.02%)
Instrs: 32267 -> 32529 (+0.81%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5544>
Some instructions such as v_mad_f16 can do partial writes on GFX9.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5245>
v_mad_f32 doesn't support denormals but v_fma_f32 does.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5245>
16-bit abs/neg creates v_xor_b32/v_and_b32 with v2b definitions. These
instructions never do partial writes without SDWA.
No shader-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5040>
This is needed to lower some corner cases correctly,
in case the same operand occurs multiple times:
e.g. v0 = p_create_vector(v0[0:8], v0[0:8], v0[0:8], v0[0:8])
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5226>
We mark dead operands in the register file when searching for
a register for a definition. Only do so, if this space has not
yet been taken by a different definition.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5070>
When splitting a v6b vector into v1 and v2b components, we should ensure
the v1 definition doesn't start at the upper half.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4772>
Previously, it was just unreachable, which means it will generate
invalid shaders when it encounters a situation when it can't allocate
registers for eg. a large load.
This commit makes it slightly easier to notice such problems without
triggering a GPU hang.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4536>
This simplifies code and helps some shaders
Totals from affected shaders:
Code Size: 51227172 -> 51202216 (-0.05 %) bytes
Max Waves: 19955 -> 19948 (-0.04 %)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4573>
This simplifies definition handling and
helps a few shaders
Totals from affected shaders:
Code Size: 659540 -> 659376 (-0.02 %) bytes
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4573>