mesa: updated comments about GLSL constants

This commit is contained in:
Brian Paul 2009-01-01 08:07:54 -07:00
parent e9b34885b8
commit dfada459aa

View file

@ -27,8 +27,9 @@
// From Shader Spec, ver. 1.10, rev. 59
//
//bp: XXX these will probably go away since the value needs to be
//determined at runtime and may vary from one GLcontext to another...
// Note: the values assigned to these constants here aren't actually used.
// They're set by the compiler according to the GL context limits.
// See slang_simplify.c
const int gl_MaxLights = 8;
const int gl_MaxClipPlanes = 6;
const int gl_MaxTextureUnits = 8;