Brian Paul
8e0b601e31
mesa: fix another "out of samplers" problem
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Now only the samplers that are actually used by texture() functions are
saved in the uniform variable list. Before, we could run out of samplers
if too many were declared while only some of them were actually used.
(cherry picked from commit 1fad6ccb75 )
Conflicts:
src/mesa/shader/slang/slang_link.c
2009-01-06 09:20:55 -07:00
Brian Paul
7bfe6a9375
mesa: updated comments about GLSL constants
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(cherry picked from commit dfada459aa )
2009-01-06 09:18:55 -07:00
Brian Paul
158d3febd8
mesa: fix bug in evaluation of structure fields
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Fixes incorrect size information. See bug 19273.
(cherry picked from commit e8d7db31e2 )
2009-01-06 09:18:25 -07:00
Brian Paul
b66fe32c52
mesa: allow variable indexing into the predefined uniform variable arrays
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This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit c6537ac8b8 )
2009-01-06 09:18:08 -07:00
Brian Paul
efe91b0000
mesa: better error message when running out of GLSL samplers
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(cherry picked from commit ca0540e25c )
2009-01-06 09:17:53 -07:00
Brian Paul
681ff412f9
mesa: disable debug output
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(cherry picked from commit 3be8d6db9e )
2009-01-06 09:15:16 -07:00
Brian Paul
c2009111cc
mesa: fix some GLSL array regressions
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array.length() wasn't working.
Swizzle mask for accessing elements of float arrays was incorrect.
(cherry picked from commit 368df1615e )
2009-01-06 09:14:56 -07:00
Brian Paul
2ced2647fb
mesa: updated GLSL docs
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(cherry picked from commit c4341fe80a )
2009-01-06 09:14:39 -07:00
Brian Paul
c18860ad1c
mesa: bump glsl grammar revision
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And update some copyrights.
(cherry picked from commit 4561307a27 )
2009-01-06 09:14:21 -07:00
Brian Paul
6045a6a908
mesa: more re-org of variable declarations in glsl compiler
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(cherry picked from commit 49543d7177 )
2009-01-06 09:13:54 -07:00
Brian Paul
ceb800a107
mesa: more comments, clean up
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(cherry picked from commit a1229cc9e7 )
2009-01-06 09:13:30 -07:00
Brian Paul
5b5b05c894
mesa: added comments, remove unused code
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(cherry picked from commit a66ff046cc )
2009-01-06 09:13:10 -07:00
Brian Paul
be620a66eb
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
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This allows uniform declarations with scalar/array initializers.
The code is rough though, and will be cleaned up.
(cherry picked from commit aa1b904636 )
2009-01-06 09:12:52 -07:00
Brian Paul
d0a39f3d65
mesa: place glsl constant arrays in constant memory
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For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
2009-01-06 09:12:19 -07:00
Brian Paul
7f0462abe7
mesa: remove old size=4 limit
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(cherry picked from commit 0da44c62cc )
2009-01-06 09:12:00 -07:00
Brian Paul
e153275ae8
mesa: code clean-up in glsl compiler
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(cherry picked from commit d4be09fb2b )
2009-01-06 09:11:52 -07:00
Brian Paul
70050191ed
mesa: remove unneeded swizzle init code in glsl compiler
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(cherry picked from commit 240e211c71 )
2009-01-06 09:11:40 -07:00
Brian Paul
9d6804bd28
mesa: disable glsl debug output
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(cherry picked from commit 4d49fc83f1 )
2009-01-06 09:11:20 -07:00
Brian Paul
ceaf57524b
mesa: remove unused varpool code in glsl compiler
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(cherry picked from commit 81253be334 )
2009-01-06 09:11:08 -07:00
Brian Paul
71ef9e3775
mesa: basic array constructors work now
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For example: float[3] xxx = float[3](1.1, 2.2, 3.3);
Optimizations for const-qualified arrays next.
(cherry picked from commit 5c0c5e5af9 )
2009-01-06 09:10:59 -07:00
Brian Paul
ae701a1201
mesa: copy array_len in slang_fully_specified_type_copy()
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(cherry picked from commit c20d00f04b )
2009-01-06 09:10:44 -07:00
Brian Paul
91535b8a61
mesa: remove incorrect array_len assignment
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(cherry picked from commit 9016331d0f )
2009-01-06 09:10:35 -07:00
Brian Paul
a2ca0c0430
mesa: array size fix in _slang_typeof_operation()
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(cherry picked from commit 87a00959ba )
2009-01-06 09:10:21 -07:00
Brian Paul
47331842d4
mesa: fix some more GLSL 1.20 array things.
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Function that return arrays should work now.
(cherry picked from commit 8571401d7d )
2009-01-06 09:10:09 -07:00
Brian Paul
3d7d6cfbc2
mesa: more glsl function renaming
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(cherry picked from commit d5367622a3 )
2009-01-06 09:09:56 -07:00
Brian Paul
18dd05fbc5
mesa: use _slang_alloc()
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(cherry picked from commit b4019483de )
2009-01-06 09:09:47 -07:00
Brian Paul
c22801841c
mesa: glsl compiler function renaming
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(cherry picked from commit 456a4e274f )
2009-01-06 09:09:38 -07:00
Brian Paul
9fc529bcff
mesa: more glsl type/function movement
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(cherry picked from commit 9a174ef409 )
2009-01-06 09:09:20 -07:00
Brian Paul
a5cd8fef91
mesa: move some glsl compiler functions to different files to be more consistant
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(cherry picked from commit aeeb9bca27 )
2009-01-06 09:09:11 -07:00
Brian Paul
fbc55bfbb8
mesa: move _slang_locate_function() to different file
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(cherry picked from commit ea9dc3879f )
2009-01-06 09:09:03 -07:00
Brian Paul
a7e3f85fd6
mesa: remove unused fixup table code in glsl compiler
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(cherry picked from commit 19ca2908be )
2009-01-06 09:08:54 -07:00
Brian Paul
593073a3b3
mesa: checkpoint: GLSL 1.20 array constructors
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(cherry picked from commit ade777ea1b )
2009-01-06 09:08:35 -07:00
Brian Paul
0d293f6687
mesa: consolidate variable declaration initializer code for globals too
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(cherry picked from commit 1737f2dbdd )
2009-01-06 09:08:16 -07:00
Brian Paul
6bc2fa0f82
mesa: move variable initializer IR generation into _slang_gen_var_decl()
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More code consolidation coming...
(cherry picked from commit 2760bca1e1 )
2009-01-06 09:08:07 -07:00
Brian Paul
de4f208866
mesa: simplify some glsl variable declaration code
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(cherry picked from commit 05ed9f7fe9 )
2009-01-06 09:07:58 -07:00
Brian Paul
6095b7e224
mesa: glsl clean-ups
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(cherry picked from commit 929eb00b32 )
2009-01-06 09:07:42 -07:00
Brian Paul
9b28d5ecd6
mesa: checkpoint commit of GLSL 1.20 array syntax.
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This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
(cherry picked from commit 2dc3de016c )
2009-01-06 09:07:29 -07:00
Brian Paul
1f8109dd06
mesa: in slang linker, replace assertion with link error when max samplers exceeded
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(cherry picked from commit e8f5c1a5e8 )
2009-01-06 09:05:53 -07:00
Brian
525145a9f6
mesa: fix conditional in save_Lightfv(), bug 18838
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(cherry picked from commit 1e2f574251 )
2009-01-06 09:04:31 -07:00
Brian Paul
aeb3caeba5
mesa: add missing type check for function calls
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(cherry picked from commit 001b1cbb0d )
2009-01-06 09:03:23 -07:00
Brian Paul
e42ed1ed0b
mesa: add missing size check for assignment optimization
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(cherry picked from commit aa40de5c6f )
2009-01-06 09:03:06 -07:00
Brian Paul
96cab36e2e
mesa: remove debug code
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(cherry picked from commit fea3a32e17 )
2009-01-06 09:02:47 -07:00
Brian Paul
b8cf2f0076
gallium: added centroid/invarient fields to declarations
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(cherry picked from commit 4de360e67d )
2009-01-06 09:01:18 -07:00
Brian Paul
06f2139b82
mesa: added support for GLSL 1.20 array.length() method
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This is the only method supported in GLSL 1.20 so we take a few short-cuts.
(cherry picked from commit 8d95e66cf7 )
2009-01-06 09:00:35 -07:00
Brian Paul
d450ede4c4
mesa: support for GLSL 1.20 array types
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This allows syntax like "float[8] foo, bar;"
(cherry picked from commit 0fab514ff5 )
2009-01-06 09:00:24 -07:00
Brian Paul
89acfecd0b
mesa: pass shader centroid/invariant info through to the TGSI shader
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(cherry picked from commit c5b52b5e0e )
2009-01-06 08:57:58 -07:00
Brian Paul
dc48ae97dc
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
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(cherry picked from commit 434e255eae )
2009-01-06 08:57:28 -07:00
Brian Paul
a48b004c44
mesa: add gl_program::Input/OutputFlags[] array
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These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
(cherry picked from commit b730d0d3e9 )
2009-01-06 08:54:23 -07:00
Brian Paul
71c900abc7
mesa: copy centroid/invariance/precision info in parse_init_declarator()
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(cherry picked from commit a203713738 )
2009-01-06 08:53:46 -07:00
Brian Paul
674d7181f8
mesa: check that varying variable qualifiers agree
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(cherry picked from commit dc1107c08d )
2009-01-06 08:53:35 -07:00